Houdini Main Changelogs
4.9.377 | Miscellaneous fixes to 3d texture code:
a) Fog context (including adaptive step integration) b) Surface context (ditto) c) Image3d context.
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火. 5月 29, 2001 | |
4.9.377 | Miscellaneous fixes to 3d texture code:
a) Fog context (including adaptive step integration) b) Surface context (ditto) c) Image3d context.
|
火. 5月 29, 2001 | |
4.9.376 | The Bones State's joint handle can now be switched to a rotate handle via the 'r' key or the right-click menu of the handle. This gives full control over the orientation of the bone. Similarly, the default bone object handle has been updated to use the new bone rotate handle. The orientation of the translate handle in the Bones State no longer loses its orientation when you tumble. FK end affectors in the Bones State now align themselves to their associated bones when you move the position of a joint via the joint handles. |
月. 5月 28, 2001 | |
4.9.376 | The Bones State's joint handle can now be switched to a rotate handle via the 'r' key or the right-click menu of the handle. This gives full control over the orientation of the bone. Similarly, the default bone object handle has been updated to use the new bone rotate handle. The orientation of the translate handle in the Bones State no longer loses its orientation when you tumble. FK end affectors in the Bones State now align themselves to their associated bones when you move the position of a joint via the joint handles. |
月. 5月 28, 2001 | |
4.9.376 | The Bones State's joint handle can now be switched to a rotate handle via the 'r' key or the right-click menu of the handle. This gives full control over the orientation of the bone. Similarly, the default bone object handle has been updated to use the new bone rotate handle. The orientation of the translate handle in the Bones State no longer loses its orientation when you tumble. FK end affectors in the Bones State now align themselves to their associated bones when you move the position of a joint via the joint handles. |
月. 5月 28, 2001 | |
4.9.376 | The Bones State's joint handle can now be switched to a rotate handle via the 'r' key or the right-click menu of the handle. This gives full control over the orientation of the bone. Similarly, the default bone object handle has been updated to use the new bone rotate handle. The orientation of the translate handle in the Bones State no longer loses its orientation when you tumble. FK end affectors in the Bones State now align themselves to their associated bones when you move the position of a joint via the joint handles. |
月. 5月 28, 2001 | |
4.9.376 | The Bones State's joint handle can now be switched to a rotate handle via the 'r' key or the right-click menu of the handle. This gives full control over the orientation of the bone. Similarly, the default bone object handle has been updated to use the new bone rotate handle. The orientation of the translate handle in the Bones State no longer loses its orientation when you tumble. FK end affectors in the Bones State now align themselves to their associated bones when you move the position of a joint via the joint handles. |
月. 5月 28, 2001 | |
4.9.376 | Tolerance sliders in SOPs, such as those for project, cookie, etc, are now logarithmic. This means that if you slide it one unit to the right, the number becomes ten times larger, and if you slide it one unit to the left, the number ten times smaller. This is more in line with the sort of changes one wants to make with tolerance values. |
月. 5月 28, 2001 | |
4.9.376 | Tolerance sliders in SOPs, such as those for project, cookie, etc, are now logarithmic. This means that if you slide it one unit to the right, the number becomes ten times larger, and if you slide it one unit to the left, the number ten times smaller. This is more in line with the sort of changes one wants to make with tolerance values. |
月. 5月 28, 2001 | |
4.9.376 | Tolerance sliders in SOPs, such as those for project, cookie, etc, are now logarithmic. This means that if you slide it one unit to the right, the number becomes ten times larger, and if you slide it one unit to the left, the number ten times smaller. This is more in line with the sort of changes one wants to make with tolerance values. |
月. 5月 28, 2001 | |
4.9.376 | Tolerance sliders in SOPs, such as those for project, cookie, etc, are now logarithmic. This means that if you slide it one unit to the right, the number becomes ten times larger, and if you slide it one unit to the left, the number ten times smaller. This is more in line with the sort of changes one wants to make with tolerance values. |
月. 5月 28, 2001 | |
4.9.376 | Tolerance sliders in SOPs, such as those for project, cookie, etc, are now logarithmic. This means that if you slide it one unit to the right, the number becomes ten times larger, and if you slide it one unit to the left, the number ten times smaller. This is more in line with the sort of changes one wants to make with tolerance values. |
月. 5月 28, 2001 | |
4.9.376 | The Cookie SOP now supports the Crease Option. This allows you to generate the polygons that result from intersecting polygonal geomtry. This can be useful for birthing paritcles, etc. |
月. 5月 28, 2001 | |
4.9.376 | The Cookie SOP now supports the Crease Option. This allows you to generate the polygons that result from intersecting polygonal geomtry. This can be useful for birthing paritcles, etc. |
月. 5月 28, 2001 | |
4.9.376 | The Cookie SOP now supports the Crease Option. This allows you to generate the polygons that result from intersecting polygonal geomtry. This can be useful for birthing paritcles, etc. |
月. 5月 28, 2001 | |
4.9.376 | The Cookie SOP now supports the Crease Option. This allows you to generate the polygons that result from intersecting polygonal geomtry. This can be useful for birthing paritcles, etc. |
月. 5月 28, 2001 | |
4.9.376 | The Cookie SOP now supports the Crease Option. This allows you to generate the polygons that result from intersecting polygonal geomtry. This can be useful for birthing paritcles, etc. |
月. 5月 28, 2001 | |
4.9.373 | You can now type the name of a "Generic" state, like the view state or the posing state, after hitting TAB. Until now, only generators and modifiers were accessible this way. |
金. 5月 25, 2001 | |
4.9.373 | You can now type the name of a "Generic" state, like the view state or the posing state, after hitting TAB. Until now, only generators and modifiers were accessible this way. |
金. 5月 25, 2001 | |
4.9.373 | You can now type the name of a "Generic" state, like the view state or the posing state, after hitting TAB. Until now, only generators and modifiers were accessible this way. |
金. 5月 25, 2001 | |
4.9.373 | You can now type the name of a "Generic" state, like the view state or the posing state, after hitting TAB. Until now, only generators and modifiers were accessible this way. |
金. 5月 25, 2001 | |
4.9.373 | You can now type the name of a "Generic" state, like the view state or the posing state, after hitting TAB. Until now, only generators and modifiers were accessible this way. |
金. 5月 25, 2001 | |
4.9.373 | Fixed a bug in vmantra that caused some points not to be rendered in "points only" mode. |
金. 5月 25, 2001 | |
4.9.373 | Fixed a bug in vmantra that caused some points not to be rendered in "points only" mode. |
金. 5月 25, 2001 | |
4.9.373 | Fixed a bug in vmantra that caused some points not to be rendered in "points only" mode. |
金. 5月 25, 2001 |