Houdini Main Changelogs
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20.5.535 | Added the ability to use pathmap with the Volume LOP. |
火. 3月 11, 2025 |
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20.5.535 | Fixed a bug from related to loading ramp parameters in a rig component. |
火. 3月 11, 2025 |
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20.5.535 | Fixed broken right click context menus in APEX Animation Layers and Bookmark Editor panes for Qt6 builds. |
火. 3月 11, 2025 |
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20.5.535 | Fixed a Python exception when using the Send Email TOP with authentication enabled. |
火. 3月 11, 2025 |
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20.5.535 | Fixes a bug that stopped custom components scripts to be picked up from houdini packages. |
火. 3月 11, 2025 |
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20.5.534 | Fixed an occasional viewport crash and erratic display of heightfields when rendering with Vulkan. |
月. 3月 10, 2025 |
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20.5.534 | Fixed a bug where debug Qt 6 libraries appeared in the Houdini installation on Windows when the Houdini Qt 6 build was installed from the Launcher. This caused unnecessary bloat in the Houdini packaging. |
月. 3月 10, 2025 |
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20.5.534 | Improved the performance of merging index-pair attributes such as boneCapture in certain scenarios such as for-each loops. |
月. 3月 10, 2025 |
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20.5.534 | (Linux/MacOS): when the shared memory fixed length buffer session fails to lock or unlock the necessary lockfile, an error will now be raised. |
月. 3月 10, 2025 |
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20.5.534 | Fixed a possible crashing issue saving deep .exr images. |
月. 3月 10, 2025 |
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20.5.531 | Added the ability for the LOP Scene Viewer to keep multiple non-HoudiniGL render delegates "active" at the same time. Only one will be rendering at a time, but you can switch between multiple renderers without having to restart the renderer each time you switch to it. Controlled by the HOUDINI_ACTIVE_RENDER_DELEGATE_COUNT environment variable. |
金. 3月 7, 2025 |
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20.5.530 | Fixed misleading help for the --headlight option in husk. |
木. 3月 6, 2025 |
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20.5.530 | SceneViewer HOM methods that take a renderer as a parameter can now use both "Houdini GL" and "Houdini VK" to refer to the viewport renderer. |
木. 3月 6, 2025 |
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20.5.530 | Updated Joint Capture Paint SOP to make the third input, animated pose, optional. |
木. 3月 6, 2025 |
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20.5.530 | Fixed a bug where hitting Delete key while renaming in the RigTree caused the joint to be deleted. |
木. 3月 6, 2025 |
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20.5.529 | Added a parameter to the Local Scheduler TOP that makes it possible to customize the log file path for work items that use that scheduler. |
水. 3月 5, 2025 |
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19.5.1274 | Fixed pinned curve rendering in HoudiniVK/GL. |
水. 3月 5, 2025 |
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20.0.1001 | Fixed pinned curve rendering in HoudiniVK/GL. |
水. 3月 5, 2025 |
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20.5.529 | Fixed pinned curve rendering in HoudiniVK/GL. |
水. 3月 5, 2025 |
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20.5.527 | Fixed typo in the help for hou.hotkeys.assignments(). |
月. 3月 3, 2025 |
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20.5.527 | Fixed an issue where hkey was not starting or stopping hserver/sesinetd properly causing this feature to do nothing. |
月. 3月 3, 2025 |
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20.5.527 | Fixed a crash when rendering with the OpenGL ROP when Vulkan is the active viewer renderer. |
月. 3月 3, 2025 |
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20.5.527 | Fixed a crash when switching between renderers in the Scene View |
月. 3月 3, 2025 |
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20.5.527 | Fixed a bug in the beta Quad Remesh SOP where small disconnected components of the input mesh would cause the resulting quad mesh to have an excessive primitive count over the given target count. Now the Quad Remesh SOP should more effectively filter these small components and produce a warning message while still producing the quad mesh for the larger components. |
月. 3月 3, 2025 |
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20.0.998 | Fixed missing DOP guides and empty group display when in a DOP or SOP network in LOPs. |
日. 3月 2, 2025 |