Houdini Main Changelogs

4.9.455

The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge.

火. 8月 28, 2001
4.9.455

The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge.

火. 8月 28, 2001
4.9.455

The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge.

火. 8月 28, 2001
4.9.455

The Convert SOP now has "Convert To Triangular Beziers". This will convert UNIT patches of bezier surfaces into triangular beziers iff they are degenerate along an edge.

火. 8月 28, 2001
4.9.455

A new SOP, the TriBez SOP, allows you to create triangular beziers from a set of points.

火. 8月 28, 2001
4.9.455

A new SOP, the TriBez SOP, allows you to create triangular beziers from a set of points.

火. 8月 28, 2001
4.9.455

A new SOP, the TriBez SOP, allows you to create triangular beziers from a set of points.

火. 8月 28, 2001
4.9.455

A new SOP, the TriBez SOP, allows you to create triangular beziers from a set of points.

火. 8月 28, 2001
4.9.455

A new SOP, the TriBez SOP, allows you to create triangular beziers from a set of points.

火. 8月 28, 2001
4.9.454

Triangular Beziers are present as display-only primitives. Like triangle fans and strips, these are present for reading, writing, and display, but don't support most modelling operations.

月. 8月 27, 2001
4.9.454

Triangular Beziers are present as display-only primitives. Like triangle fans and strips, these are present for reading, writing, and display, but don't support most modelling operations.

月. 8月 27, 2001
4.9.454

Triangular Beziers are present as display-only primitives. Like triangle fans and strips, these are present for reading, writing, and display, but don't support most modelling operations.

月. 8月 27, 2001
4.9.454

Triangular Beziers are present as display-only primitives. Like triangle fans and strips, these are present for reading, writing, and display, but don't support most modelling operations.

月. 8月 27, 2001
4.9.454

Triangular Beziers are present as display-only primitives. Like triangle fans and strips, these are present for reading, writing, and display, but don't support most modelling operations.

月. 8月 27, 2001
4.9.451

On Windows NT, the provided "csh.exe" executable has been updated to tcsh 6.10.00.

金. 8月 24, 2001
4.9.451

On Windows NT, the provided "csh.exe" executable has been updated to tcsh 6.10.00.

金. 8月 24, 2001
4.9.451

On Windows NT, the provided "csh.exe" executable has been updated to tcsh 6.10.00.

金. 8月 24, 2001
4.9.451

On Windows NT, the provided "csh.exe" executable has been updated to tcsh 6.10.00.

金. 8月 24, 2001
4.9.451

On Windows NT, the provided "csh.exe" executable has been updated to tcsh 6.10.00.

金. 8月 24, 2001
4.9.451

Many new COPs:

  • Tile (tiles a single image)
  • Mosaic (tiles multiple frames into a single frame)
  • Flip (flips an image horizontally and/or vertically)
  • Reverse (reverses a sequence)
  • Snip (cuts out frames or frame ranges)
  • Shuffle (reorders frames within a sequence)
金. 8月 24, 2001
4.9.451

Many new COPs:

  • Tile (tiles a single image)
  • Mosaic (tiles multiple frames into a single frame)
  • Flip (flips an image horizontally and/or vertically)
  • Reverse (reverses a sequence)
  • Snip (cuts out frames or frame ranges)
  • Shuffle (reorders frames within a sequence)
金. 8月 24, 2001
4.9.451

Many new COPs:

  • Tile (tiles a single image)
  • Mosaic (tiles multiple frames into a single frame)
  • Flip (flips an image horizontally and/or vertically)
  • Reverse (reverses a sequence)
  • Snip (cuts out frames or frame ranges)
  • Shuffle (reorders frames within a sequence)
金. 8月 24, 2001
4.9.451

Many new COPs:

  • Tile (tiles a single image)
  • Mosaic (tiles multiple frames into a single frame)
  • Flip (flips an image horizontally and/or vertically)
  • Reverse (reverses a sequence)
  • Snip (cuts out frames or frame ranges)
  • Shuffle (reorders frames within a sequence)
金. 8月 24, 2001
4.9.451

Many new COPs:

  • Tile (tiles a single image)
  • Mosaic (tiles multiple frames into a single frame)
  • Flip (flips an image horizontally and/or vertically)
  • Reverse (reverses a sequence)
  • Snip (cuts out frames or frame ranges)
  • Shuffle (reorders frames within a sequence)
金. 8月 24, 2001
4.9.451

Adding a select state. This state allows you to pre-select geometry before you've decided the operation to perform. Once you select the operation (eg. via the tab key) the operation will act on the pre-selected geometry. By default, the select state is the favourite state and is accessible via the 's' key.

金. 8月 24, 2001