Houdini Main Changelogs

4.9.363

The i3dgen application can now generate anti-aliased maps. The -A option specifies the oversampling of the VEX density function. The -V option specifies a variance threshold for anti-aliasing.

火. 5月 15, 2001
4.9.363

The i3dgen application can now generate anti-aliased maps. The -A option specifies the oversampling of the VEX density function. The -V option specifies a variance threshold for anti-aliasing.

火. 5月 15, 2001
4.9.363

The i3dgen application can now generate anti-aliased maps. The -A option specifies the oversampling of the VEX density function. The -V option specifies a variance threshold for anti-aliasing.

火. 5月 15, 2001
4.9.363

The i3dgen application can now generate anti-aliased maps. The -A option specifies the oversampling of the VEX density function. The -V option specifies a variance threshold for anti-aliasing.

火. 5月 15, 2001
4.9.363

Added two new entries to the right-mouse popup menu for parms in the OP parm dialogs:

  • Lock Channel(s)
  • Unlock Channel(s)

Before, a convenient way of locking and unlocking channels was available only through the handle menu.

火. 5月 15, 2001
4.9.363

Added two new entries to the right-mouse popup menu for parms in the OP parm dialogs:

  • Lock Channel(s)
  • Unlock Channel(s)

Before, a convenient way of locking and unlocking channels was available only through the handle menu.

火. 5月 15, 2001
4.9.363

Added two new entries to the right-mouse popup menu for parms in the OP parm dialogs:

  • Lock Channel(s)
  • Unlock Channel(s)

Before, a convenient way of locking and unlocking channels was available only through the handle menu.

火. 5月 15, 2001
4.9.363

Added two new entries to the right-mouse popup menu for parms in the OP parm dialogs:

  • Lock Channel(s)
  • Unlock Channel(s)

Before, a convenient way of locking and unlocking channels was available only through the handle menu.

火. 5月 15, 2001
4.9.363

Added two new entries to the right-mouse popup menu for parms in the OP parm dialogs:

  • Lock Channel(s)
  • Unlock Channel(s)

Before, a convenient way of locking and unlocking channels was available only through the handle menu.

火. 5月 15, 2001
4.9.363

Wren now supports line colors specified by the "linecolor" primitive attribute. Also lines of varying width are now supported correctly.

火. 5月 15, 2001
4.9.363

Wren now supports line colors specified by the "linecolor" primitive attribute. Also lines of varying width are now supported correctly.

火. 5月 15, 2001
4.9.363

Wren now supports line colors specified by the "linecolor" primitive attribute. Also lines of varying width are now supported correctly.

火. 5月 15, 2001
4.9.363

Wren now supports line colors specified by the "linecolor" primitive attribute. Also lines of varying width are now supported correctly.

火. 5月 15, 2001
4.9.363

Wren now supports line colors specified by the "linecolor" primitive attribute. Also lines of varying width are now supported correctly.

火. 5月 15, 2001
4.9.362

Fixed bug that caused the NT version of hserver to hang when licenses ran out.

月. 5月 14, 2001
4.9.362

Fixed bug that caused the NT version of hserver to hang when licenses ran out.

月. 5月 14, 2001
4.9.362

Fixed bug that caused the NT version of hserver to hang when licenses ran out.

月. 5月 14, 2001
4.9.362

Fixed bug that caused the NT version of hserver to hang when licenses ran out.

月. 5月 14, 2001
4.9.362

Fixed bug that caused the NT version of hserver to hang when licenses ran out.

月. 5月 14, 2001
4.9.359

The image3d VEX context has a new loop construct. The forpoints() loop will loop through all metaballs which have an effect at the point specified. The mattrib() and mdensity() functions work differently inside a forpoints() loop in that they will return the attribute for the metaball in question. For example, to blend the color attribute, you can do either:

vector clr = mattrib("Cd", P); or vector clr = 0; forpoints(P) { clr += mdensity(P) * mattrib("Cd", P); }

However, the loop construct also allows users to perform their own blending functions on metaball evaluation.

Please see the online HTML VEX documentation for further information.

金. 5月 11, 2001
4.9.359

The image3d VEX context has a new loop construct. The forpoints() loop will loop through all metaballs which have an effect at the point specified. The mattrib() and mdensity() functions work differently inside a forpoints() loop in that they will return the attribute for the metaball in question. For example, to blend the color attribute, you can do either:

vector clr = mattrib("Cd", P); or vector clr = 0; forpoints(P) { clr += mdensity(P) * mattrib("Cd", P); }

However, the loop construct also allows users to perform their own blending functions on metaball evaluation.

Please see the online HTML VEX documentation for further information.

金. 5月 11, 2001
4.9.359

The image3d VEX context has a new loop construct. The forpoints() loop will loop through all metaballs which have an effect at the point specified. The mattrib() and mdensity() functions work differently inside a forpoints() loop in that they will return the attribute for the metaball in question. For example, to blend the color attribute, you can do either:

vector clr = mattrib("Cd", P); or vector clr = 0; forpoints(P) { clr += mdensity(P) * mattrib("Cd", P); }

However, the loop construct also allows users to perform their own blending functions on metaball evaluation.

Please see the online HTML VEX documentation for further information.

金. 5月 11, 2001
4.9.359

The image3d VEX context has a new loop construct. The forpoints() loop will loop through all metaballs which have an effect at the point specified. The mattrib() and mdensity() functions work differently inside a forpoints() loop in that they will return the attribute for the metaball in question. For example, to blend the color attribute, you can do either:

vector clr = mattrib("Cd", P); or vector clr = 0; forpoints(P) { clr += mdensity(P) * mattrib("Cd", P); }

However, the loop construct also allows users to perform their own blending functions on metaball evaluation.

Please see the online HTML VEX documentation for further information.

金. 5月 11, 2001
4.9.359

The image3d VEX context has a new loop construct. The forpoints() loop will loop through all metaballs which have an effect at the point specified. The mattrib() and mdensity() functions work differently inside a forpoints() loop in that they will return the attribute for the metaball in question. For example, to blend the color attribute, you can do either:

vector clr = mattrib("Cd", P); or vector clr = 0; forpoints(P) { clr += mdensity(P) * mattrib("Cd", P); }

However, the loop construct also allows users to perform their own blending functions on metaball evaluation.

Please see the online HTML VEX documentation for further information.

金. 5月 11, 2001
4.9.359

Fixed bug which caused crashes when manipulating the viewer handles of the Noise CHOP when it was generating Brownian or Random noise.

金. 5月 11, 2001