Houdini Main Changelogs

4.9.344

The bone Joint handle now resides (as it should) in the Bone Create state.

木. 4月 26, 2001
4.9.344

The Textport has new ctrl codes, Ctrl A and Ctrl E, to move to the start and end of the line.

The Edit Comment, Edit Delete Script, and Edit Alias Function, all use a new multiline edit window. This means you can stop putting \ns in all your comments!

木. 4月 26, 2001
4.9.344

The Textport has new ctrl codes, Ctrl A and Ctrl E, to move to the start and end of the line.

The Edit Comment, Edit Delete Script, and Edit Alias Function, all use a new multiline edit window. This means you can stop putting \ns in all your comments!

木. 4月 26, 2001
4.9.344

The Textport has new ctrl codes, Ctrl A and Ctrl E, to move to the start and end of the line.

The Edit Comment, Edit Delete Script, and Edit Alias Function, all use a new multiline edit window. This means you can stop putting \ns in all your comments!

木. 4月 26, 2001
4.9.344

The Textport has new ctrl codes, Ctrl A and Ctrl E, to move to the start and end of the line.

The Edit Comment, Edit Delete Script, and Edit Alias Function, all use a new multiline edit window. This means you can stop putting \ns in all your comments!

木. 4月 26, 2001
4.9.344

The Textport has new ctrl codes, Ctrl A and Ctrl E, to move to the start and end of the line.

The Edit Comment, Edit Delete Script, and Edit Alias Function, all use a new multiline edit window. This means you can stop putting \ns in all your comments!

木. 4月 26, 2001
4.9.342

More SOPs are now usable interactively thanks to new selectors, new handles, and new input groups:

  • Align
  • Creep
  • Particle
  • Sweep
  • Rails
  • Ray
  • Spring
火. 4月 24, 2001
4.9.342

More SOPs are now usable interactively thanks to new selectors, new handles, and new input groups:

  • Align
  • Creep
  • Particle
  • Sweep
  • Rails
  • Ray
  • Spring
火. 4月 24, 2001
4.9.342

More SOPs are now usable interactively thanks to new selectors, new handles, and new input groups:

  • Align
  • Creep
  • Particle
  • Sweep
  • Rails
  • Ray
  • Spring
火. 4月 24, 2001
4.9.342

More SOPs are now usable interactively thanks to new selectors, new handles, and new input groups:

  • Align
  • Creep
  • Particle
  • Sweep
  • Rails
  • Ray
  • Spring
火. 4月 24, 2001
4.9.342

More SOPs are now usable interactively thanks to new selectors, new handles, and new input groups:

  • Align
  • Creep
  • Particle
  • Sweep
  • Rails
  • Ray
  • Spring
火. 4月 24, 2001
4.9.342

The Edit SOP is now fully functional. Transforms, Soft Transforms, Peaks, and Soft Peaks are possible. Undos and Redos are supported. The Edit Handle is now very fast and flexible; use the e,r,t,y keys to alternate between the different handles and toggle them on and off. Performance has improved for complex geometry. Fixed the hip file loading problem on NT and Irix. Try working with secure selection off for a feel similar to the Select & Transform State in Houdini 4.

Soft scaling is supported in the Soft Transform and Edit SOPs.

The Transform, Soft Transform, Peak, Soft Peak, and Edit SOPs now recompute normals by default.

火. 4月 24, 2001
4.9.342

The Edit SOP is now fully functional. Transforms, Soft Transforms, Peaks, and Soft Peaks are possible. Undos and Redos are supported. The Edit Handle is now very fast and flexible; use the e,r,t,y keys to alternate between the different handles and toggle them on and off. Performance has improved for complex geometry. Fixed the hip file loading problem on NT and Irix. Try working with secure selection off for a feel similar to the Select & Transform State in Houdini 4.

Soft scaling is supported in the Soft Transform and Edit SOPs.

The Transform, Soft Transform, Peak, Soft Peak, and Edit SOPs now recompute normals by default.

火. 4月 24, 2001
4.9.342

The Edit SOP is now fully functional. Transforms, Soft Transforms, Peaks, and Soft Peaks are possible. Undos and Redos are supported. The Edit Handle is now very fast and flexible; use the e,r,t,y keys to alternate between the different handles and toggle them on and off. Performance has improved for complex geometry. Fixed the hip file loading problem on NT and Irix. Try working with secure selection off for a feel similar to the Select & Transform State in Houdini 4.

Soft scaling is supported in the Soft Transform and Edit SOPs.

The Transform, Soft Transform, Peak, Soft Peak, and Edit SOPs now recompute normals by default.

火. 4月 24, 2001
4.9.342

The Edit SOP is now fully functional. Transforms, Soft Transforms, Peaks, and Soft Peaks are possible. Undos and Redos are supported. The Edit Handle is now very fast and flexible; use the e,r,t,y keys to alternate between the different handles and toggle them on and off. Performance has improved for complex geometry. Fixed the hip file loading problem on NT and Irix. Try working with secure selection off for a feel similar to the Select & Transform State in Houdini 4.

Soft scaling is supported in the Soft Transform and Edit SOPs.

The Transform, Soft Transform, Peak, Soft Peak, and Edit SOPs now recompute normals by default.

火. 4月 24, 2001
4.9.342

The Edit SOP is now fully functional. Transforms, Soft Transforms, Peaks, and Soft Peaks are possible. Undos and Redos are supported. The Edit Handle is now very fast and flexible; use the e,r,t,y keys to alternate between the different handles and toggle them on and off. Performance has improved for complex geometry. Fixed the hip file loading problem on NT and Irix. Try working with secure selection off for a feel similar to the Select & Transform State in Houdini 4.

Soft scaling is supported in the Soft Transform and Edit SOPs.

The Transform, Soft Transform, Peak, Soft Peak, and Edit SOPs now recompute normals by default.

火. 4月 24, 2001
4.9.342

More SOP connections will now be dotted because many SOP inputs are "reference inputs", ie only contribute as references to the SOP they help cook. Most 2nd and tertiary inputs are now defined as references. This change has helped us properly footprint SOPs that should remain visible when a new SOP is automatically created during interactive modeling.

火. 4月 24, 2001
4.9.342

More SOP connections will now be dotted because many SOP inputs are "reference inputs", ie only contribute as references to the SOP they help cook. Most 2nd and tertiary inputs are now defined as references. This change has helped us properly footprint SOPs that should remain visible when a new SOP is automatically created during interactive modeling.

火. 4月 24, 2001
4.9.342

More SOP connections will now be dotted because many SOP inputs are "reference inputs", ie only contribute as references to the SOP they help cook. Most 2nd and tertiary inputs are now defined as references. This change has helped us properly footprint SOPs that should remain visible when a new SOP is automatically created during interactive modeling.

火. 4月 24, 2001
4.9.342

More SOP connections will now be dotted because many SOP inputs are "reference inputs", ie only contribute as references to the SOP they help cook. Most 2nd and tertiary inputs are now defined as references. This change has helped us properly footprint SOPs that should remain visible when a new SOP is automatically created during interactive modeling.

火. 4月 24, 2001
4.9.342

More SOP connections will now be dotted because many SOP inputs are "reference inputs", ie only contribute as references to the SOP they help cook. Most 2nd and tertiary inputs are now defined as references. This change has helped us properly footprint SOPs that should remain visible when a new SOP is automatically created during interactive modeling.

火. 4月 24, 2001
4.9.342

Persistent PIs are now stored in the hip file. There are new commands for creating, modifying, and grouping persistent PIs. There is also a new pane type that provides a UI for modifying persistent PIs.

The IK end affector handle now has the pivot handle at the end of the bone for doing IK, plus it draws a second handle that looks like a bone. Grabbing this handle does FK on the chosen bone. The Move Single Bone option has been removed from this handle. As well, Shift-clicking on a handle will toggle the Locked state of that joint. Finally, for a given IK end affector PI, only a single handle is "current". The current handle has the full pivot handle drawn. Non-current handles just show the small box from the center of the pivot. For locked joints, the box is drawn shaded. For unlocked joints, the box is drawn in wireframe.

火. 4月 24, 2001
4.9.342

Persistent PIs are now stored in the hip file. There are new commands for creating, modifying, and grouping persistent PIs. There is also a new pane type that provides a UI for modifying persistent PIs.

The IK end affector handle now has the pivot handle at the end of the bone for doing IK, plus it draws a second handle that looks like a bone. Grabbing this handle does FK on the chosen bone. The Move Single Bone option has been removed from this handle. As well, Shift-clicking on a handle will toggle the Locked state of that joint. Finally, for a given IK end affector PI, only a single handle is "current". The current handle has the full pivot handle drawn. Non-current handles just show the small box from the center of the pivot. For locked joints, the box is drawn shaded. For unlocked joints, the box is drawn in wireframe.

火. 4月 24, 2001
4.9.342

Persistent PIs are now stored in the hip file. There are new commands for creating, modifying, and grouping persistent PIs. There is also a new pane type that provides a UI for modifying persistent PIs.

The IK end affector handle now has the pivot handle at the end of the bone for doing IK, plus it draws a second handle that looks like a bone. Grabbing this handle does FK on the chosen bone. The Move Single Bone option has been removed from this handle. As well, Shift-clicking on a handle will toggle the Locked state of that joint. Finally, for a given IK end affector PI, only a single handle is "current". The current handle has the full pivot handle drawn. Non-current handles just show the small box from the center of the pivot. For locked joints, the box is drawn shaded. For unlocked joints, the box is drawn in wireframe.

火. 4月 24, 2001
4.9.342

Persistent PIs are now stored in the hip file. There are new commands for creating, modifying, and grouping persistent PIs. There is also a new pane type that provides a UI for modifying persistent PIs.

The IK end affector handle now has the pivot handle at the end of the bone for doing IK, plus it draws a second handle that looks like a bone. Grabbing this handle does FK on the chosen bone. The Move Single Bone option has been removed from this handle. As well, Shift-clicking on a handle will toggle the Locked state of that joint. Finally, for a given IK end affector PI, only a single handle is "current". The current handle has the full pivot handle drawn. Non-current handles just show the small box from the center of the pivot. For locked joints, the box is drawn shaded. For unlocked joints, the box is drawn in wireframe.

火. 4月 24, 2001