Houdini Main Changelogs
20.5.456 | Fixed components not registering owned objects. |
昨日 | |
20.5.454 | Added an Offscreen Quality parameter to the Crowd Procedural LOP to control whether offscreen agents are more aggressively optimized by the procedural. Also fixed a bug that could cause the LOD estimate of on-screen agents to be inaccurate, allowing foreground agents to be unexpectedly affected by the procedural. For existing scenes, the LOD Threshold parameter can likely be increased if the previous behaviour did not produce any artifacts. |
金. 12月 20, 2024 | |
20.5.453 | XPU: fixed a crash relating to nested instancing |
金. 12月 20, 2024 | |
20.5.453 | Fixed a crash that could occur when trying to open a BGEO file directly in LOPs if the BGEO file does not exist. |
木. 12月 19, 2024 | |
20.0.924 | Optimized destruction of light actors. |
木. 12月 19, 2024 | |
20.0.924 | Updated {hda_level} to work with world partition levels. |
木. 12月 19, 2024 | |
20.0.924 | Data Layer and HLOD settings now get applies to child landscape streaming proxies, not just the parent landscape. |
木. 12月 19, 2024 | |
20.5.452 | Restored the pre-Houdini 20.5 scheduling mode in the Deadline Scheduler TOP node such that work items are scheduled as tasks by default. There is a new Schedule Work Items As Jobs toggle parameter on the Deadline Scheduler TOP node that can be checked on to schedule work items as separate jobs instead. Scheduling work items as jobs is a workaround to a Deadline race condition that occassionally drops PDG tasks when there is high activity on the farm. |
水. 12月 18, 2024 | |
20.5.452 | Restored the pre-Houdini 20.5 scheduling mode in the Deadline Scheduler TOP node such that work items are scheduled as tasks by default. There is a new Schedule Work Items As Jobs toggle parameter on the Deadline Scheduler TOP node that can be checked on to schedule work items as separate jobs instead. Scheduling work items as jobs is a workaround to a Deadline race condition that occassionally drops PDG tasks when there is high activity on the farm. |
水. 12月 18, 2024 | |
20.0.924 | Fixed the behavior of the translate/rotate/scale buttons to the left of the viewport when viewing a LOP network. |
水. 12月 18, 2024 | |
20.5.452 | Fixed the behavior of the translate/rotate/scale buttons to the left of the viewport when viewing a LOP network. |
水. 12月 18, 2024 | |
20.5.452 | Bumped the HDK ABI version due to changes in HOM_crowds that affect ABI compatibility. |
水. 12月 18, 2024 | |
20.5.452 | Added an option to the Crowd Procedural LOP to bake out the skinning for all agents, not just the agents which became a prototype (and their instances). This can be useful if the deformed geometry is needed for subsequent procedurals, or for any differences in behaviour between the Bake Skinning LOP and the Hydra skinning computation (such as skinning normals) |
水. 12月 18, 2024 | |
20.5.451 | Fix hotkey labels in Skeleton SOP's viewport state to say Toggle instead of Enable/Show because that's actually what is happening to avoid confusion. |
火. 12月 17, 2024 | |
20.5.451 | Fixed a SOP Import bug where the fieldName, fieldIndex, and filePath attributes for volume / VDB assets were always authored as time samples regardless of the SOP Import parameters. |
火. 12月 17, 2024 | |
20.5.451 | Added support for round-tripping unsigned USD primvars/attributes (uint and uint64 types) through SOPs. These are translated to int64 attributes when unpacking, and new SOP Import parameters allow configuring which SOP integer attributes are translated to USD uint or uint64 attributes. |
火. 12月 17, 2024 | |
20.5.451 | The usdview application now works on Qt6 builds. |
火. 12月 17, 2024 | |
20.0.923 | Fixed a recent HQueue regression where clients sometimes went offline when running jobs. |
火. 12月 17, 2024 | |
20.5.451 | Fixed a recent HQueue regression where clients sometimes went offline when running jobs. |
火. 12月 17, 2024 | |
20.5.451 | The imaketx utility should now properly create all MIP maps for .exr textures, even when given an odd resolution input image. |
火. 12月 17, 2024 | |
20.5.450 | When a Light Mixer LOP was in a subnet and it was connected directly to the subnet's input, there would be a Python exception that would prevent the "Add Light" menu from adding lights correctly. This has now been fixed. |
モン. 12月 16, 2024 | |
20.5.450 | Fixed an issue in APEX Script when decompiling that did not properly suffix protected keywords with '_' when formatting callback arguments in some cases, and another issue where some python keywords such as 'in' were not being properly treated as protected keywords. |
モン. 12月 16, 2024 | |
20.5.450 | Improve callback type inference in APEX Script for callbacks with variadic ports to now correctly check the types of variadic arguments and match them with the variadic input ports on the callbacks to find the correctly typed callback signature. |
モン. 12月 16, 2024 | |
20.5.450 | Fixed an issue when decompiling in APEX Script that could list an argument twice if the port on the callback was both wired and had a hardcoded parameter value set. Also fixed an issue with negated constants that could give warnings when using -1 instead of -1.0, and another issue that would place the absolute value of the constant down first and then negate it by multiplying by -1 instead of simply placing the negated constant down right away. |
モン. 12月 16, 2024 | |
20.0.922 | The USD output processor processSavePath method is now passed a value for the referencing_layer_path even if the asset being saved is a USD layer (except the root layer of the stage). |
モン. 12月 16, 2024 |