RFE: Tabs with changed parameters should also be bold
Since Houdini uses tabs a lot in large OPs, it would be much faster to find changed parameters when you know which tabs have them, instead of going through each tab looking for changed parameters. Simple but a huge productivity booster.
Houdini 14 Wishlist
139826 190 12- animatrix_
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Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- faizol
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- stu
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- jkunz07
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- animatrix_
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RFE: Signed random function
The default rand function is great, but often times, it's equally common to need a signed version, for particles, etc where you want to have random values with a range of -1 to 1, rather than always 0 to 1.
Using the fit01 function takes a lot more time and is too convoluted for such a common pattern.
The default rand function is great, but often times, it's equally common to need a signed version, for particles, etc where you want to have random values with a range of -1 to 1, rather than always 0 to 1.
Using the fit01 function takes a lot more time and is too convoluted for such a common pattern.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- animatrix_
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RFE: Point/primitive iterator for Wrangle SOPs
Sometimes when you want to use VEX sequentially using the Detail mode, for example to calculate the center of input points once, it becomes impossible without deleting geometry first.
Because there is no way to iterate through the supplied Groups in Detail mode.
It would be useful if we had iterators for points/prims so you could use them to go through the supplied elements (points or prims) by using your own loops, since your code will have to handle this in Detail mode if you want to use these elements.
Could be something like this:
foreach ( int pt; getinputpoints ( geoself ( ) ) )
{
}
Sometimes when you want to use VEX sequentially using the Detail mode, for example to calculate the center of input points once, it becomes impossible without deleting geometry first.
Because there is no way to iterate through the supplied Groups in Detail mode.
It would be useful if we had iterators for points/prims so you could use them to go through the supplied elements (points or prims) by using your own loops, since your code will have to handle this in Detail mode if you want to use these elements.
Could be something like this:
foreach ( int pt; getinputpoints ( geoself ( ) ) )
{
}
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- DASD
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- Sadjad Rabiee
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DASD
* Sop-nodes to procedurally generate rigs from within a sop-network.
- Please point me towards tutorials/guides if that is already possible.
* A random function with rand01(seed source path, seed source offset value,minimum, maximum)
- Now that I think about that, I should have made it myself…
Yes ,You can make it easily yourself with rand , fit01 functions .
Also you can make custom function to do that automatically in the Python Module section 8)
- jerry7
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- anon_user_37409885
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- anon_user_21411066
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Since this is a wishlist I'll throw one of my biggest wishes in here because I finally have a name for it:
Heterogeneous network
No limitations anymore, no constraints just creative and intuitive freedom
http://www.derivative.ca/wiki088/index.php?title=First_Things_to_Know_Part_1_Vid [derivative.ca]
http://www.derivative.ca/wiki088/index.php?title=First_Things_to_Know_Part_2_Vid [derivative.ca]
http://www.derivative.ca/wiki088/index.php?title=First_Things_to_Know_Part_3_Vid [derivative.ca]
Heterogeneous network
No limitations anymore, no constraints just creative and intuitive freedom
http://www.derivative.ca/wiki088/index.php?title=First_Things_to_Know_Part_1_Vid [derivative.ca]
http://www.derivative.ca/wiki088/index.php?title=First_Things_to_Know_Part_2_Vid [derivative.ca]
http://www.derivative.ca/wiki088/index.php?title=First_Things_to_Know_Part_3_Vid [derivative.ca]
- animatrix_
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RFE: Ability to define functions that return an array in VEX
According to SESI, this is not supported by the current VEX grammar even though it works with AttribVOP SOP, which is discouraged to be used in this case, due to crashes that might happen.
According to SESI, this is not supported by the current VEX grammar even though it works with AttribVOP SOP, which is discouraged to be used in this case, due to crashes that might happen.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- Sam Howell
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- mandrake0
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- Sam Howell
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mandrake0Sam Howell
Some kind of simplified export workflow for GPU renderers like Thea, Octane, Cycles, Redshift.
i have made some time ago a simple mesh exporter for the cycles render.
the exporting of mesh data is simple but i didn't had much time for looking at the shader export.
Cool. Is this available to download? I would love to have a look.
restposition.co.uk
- mandrake0
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Sam Howellmandrake0Sam Howell
Some kind of simplified export workflow for GPU renderers like Thea, Octane, Cycles, Redshift.
i have made some time ago a simple mesh exporter for the cycles render.
the exporting of mesh data is simple but i didn't had much time for looking at the shader export.
Cool. Is this available to download? I would love to have a look.
i have to make it abit better because it was my first try with python in houdini and in the moment there are some values where you have to edit in a xml file for using it (scene file). when i have got time this week i will released here.
- Sam Howell
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mandrake0Sam Howellmandrake0Sam Howell
Some kind of simplified export workflow for GPU renderers like Thea, Octane, Cycles, Redshift.
i have made some time ago a simple mesh exporter for the cycles render.
the exporting of mesh data is simple but i didn't had much time for looking at the shader export.
Cool. Is this available to download? I would love to have a look.
i have to make it abit better because it was my first try with python in houdini and in the moment there are some values where you have to edit in a xml file for using it (scene file). when i have got time this week i will released here.
Very generous, keep up the good work.
restposition.co.uk
- mandrake0
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- elranchito
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- Lewul
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My only wish :
http://www.smashmycode.com/wp-content/uploads/2011/12/lenna.bmp [smashmycode.com]
Add her to the default pic !
http://www.smashmycode.com/wp-content/uploads/2011/12/lenna.bmp [smashmycode.com]
Add her to the default pic !
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