Houdini Main Changelogs

20.5.383

Attempt to improve the performance of the LOP viewport when interacting with handles.

木. 10月 10, 2024
20.5.383

Fixed a bug in motion paths on Abstract Controls that cause the entire path to be drawn, ignoring the values of the "Limit Frames" options.

木. 10月 10, 2024
20.5.382

Fixed a potential crash in the viewport when displaying an agent shape which contained packed primitives with a boneCapture attribute inside the packed geometry.

水. 10月 9, 2024
20.5.382

Add a name alias for the Attribute Adjust Tags for Attribute Adjust Array. In order to make it for the use case of tagging more discoverable in the tab menu.

水. 10月 9, 2024
20.5.382

Due to bug fix in shading normals, displaced mesh with deformation motion blur may shade differently.

水. 10月 9, 2024
20.5.382

Fixed a bug where shading normals erroneously used pre-displace normals for motion segments when a mesh has displacement shader and rendered with deformation blur. This bug was introduced in 20.5.305.

水. 10月 9, 2024
20.5.382

Fixed a "No active drawable selector available" python error in the Curve state when attempting to do a selection through the select icon on the left side of the viewport while in the curve state.

水. 10月 9, 2024
20.5.382

Changed default behavior of the Bright COP to leave the alpha channel untouched.

水. 10月 9, 2024
20.5.381

XPU: Fixed a bug in expanding a custom MaterialX node

水. 10月 9, 2024
20.5.381

Fixed a python error in the point weld state when attempting to weld to a point in a different node's geometry.

火. 10月 8, 2024
20.0.853

Fixed a potential crash when using the opexclude command for an operator which had not been loaded yet.

火. 10月 8, 2024
20.5.381

Fixed a potential crash when using the opexclude command for an operator which had not been loaded yet.

火. 10月 8, 2024
20.5.381

Fix a bug that broke in some cases variable reassignments in for loops and conditional blocks in apex script

火. 10月 8, 2024
20.5.380

Add print() and warning() functions and the option to use raise error() to APEX script based on the Log callback. Add a log viewer button to the APEX Script node to improve debugging.

火. 10月 8, 2024
20.5.380

Fix bug where geometry in LOPs view is removed from viewport after finishing incremental updates, in some cases

モン. 10月 7, 2024
20.5.380

Fixed a bug in the Agent SOP where the "Use Pivot from First Frame" parameter was incorrectly visible in the FBX import mode. This parameter only affects the Character Rig input mode.

モン. 10月 7, 2024
20.5.380

Added a "Log" callback to APEX and added an "APEX" source in the Log Viewer. This callback can be used to print error messages to the APEX log.

モン. 10月 7, 2024
20.5.380

Fixed a bug in the Normal SOP that could cause some edges to be unexpectedly cusped.

モン. 10月 7, 2024
20.5.380

Fixed an issue in APEX Script where using an augmented assignment statement inside of a scope block could leave the node unconnected resulting in sorting issues. Also, update geometry foreach loops to allow passing a group string to iterate over a subset of the geometry.

モン. 10月 7, 2024
20.5.380

Fixed a class of bugs in APEX Script that could arise when using '_portalias' or graph attributes such as 'graph.nodename' inside or after scope blocks which could result in the scope blocks being unexpectedly disconnected or the spare ports being created with incorrect names. Also fixed a bug in APEX Script where nodes would be positioned incorrectly when using relative positioning metadata to position a node relative to some other node that did not have a fixed position.

モン. 10月 7, 2024
20.5.380

Fix an issue in APEX Script where using '_portalias' after a loop or if scope could result in the out-going spare port being created with the incorrect name, and another issue where subnet outputs could be created with the incorrect name if using '_portalias' before the return with a different name than was returned.

モン. 10月 7, 2024
20.0.852

Some hydra delegates were expecting the data returned by GetRenderStats() to automatically make it through to the renderered image's metadata. This was the behaviour in H19.5 and earlier. There's now a new setting in UsdRenderers.json which specifies with data from the render stats should be translated verbatim to image metadata. This default to "*" so that if a delegate hasn't set up metadata translation, all of the render stats will be saved as metadata.

モン. 10月 7, 2024
20.5.380

Some hydra delegates were expecting the data returned by GetRenderStats() to automatically make it through to the renderered image's metadata. This was the behaviour in H19.5 and earlier. There's now a new setting in UsdRenderers.json which specifies with data from the render stats should be translated verbatim to image metadata. This default to "*" so that if a delegate hasn't set up metadata translation, all of the render stats will be saved as metadata.

モン. 10月 7, 2024
20.5.377

When the "Attributes" toggle on the Agent Definition Cache SOP is enabled, the agent's current clip name is included in the cache. This is used to restore the original clip by default if the Clip Name parameter is not specified.

金. 10月 4, 2024
20.0.848

Fixed an issue where level instance data would not be correctly imported into Houdini.

金. 10月 4, 2024