Houdini Main Changelogs

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20.5.535

Added the ability to use pathmap with the Volume LOP.

火. 3月 11, 2025
20.5.535

Fixed a bug from related to loading ramp parameters in a rig component.

火. 3月 11, 2025
20.5.535

Fixed broken right click context menus in APEX Animation Layers and Bookmark Editor panes for Qt6 builds.

火. 3月 11, 2025
20.5.535

Fixed a Python exception when using the Send Email TOP with authentication enabled.

火. 3月 11, 2025
20.5.535

Fixes a bug that stopped custom components scripts to be picked up from houdini packages.

火. 3月 11, 2025
20.5.534

Fixed an occasional viewport crash and erratic display of heightfields when rendering with Vulkan.

月. 3月 10, 2025
20.5.534

Fixed a bug where debug Qt 6 libraries appeared in the Houdini installation on Windows when the Houdini Qt 6 build was installed from the Launcher. This caused unnecessary bloat in the Houdini packaging.

月. 3月 10, 2025
20.5.534

Improved the performance of merging index-pair attributes such as boneCapture in certain scenarios such as for-each loops.

月. 3月 10, 2025
20.5.534

(Linux/MacOS): when the shared memory fixed length buffer session fails to lock or unlock the necessary lockfile, an error will now be raised.

月. 3月 10, 2025
20.5.534

Fixed a possible crashing issue saving deep .exr images.

月. 3月 10, 2025
20.5.531

Added the ability for the LOP Scene Viewer to keep multiple non-HoudiniGL render delegates "active" at the same time. Only one will be rendering at a time, but you can switch between multiple renderers without having to restart the renderer each time you switch to it. Controlled by the HOUDINI_ACTIVE_RENDER_DELEGATE_COUNT environment variable.

金. 3月 7, 2025
20.5.530

Fixed misleading help for the --headlight option in husk.

木. 3月 6, 2025
20.5.530

SceneViewer HOM methods that take a renderer as a parameter can now use both "Houdini GL" and "Houdini VK" to refer to the viewport renderer.

木. 3月 6, 2025
20.5.530

Updated Joint Capture Paint SOP to make the third input, animated pose, optional.

木. 3月 6, 2025
20.5.530

Fixed a bug where hitting Delete key while renaming in the RigTree caused the joint to be deleted.

木. 3月 6, 2025
20.5.529

Added a parameter to the Local Scheduler TOP that makes it possible to customize the log file path for work items that use that scheduler.

水. 3月 5, 2025
19.5.1274

Fixed pinned curve rendering in HoudiniVK/GL.

水. 3月 5, 2025
20.0.1001

Fixed pinned curve rendering in HoudiniVK/GL.

水. 3月 5, 2025
20.5.529

Fixed pinned curve rendering in HoudiniVK/GL.

水. 3月 5, 2025
20.5.527

Fixed typo in the help for hou.hotkeys.assignments().

月. 3月 3, 2025
20.5.527

Fixed an issue where hkey was not starting or stopping hserver/sesinetd properly causing this feature to do nothing.

月. 3月 3, 2025
20.5.527

Fixed a crash when rendering with the OpenGL ROP when Vulkan is the active viewer renderer.

月. 3月 3, 2025
20.5.527

Fixed a crash when switching between renderers in the Scene View

月. 3月 3, 2025
20.5.527

Fixed a bug in the beta Quad Remesh SOP where small disconnected components of the input mesh would cause the resulting quad mesh to have an excessive primitive count over the given target count. Now the Quad Remesh SOP should more effectively filter these small components and produce a warning message while still producing the quad mesh for the larger components.

月. 3月 3, 2025
20.0.998

Fixed missing DOP guides and empty group display when in a DOP or SOP network in LOPs.

日. 3月 2, 2025