Will Houdini 15 support Apple's metal technology?
6026 11 0- OOYYAT
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- SreckoM
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- mtucker
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- anon_user_37409885
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- malexander
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Unfortunately it's not a simple API switch, as Metal is a command-buffer based API (similar to DX12 and Vulkan). This would require a lot of changes to how Houdini goes about presenting geometry to the GPU in order to see any benefit. As a bug fix, that's really overkill.
But probably the biggest roadblock to adoption of Metal is that it has its own shading language (ie, not HLSL or GLSL, but C++11 based). Houdini uses a lot of shaders, and converting them - unless there's a standalone tool to do so - would be a big undertaking (and then forever maintaining 2 sets of shaders).
But probably the biggest roadblock to adoption of Metal is that it has its own shading language (ie, not HLSL or GLSL, but C++11 based). Houdini uses a lot of shaders, and converting them - unless there's a standalone tool to do so - would be a big undertaking (and then forever maintaining 2 sets of shaders).
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So Apple won't support OpenGL anymore? Since SESI doesn't even use DirectX, IMO it's not a good move to support Apple specific tech either for very little benefit as I assume it's the least popular platform for Houdini.
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- malexander
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pusat
I assume it's the least popular platform for Houdini.
Certainly in production, but Apple laptops would currently be king for people using laptops.
Another bigger issue is if/when Houdini moves to Vulcan, that is only purported to have only Windows and Linux support, that will leave Apple users stuck with an older Houdini version.
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MartybNzpusat
I assume it's the least popular platform for Houdini.
Certainly in production, but Apple laptops would currently be king for people using laptops.
Another bigger issue is if/when Houdini moves to Vulcan, that is only purported to have only Windows and Linux support, that will leave Apple users stuck with an older Houdini version.
I believe that. What do you guys think about dell xps 15? Recently got one of my friends to get it to replace her macbook (MD101LL/A, I know not in the same league) and it's almost as fast as my desktop, light as a feather with i7, 2.2 up to 3.2 GHz, 4K display, 256 SSD, GTX 780M, 16GB RAM.
Got it for $1500 all in locally from ebay (open box, but new). Definitely something to consider for laptop enthusiasts, if I may say as a desktop enthusiast
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
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- OOYYAT
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pusatMartybNzpusat
I assume it's the least popular platform for Houdini.
Certainly in production, but Apple laptops would currently be king for people using laptops.
Another bigger issue is if/when Houdini moves to Vulcan, that is only purported to have only Windows and Linux support, that will leave Apple users stuck with an older Houdini version.
I believe that. What do you guys think about dell xps 15? Recently got one of my friends to get it to replace her macbook (MD101LL/A, I know not in the same league) and it's almost as fast as my desktop, light as a feather with i7, 2.2 up to 3.2 GHz, 4K display, 256 SSD, GTX 780M, 16GB RAM.
Got it for $1500 all in locally from ebay (open box, but new). Definitely something to consider for laptop enthusiasts, if I may say as a desktop enthusiast
Mostly R&D process doesn't require that much performance. The reseason I choose macbook over regular laptop was the endurance of battery and the display. Then it's light weigh makes it easy to carry.
I'm not a computer hardware professional guy.When I was introduced to metal technology.The first thing occuers to me was sony playstation3.The hardware components that sony used on playstation3. Their's nothing speacial than a regular PC. But when the platform gets highly optimised(software and hardware design for each other). It give us stunt result that same configured PC can't give. That's The reason I ask about metal technology.
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You can currently run H14 on Intel and it works, barely, if you turn off the viewport features and use no lighting, at least that's my experience on a Mac mini with HD3000.
The macbook can always run Windows, and Linux. That should work better straight away and you can keep the light weight, battery and display.
Metal doesn't appear to have anything that DX12 or Vulcan will have afaik. It's more Apple marketing speak than making it something that PCs can't get.
The macbook can always run Windows, and Linux. That should work better straight away and you can keep the light weight, battery and display.
Metal doesn't appear to have anything that DX12 or Vulcan will have afaik. It's more Apple marketing speak than making it something that PCs can't get.
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