Houdini Main Changelogs
4.9.436 | It is now possible to specify object groups that are contained in subnets as part of your light masks, shadow masks, etc. To specify the "lights" group contained in subnet1, use "@subnet1/lights". Note that this value is the same whether you are setting the light mask for "/obj/geo1", or "/obj/subnet1/geo1". Similarly, if you specify a light mask of "light1" for "/obj/subnet1/geo1", this really means "/obj/light1", not "/obj/subnet1/light1". To specify "/obj/subnet1/light1" in the light mask, use "subnet1/light1". |
木. 8月 2, 2001 | |
4.9.436 | It is now possible to specify object groups that are contained in subnets as part of your light masks, shadow masks, etc. To specify the "lights" group contained in subnet1, use "@subnet1/lights". Note that this value is the same whether you are setting the light mask for "/obj/geo1", or "/obj/subnet1/geo1". Similarly, if you specify a light mask of "light1" for "/obj/subnet1/geo1", this really means "/obj/light1", not "/obj/subnet1/light1". To specify "/obj/subnet1/light1" in the light mask, use "subnet1/light1". |
木. 8月 2, 2001 | |
4.9.436 | It is now possible to specify object groups that are contained in subnets as part of your light masks, shadow masks, etc. To specify the "lights" group contained in subnet1, use "@subnet1/lights". Note that this value is the same whether you are setting the light mask for "/obj/geo1", or "/obj/subnet1/geo1". Similarly, if you specify a light mask of "light1" for "/obj/subnet1/geo1", this really means "/obj/light1", not "/obj/subnet1/light1". To specify "/obj/subnet1/light1" in the light mask, use "subnet1/light1". |
木. 8月 2, 2001 | |
4.9.436 | It is now possible to specify object groups that are contained in subnets as part of your light masks, shadow masks, etc. To specify the "lights" group contained in subnet1, use "@subnet1/lights". Note that this value is the same whether you are setting the light mask for "/obj/geo1", or "/obj/subnet1/geo1". Similarly, if you specify a light mask of "light1" for "/obj/subnet1/geo1", this really means "/obj/light1", not "/obj/subnet1/light1". To specify "/obj/subnet1/light1" in the light mask, use "subnet1/light1". |
木. 8月 2, 2001 | |
4.9.436 | It is now possible to specify object groups that are contained in subnets as part of your light masks, shadow masks, etc. To specify the "lights" group contained in subnet1, use "@subnet1/lights". Note that this value is the same whether you are setting the light mask for "/obj/geo1", or "/obj/subnet1/geo1". Similarly, if you specify a light mask of "light1" for "/obj/subnet1/geo1", this really means "/obj/light1", not "/obj/subnet1/light1". To specify "/obj/subnet1/light1" in the light mask, use "subnet1/light1". |
木. 8月 2, 2001 | |
4.9.436 | PolySplit state will now take the input geometry in consideration when it computes the snap tolerance. Also, a slew of bugs related to synchronizing the network with the state were fixed. |
木. 8月 2, 2001 | |
4.9.436 | PolySplit state will now take the input geometry in consideration when it computes the snap tolerance. Also, a slew of bugs related to synchronizing the network with the state were fixed. |
木. 8月 2, 2001 | |
4.9.436 | PolySplit state will now take the input geometry in consideration when it computes the snap tolerance. Also, a slew of bugs related to synchronizing the network with the state were fixed. |
木. 8月 2, 2001 | |
4.9.436 | PolySplit state will now take the input geometry in consideration when it computes the snap tolerance. Also, a slew of bugs related to synchronizing the network with the state were fixed. |
木. 8月 2, 2001 | |
4.9.436 | PolySplit state will now take the input geometry in consideration when it computes the snap tolerance. Also, a slew of bugs related to synchronizing the network with the state were fixed. |
木. 8月 2, 2001 | |
4.9.435 | There is now a Capture Geometry object state that allows you to pick your skin geometry, root object for capturing, and then creates the Capture and Deform SOPs for you. |
水. 8月 1, 2001 | |
4.9.435 | There is now a Capture Geometry object state that allows you to pick your skin geometry, root object for capturing, and then creates the Capture and Deform SOPs for you. |
水. 8月 1, 2001 | |
4.9.435 | There is now a Capture Geometry object state that allows you to pick your skin geometry, root object for capturing, and then creates the Capture and Deform SOPs for you. |
水. 8月 1, 2001 | |
4.9.435 | There is now a Capture Geometry object state that allows you to pick your skin geometry, root object for capturing, and then creates the Capture and Deform SOPs for you. |
水. 8月 1, 2001 | |
4.9.435 | There is now a Capture Geometry object state that allows you to pick your skin geometry, root object for capturing, and then creates the Capture and Deform SOPs for you. |
水. 8月 1, 2001 | |
4.9.435 | Fixed a bug in vmantra that caused it to crash when polygons with holes were rendered as subdivision surfaces. |
水. 8月 1, 2001 | |
4.9.435 | Fixed a bug in vmantra that caused it to crash when polygons with holes were rendered as subdivision surfaces. |
水. 8月 1, 2001 | |
4.9.435 | Fixed a bug in vmantra that caused it to crash when polygons with holes were rendered as subdivision surfaces. |
水. 8月 1, 2001 | |
4.9.435 | Fixed a bug in vmantra that caused it to crash when polygons with holes were rendered as subdivision surfaces. |
水. 8月 1, 2001 | |
4.9.435 | Fixed a bug in vmantra that caused it to crash when polygons with holes were rendered as subdivision surfaces. |
水. 8月 1, 2001 | |
4.9.435 | Fixed bug in our OBJ export which prevented vertex UV attributes from being written out correctly. |
水. 8月 1, 2001 | |
4.9.435 | Fixed bug in our OBJ export which prevented vertex UV attributes from being written out correctly. |
水. 8月 1, 2001 | |
4.9.435 | Fixed bug in our OBJ export which prevented vertex UV attributes from being written out correctly. |
水. 8月 1, 2001 | |
4.9.435 | Fixed bug in our OBJ export which prevented vertex UV attributes from being written out correctly. |
水. 8月 1, 2001 | |
4.9.435 | Fixed bug in our OBJ export which prevented vertex UV attributes from being written out correctly. |
水. 8月 1, 2001 |