UI/UX: Share your screenshots & tips & tricks & ideas
11484 15 12- xilofoton
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- 85 posts
- Joined: 7月 2007
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Hi,
Let's start this thread to talk about Houdini's UI and how to enhance it with customization. I think this topic is more important than users usually care about it. Serious VFX artists spend more time in front of this UI than with the relatives alltogether (which also means significant display based interactions now…)
I always wonder how can artists work all day with the default UI settings. In example the shelf is used by the shelf lover guys in less than let's say 0.1 % of the work time. Others use it more rarely, but they leave it there and takes a significant display space all the time. It can be disturbing for look-dev because of the various colours of the icons, which are nice although.
From time to time I spend few hours to figure out how can I enhance on the UI, what is possible to get an ideal interface. Here is the actual version of my Houdini UI:
I plan to share later a more matured version of this flat design colour scheme.
I'm also curious about the UI customizations of other users, and I hope that I'm not alone with this
For me the high end of human-machine interfaces are the cockpits of jets, I think those can be very inspirational to set up a better work environment. (… and actually the term “computer graphics” was born at Boeing by cockpit designer guys: http://www.boeingimages.com/archive/William-Fetter's-Boeing-Man-2F3XC5YCZNC.html [www.boeingimages.com] )
The state of the art in cockpit design: Gulfstream Symmetry Flight Deck [www.youtube.com]
Let's start this thread to talk about Houdini's UI and how to enhance it with customization. I think this topic is more important than users usually care about it. Serious VFX artists spend more time in front of this UI than with the relatives alltogether (which also means significant display based interactions now…)
I always wonder how can artists work all day with the default UI settings. In example the shelf is used by the shelf lover guys in less than let's say 0.1 % of the work time. Others use it more rarely, but they leave it there and takes a significant display space all the time. It can be disturbing for look-dev because of the various colours of the icons, which are nice although.
From time to time I spend few hours to figure out how can I enhance on the UI, what is possible to get an ideal interface. Here is the actual version of my Houdini UI:
I plan to share later a more matured version of this flat design colour scheme.
I'm also curious about the UI customizations of other users, and I hope that I'm not alone with this
For me the high end of human-machine interfaces are the cockpits of jets, I think those can be very inspirational to set up a better work environment. (… and actually the term “computer graphics” was born at Boeing by cockpit designer guys: http://www.boeingimages.com/archive/William-Fetter's-Boeing-Man-2F3XC5YCZNC.html [www.boeingimages.com] )
The state of the art in cockpit design: Gulfstream Symmetry Flight Deck [www.youtube.com]
Edited by xilofoton - 2018年3月6日 19:07:02
- oxpal
- Member
- 19 posts
- Joined: 12月 2016
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Good idea to hide the shelves, never really use them either.
One thing I picked up in a tutorial: I have a textport panel open - you can type exhelp XXX to get help for any command and such without having to open a website or help window.
I've also turned on “Color Pane Headers with Network Contexts” to get pane colors for the context I'm in.
Other than that my main window is close to the default (technical) view. It's my second screen that I setup for deep diving into networks.
One thing I picked up in a tutorial: I have a textport panel open - you can type exhelp XXX to get help for any command and such without having to open a website or help window.
I've also turned on “Color Pane Headers with Network Contexts” to get pane colors for the context I'm in.
Other than that my main window is close to the default (technical) view. It's my second screen that I setup for deep diving into networks.
- old_school
- スタッフ
- 2540 posts
- Joined: 7月 2005
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I don't think we even have a repository for .desk files on line to share…
xilophoton care to share your .desk file? Would love to try it out.
I am always rebuilding my desktops to suit what I am doing then save off in to my $HOME/houdini/desktop folder when I have one I like. Many are crap. The odd desks see more use.
Then there are single monitor desktops vs. dual monitor desktops… If we are to share desktops maybe indicate this in the desk name?
technical_dm.desk dm = dual monitor… Dunno. I suck at names.
technical_sm.desk sm = single monitor…
Any users have a naming convention for desktops?
There is the Houdini creation desk that is used by some educators to introduce new students to Houdini available here:
http://houdinicreationdesk.ipage.com/download.html [houdinicreationdesk.ipage.com]
There are some nice instructions for Linux, Windows and Mac on the site to show you how to install desktops in to your Houdini environment without using the desk manager UI in Houdini.
I also agree about hiding the shelf once you are comfortable using Houdini for TD work.
I would also unhide the toolbars and run through them for every new major release. Especially around DOPs workflows… The shelf tools are kept up to date and used to encode the latest setups.
Use your favourite raw text editor on one of the .desk files to see what is actually captured when you save a desktop. Pretty interesting…
xilophoton care to share your .desk file? Would love to try it out.
I am always rebuilding my desktops to suit what I am doing then save off in to my $HOME/houdini/desktop folder when I have one I like. Many are crap. The odd desks see more use.
Then there are single monitor desktops vs. dual monitor desktops… If we are to share desktops maybe indicate this in the desk name?
technical_dm.desk dm = dual monitor… Dunno. I suck at names.
technical_sm.desk sm = single monitor…
Any users have a naming convention for desktops?
There is the Houdini creation desk that is used by some educators to introduce new students to Houdini available here:
http://houdinicreationdesk.ipage.com/download.html [houdinicreationdesk.ipage.com]
There are some nice instructions for Linux, Windows and Mac on the site to show you how to install desktops in to your Houdini environment without using the desk manager UI in Houdini.
I also agree about hiding the shelf once you are comfortable using Houdini for TD work.
I would also unhide the toolbars and run through them for every new major release. Especially around DOPs workflows… The shelf tools are kept up to date and used to encode the latest setups.
Use your favourite raw text editor on one of the .desk files to see what is actually captured when you save a desktop. Pretty interesting…
There's at least one school like the old school!
- goldfarb
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- anon_user_40689665
- Member
- 648 posts
- Joined: 7月 2005
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- PaQ WaK
- Member
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- Joined: 1月 2015
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I don't want to go off topic, but I just want to share my simple UI of Houdini running on a 8inch baby laptop.
I didn't expect having Houdini running on an atom cpu, but not only it works really well, but the UI is customizable enough to make it usable Oo (I have to say that I mainly do modeling doodle in the bus with it).
Cheers.
I didn't expect having Houdini running on an atom cpu, but not only it works really well, but the UI is customizable enough to make it usable Oo (I have to say that I mainly do modeling doodle in the bus with it).
Cheers.
Edited by PaQ WaK - 2018年3月11日 12:40:21
Gameloft
- xilofoton
- Member
- 85 posts
- Joined: 7月 2007
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Thank you guys for the screenshots and tips!
oxpal:
I've seen many times this colored pane headers stuff in tutorials, but didn't know that in the Preferences there is a switch for that, thanks.
Jeff:
Thanks for sharing your thoughts here.
There is a download button in the Edit/Colors window, and it works, but the schemes are old.
I recommend to try the flat schemes in qLib library ( http://qlab.github.io/qLib/ [qlab.github.io] ), there is a flat bright (qLibProFlat.hcs) and a flat dark (qLibProFlat.hcs) in the config folder. I used the dark one as a starting point, and will share later.
Here is my main desk file:
Now I use numbers at the beginning of the names to order the desktops and have a permanent shortcut for them.
The top part of the screen is the selection slot 1 for high level nodes, the bottom is for the VOP+ it's parameters (scene view pinned to aviod jumping) with slot 2. I set the backslash (changed the original Alt+\) to easily maximize the parameters for high level or for low level nodes, and switch back.
I also set some other easily accessible shortcuts for the UI stuff like the shelf hide/show command, which is Ctrl+Alt+Tab (kind of a high level Tab menu). So I use shelf tools, but just unhide when I need it. Lots of shortcut options are in the Hotkeys editor. It's easy to set up without searching by the command name: just click with Shift+Ctrl+Alt on almost any UI element (works with the shelf and other stow bars!) and click on >green circle with + sign< then the shortcut and apply/accept. That's all
The Houdini Creation Desk is a great idea, clean and useful.
arctor:
This isn't a competition and for rigging it can be better with this scheme/layout, but I'm more a look-dev/lighter guy, that's why I prefer dark/flat schemes. Also good example, because the node layout is important for rigging.
cpb:
Your UI seems aviation grade. At right there is the engine and systems instrument panel Is it Linux?
Paq:
Not offtopic, I mentioned that we spend more time with VFX software than with humans, so all forms of Houdini & other related sw are welcome here.
Two additional things which I didn't mention in my first post:
- Fullscreen:
There is a discussion how to hide all the UI elements of the OS and have just Houdini in front of you, work without fancy icons and use the full screenspace:
https://www.sidefx.com/forum/topic/53236/ [www.sidefx.com]
Luckily Vux shared his script there, anybody can put this on the shelf and create a shortcut. So it's easy to set F11 for fullscreen mode as it's default with many other apps, even in MPlay.
How to:
- Right click on an empy shelf area: New Tool…
- Options tab: Name/Label: Fullscreen or whatever
- Script tab: paste Vix's script
- Hotkeys tab: Global -> Edit
- Click on >green circle with + sign< then F11 or whatever
- Accept, Accept
- Custom cursor:
I modified the original cursor definition file and put it in the same subfolder in the user prefs:
Original: $HFS/houdini/config/Cursors/CursorMapping
Modified: $HOUDINI_USER_PREF_DIR/config/Cursors/CursorMapping
While Houdini uses own cursors, even if I set a crosshair at OS level, it switches back to arrow, which wasn't ok for me. Finally I found this solution, which is better than the native OS cursor use, you can define different cursors for many functions with this file That was one of the last things with the newer Maya versions when I decided to migrate… The first let's say ten versions used the OS cursor, which was ok for me, but in a version few years ago they introduced a hard coded/burned in custom ugly arrow. I didn't find any way to get a rid of it… I really don't like when developers put concrete boundaries around the user.
Maybe the main reason why I sticked with Maya was the better UI… things have changed, now I think Houdini has better and more customizable UI than Maya.
Here is my actual CursorMapping file (bit crosshair maniac):
oxpal:
I've seen many times this colored pane headers stuff in tutorials, but didn't know that in the Preferences there is a switch for that, thanks.
Jeff:
Thanks for sharing your thoughts here.
There is a download button in the Edit/Colors window, and it works, but the schemes are old.
I recommend to try the flat schemes in qLib library ( http://qlab.github.io/qLib/ [qlab.github.io] ), there is a flat bright (qLibProFlat.hcs) and a flat dark (qLibProFlat.hcs) in the config folder. I used the dark one as a starting point, and will share later.
Here is my main desk file:
fullscreen -1 playbarshown 1 playbar 2 shelf 0 menubar 2 statusbar 0 radial menu set main root { split 0.711458 H { split 0.483962 V { split 0.433382 H { tabs 0 0 { pane panetab7 -a 0 -l 1 -H /obj/ -T OBJ -m neteditor pane panetab18 -a 0 -l 2 -H /mat/ -T VOP -m neteditor } tabs 0 1 { pane panetab1 -a 0 -l 0 -H /obj/ -T OBJ -m sceneview pane panetab3 -a 0 -l 10 -H /obj/ -T OBJ -m iprviewer pane panetab4 -a 0 -l 10 -H /img/comp1/ -T COP2 -m imageview } } split 0.210102 H L { tabs 0 1 { pane panetab16 -a 0 -l 10 -H /obj/ -T OBJ -m treecontrol pane panetab14 -a 0 -l 0 -H /obj/ -T OBJ -m neteditor } tabs 0 1 { pane panetab10 -a 0 -l 2 -H /mat/ -T VOP -m neteditor pane panetab2 -a 0 -l 10 -H /obj/ -T OBJ -m chaneditor pane panetab9 -a 0 -l 10 -H /obj/ -T OBJ -m materialpalette pane panetab6 -a 0 -l 0 -H /obj/ -T OBJ -m datatree pane panetab11 -a 0 -l 10 -H /obj/ -T OBJ -m details pane panetab13 -a 0 -l 10 -H /ch/ -T CHOPNET -m channelview pane panetab17 -a 0 -l 0 -H /obj/ -T OBJ -m perfmon pane panetab15 -a 0 -l 10 -H /out/ -T ROP -m renderview } } } split 0.484259 V { tabs 0 1 { pane panetab5 -a 0 -l 1 -H /obj/ -T OBJ -m parmeditor pane copy_of_panetab5_1 -a 0 -l 0 -H /out/ -T ROP -m parmeditor pane panetab19 -a 0 -l 0 -H /obj/ -T OBJ -m helpbrowser } tabs 0 0 { pane panetab12 -a 1 -l 2 -H /mat/ -T VOP -m parmeditor pane panetab8 -a 0 -l 2 -H /mat/ -T VOP -m parmeditor } } } } shelfdock -o 1 -l icon -G 0.50 add shelf_set_3 networkeditor -p '{\n "shop:listmode":"0",\n "obj:listmode":"0",\n "sop:listmode":"0",\n "ch:listmode":"0",\n "cop2:listmode":"0",\n "out:listmode":"0",\n "showchilddep":"0",\n "showdep":"0",\n "perfstatname":"Time",\n "showperfstats":"1",\n "grouplistsplit":"0.75",\n "showtree":"0",\n "showtypesidebar":"0",\n "showparmdialogmax":"1",\n "treesplit":"0.25",\n "palettesize":"150 150",\n "typesidebarsplit":"0.25",\n "palettemode":"0",\n "showgrouplist":"0",\n "backgroundimagebrightness":"1.0",\n "backgroundimageediting":"0",\n "gridystep":"1.0",\n "gridmode":"0",\n "showtimedep":"0",\n "overviewbounds":"0.000000 0.000000 177.000000 127.800000",\n "overviewmode":"2",\n "palettecolors":"",\n "showmenu":"1",\n "gridxstep":"2.0",\n "showparmdialog":"0"\n}\n' panetab7 netcolumns -c display,xray,select,origin,capture,bone -n OBJ panetab7 netcolumns -c display,render,template,selectabletemplate,highlight,unload,bypass,lock -n SOP panetab7 netcolumns -c delscript,comment -n PART panetab7 netcolumns -c display,render,template,bypass -n POP panetab7 netcolumns -c delscript,comment -n CHOPNET panetab7 netcolumns -c display,export,audio,bypass,lock -n CHOP panetab7 netcolumns -c startrender,bypass,lock -n ROP panetab7 netcolumns -c delscript,comment -n SHOP panetab7 netcolumns -c display,render,template,bypass -n COP2 panetab7 netcolumns -c delscript,comment -n IMG panetab7 netcolumns -c delscript,comment,input -n VOP panetab7 netcolumns -c delscript,comment -n VOPNET panetab7 netcolumns -c delscript,comment -n DOP panetab7 netcolumns -c delscript,comment -n MGR panetab7 netcolumns -c delscript,comment -n DIR panetab7 networkeditor -p '{\n "showchilddep":"1",\n "showdep":"0",\n "perfstatname":"Time",\n "showperfstats":"1",\n "grouplistsplit":"0.75",\n "showtree":"0",\n "showtypesidebar":"0",\n "showparmdialogmax":"1",\n "treesplit":"0.25",\n "palettesize":"150 150",\n "typesidebarsplit":"0.25",\n "palettemode":"0",\n "showgrouplist":"0",\n "backgroundimagebrightness":"1.0",\n "backgroundimageediting":"0",\n "gridystep":"1.0",\n "gridmode":"0",\n "overviewbounds":"0.000000 0.000000 177.000000 127.800000",\n "overviewmode":"2",\n "palettecolors":"",\n "showmenu":"1",\n "gridxstep":"2.0",\n "showparmdialog":"0"\n}\n' panetab18 netcolumns -c display,xray,select,origin,capture,bone -n OBJ panetab18 netcolumns -c display,render,template,selectabletemplate,highlight,unload,bypass,lock -n SOP panetab18 netcolumns -c delscript,comment -n PART panetab18 netcolumns -c display,render,template,bypass -n POP panetab18 netcolumns -c delscript,comment -n CHOPNET panetab18 netcolumns -c display,export,audio,bypass,lock -n CHOP panetab18 netcolumns -c startrender,bypass,lock -n ROP panetab18 netcolumns -c delscript,comment -n SHOP panetab18 netcolumns -c display,render,template,bypass -n COP2 panetab18 netcolumns -c delscript,comment -n IMG panetab18 netcolumns -c delscript,comment,input -n VOP panetab18 netcolumns -c delscript,comment -n VOPNET panetab18 netcolumns -c delscript,comment -n DOP panetab18 netcolumns -c delscript,comment -n MGR panetab18 netcolumns -c delscript,comment -n DIR panetab18 viewerstow -x open -b stow -l open -m hide -c hide -d open 1_sciVfx_Multi.panetab1.world vieweroption -a 2 1_sciVfx_Multi.panetab1.world viewlayout -s 2 1_sciVfx_Multi.panetab1.world viewtype -t ortho_right 1_sciVfx_Multi.panetab1.world.`vpname("1_sciVfx_Multi.panetab1.world",4)` viewtype -t ortho_front 1_sciVfx_Multi.panetab1.world.`vpname("1_sciVfx_Multi.panetab1.world",3)` viewtype -t ortho_top 1_sciVfx_Multi.panetab1.world.`vpname("1_sciVfx_Multi.panetab1.world",1)` viewtype -t perspective 1_sciVfx_Multi.panetab1.world.`vpname("1_sciVfx_Multi.panetab1.world",2)` iprview -t 0.1 -l 0 -e 1 -u 1 panetab3 treecontrol -a 0 -h 0 -i 1 -f 0 -O 0 -S 0 -D 0 -P 0 -H 0 -V 0 -C 0 -I 0 -R 0 panetab16 networkeditor -p '{\n "showchilddep":"1",\n "showdep":"0",\n "perfstatname":"Time",\n "showperfstats":"1",\n "grouplistsplit":"0.75",\n "showtree":"0",\n "showtypesidebar":"0",\n "showparmdialogmax":"1",\n "treesplit":"0.25",\n "palettesize":"150 150",\n "typesidebarsplit":"0.25",\n "palettemode":"0",\n "showgrouplist":"0",\n "backgroundimagebrightness":"1.0",\n "backgroundimageediting":"0",\n "gridystep":"1.0",\n "gridmode":"0",\n "overviewbounds":"0.000000 0.000000 44.514908 68.100000",\n "overviewmode":"2",\n "palettecolors":"",\n "showmenu":"1",\n "gridxstep":"2.0",\n "showparmdialog":"0"\n}\n' panetab14 netcolumns -c display,xray,select,origin,capture,bone -n OBJ panetab14 netcolumns -c display,render,template,selectabletemplate,highlight,unload,bypass,lock -n SOP panetab14 netcolumns -c delscript,comment -n PART panetab14 netcolumns -c display,render,template,bypass -n POP panetab14 netcolumns -c delscript,comment -n CHOPNET panetab14 netcolumns -c display,export,audio,bypass,lock -n CHOP panetab14 netcolumns -c startrender,bypass,lock -n ROP panetab14 netcolumns -c delscript,comment -n SHOP panetab14 netcolumns -c display,render,template,bypass -n COP2 panetab14 netcolumns -c delscript,comment -n IMG panetab14 netcolumns -c delscript,comment,input -n VOP panetab14 netcolumns -c delscript,comment -n VOPNET panetab14 netcolumns -c delscript,comment -n DOP panetab14 netcolumns -c delscript,comment -n MGR panetab14 netcolumns -c delscript,comment -n DIR panetab14 networkeditor -p '{\n "cop2:listmode":"0",\n "ch:listmode":"0",\n "obj:listmode":"0",\n "shop:listmode":"0",\n "sop:listmode":"0",\n "vop:listmode":"0",\n "showchilddep":"1",\n "showdep":"0",\n "perfstatname":"Time",\n "showperfstats":"1",\n "grouplistsplit":"0.75",\n "showtree":"0",\n "showtypesidebar":"0",\n "showparmdialogmax":"1",\n "treesplit":"0.25",\n "palettesize":"150 150",\n "typesidebarsplit":"0.25",\n "palettemode":"0",\n "showgrouplist":"0",\n "backgroundimagebrightness":"1.0",\n "backgroundimageediting":"0",\n "gridystep":"1.0",\n "gridmode":"0",\n "showtimedep":"0",\n "overviewbounds":"0.000000 0.000000 516.648045 172.849162",\n "img:listmode":"0",\n "overviewmode":"2",\n "palettecolors":"",\n "showmenu":"1",\n "gridxstep":"2.0",\n "showparmdialog":"0"\n}\n' panetab10 netcolumns -c display,xray,select,origin,capture,bone -n OBJ panetab10 netcolumns -c display,render,template,selectabletemplate,highlight,unload,bypass,lock -n SOP panetab10 netcolumns -c delscript,comment -n PART panetab10 netcolumns -c display,render,template,bypass -n POP panetab10 netcolumns -c delscript,comment -n CHOPNET panetab10 netcolumns -c display,export,audio,bypass,lock -n CHOP panetab10 netcolumns -c startrender,bypass,lock -n ROP panetab10 netcolumns -c delscript,comment -n SHOP panetab10 netcolumns -c display,render,template,bypass -n COP2 panetab10 netcolumns -c delscript,comment -n IMG panetab10 netcolumns -c delscript,comment,input -n VOP panetab10 netcolumns -c delscript,comment -n VOPNET panetab10 netcolumns -c delscript,comment -n DOP panetab10 netcolumns -c delscript,comment -n MGR panetab10 netcolumns -c delscript,comment -n DIR panetab10 datatree -p "Material Style Sheets" -D "{ \"use_full_shop_paths\":false } " panetab6 chopview -a 0 -c "" -k 1 -m 1 -b 1 -e 1 -f 0 -g 0 -H 1 -i 0 -j 1 -l 0 -n 1 -V 0 -y 0 -B 0 -s 0 -S 0.034375 -u 0 -v 0 -h -10 310 -r -1.5 1.5 panetab13 performance -c on -d on -f on -g off -k on -m off -n on -o on -t off -v on -y on -u on -e off -r absolute -w tree panetab17 ropview -c 1 panetab15 parmeditor -T 0.25 -w 0 panetab5 parmeditor -T 0.25 -w 0 copy_of_panetab5_1 helpbrowser panetab19 parmeditor -T 0.25 -w 0 panetab12 parmeditor -T 0.25 -w 0 panetab8
Now I use numbers at the beginning of the names to order the desktops and have a permanent shortcut for them.
The top part of the screen is the selection slot 1 for high level nodes, the bottom is for the VOP+ it's parameters (scene view pinned to aviod jumping) with slot 2. I set the backslash (changed the original Alt+\) to easily maximize the parameters for high level or for low level nodes, and switch back.
I also set some other easily accessible shortcuts for the UI stuff like the shelf hide/show command, which is Ctrl+Alt+Tab (kind of a high level Tab menu). So I use shelf tools, but just unhide when I need it. Lots of shortcut options are in the Hotkeys editor. It's easy to set up without searching by the command name: just click with Shift+Ctrl+Alt on almost any UI element (works with the shelf and other stow bars!) and click on >green circle with + sign< then the shortcut and apply/accept. That's all
The Houdini Creation Desk is a great idea, clean and useful.
Use your favourite raw text editor on one of the .desk files to see what is actually captured when you save a desktop. Pretty interesting…I tried it now. Luckily on Linux the KWrite text editor automatically offers a file comparison when the opened file has changed. Lot to learn, I created my desk with the UI, I think there are additional opportunities with file tweaking…
arctor:
This isn't a competition and for rigging it can be better with this scheme/layout, but I'm more a look-dev/lighter guy, that's why I prefer dark/flat schemes. Also good example, because the node layout is important for rigging.
cpb:
Your UI seems aviation grade. At right there is the engine and systems instrument panel Is it Linux?
Paq:
Not offtopic, I mentioned that we spend more time with VFX software than with humans, so all forms of Houdini & other related sw are welcome here.
Two additional things which I didn't mention in my first post:
- Fullscreen:
There is a discussion how to hide all the UI elements of the OS and have just Houdini in front of you, work without fancy icons and use the full screenspace:
https://www.sidefx.com/forum/topic/53236/ [www.sidefx.com]
Luckily Vux shared his script there, anybody can put this on the shelf and create a shortcut. So it's easy to set F11 for fullscreen mode as it's default with many other apps, even in MPlay.
How to:
- Right click on an empy shelf area: New Tool…
- Options tab: Name/Label: Fullscreen or whatever
- Script tab: paste Vix's script
- Hotkeys tab: Global -> Edit
- Click on >green circle with + sign< then F11 or whatever
- Accept, Accept
- Custom cursor:
I modified the original cursor definition file and put it in the same subfolder in the user prefs:
Original: $HFS/houdini/config/Cursors/CursorMapping
Modified: $HOUDINI_USER_PREF_DIR/config/Cursors/CursorMapping
While Houdini uses own cursors, even if I set a crosshair at OS level, it switches back to arrow, which wasn't ok for me. Finally I found this solution, which is better than the native OS cursor use, you can define different cursors for many functions with this file That was one of the last things with the newer Maya versions when I decided to migrate… The first let's say ten versions used the OS cursor, which was ok for me, but in a version few years ago they introduced a hard coded/burned in custom ugly arrow. I didn't find any way to get a rid of it… I really don't like when developers put concrete boundaries around the user.
Maybe the main reason why I sticked with Maya was the better UI… things have changed, now I think Houdini has better and more customizable UI than Maya.
Here is my actual CursorMapping file (bit crosshair maniac):
# CursorMapping # # This file lists the mouse cursor information for Houdini. # # Each mouse cursor is defined as a triplet of lines: # <cursorName>.file := <filename of image in Cursors directory> ; # <cursorName>.x := <x coordinate of hotspot location> ; # <cursorName>.y := <y coordinate of hotspot location> ; # # If the file is the .cursor format, then the hotspot location is ignored since # it already includes hotspot information within. Otherwise, the hotspot # location is relative to the TOP LEFT corner of the image. If an image is # supplied and the hotspot coordinates are either negative or missing, then # the hotspot location will default to the center of the image. # ############################################################################## # TODO: # - For all new style cursors (.svg), we need to specify hotspots for them # - For all used cursors, we need to have new style cursors for it # ############################################################################## # View tool cursors DM_viewDolly.file := crosshair_toggle.svg; # RMB (dolly) DM_viewDolly.x := 11; DM_viewDolly.y := 11; DM_viewRx.file := tilt.svg; # Alt+LMB (rotate in X) DM_viewRx.x := 11; DM_viewRx.y := 11; DM_viewRy.file := swivel.svg; # Alt+LMB (rotate in Y) DM_viewRy.x := 11; DM_viewRy.y := 11; DM_viewRz.file := roll.svg; # Ctrl+LMB (roll) DM_viewRz.x := 11; DM_viewRz.y := 11; DM_viewScroll.file := crosshair_toggle.svg; # MMB (pan) DM_viewScroll.x := 11; DM_viewScroll.y := 11; DM_viewTumble.file := crosshair_toggle.svg; # LMB (tumble) DM_viewTumble.x := 11; DM_viewTumble.y := 11; DM_viewZoom.file := zoom.svg; # Alt+RMB (zoom) DM_viewZoom.x := 11; DM_viewZoom.y := 11; hand.file := crosshair_toggle.svg; # Default view cursor hand.x := 11; hand.y := 11; # Arrow cursors iris.file := crosshair.svg; # default arrow cursor iris.x := 11; iris.y := 11; arrowAll.file := resize_all.svg; # Resizing arrowAll.x := 11; arrowAll.y := 11; arrowDiag.file := resize_diagonal.svg; # Diagonal resizing arrowDiag.x := 11; arrowDiag.y := 11; arrowD1.file := arrowD1.cursor; # Selector arrow arrowD2.file := white.svg; # Dragging handle arrowD2.x := 7; arrowD2.y := 2; arrowAllDiagonal.file := arrowAllDiagonal.cursor; # unused arrow.file := arrow.cursor; # unused arrow_brush.file := brush.svg; # new unused arrow_brush.x := 11; arrow_brush.y := 11; arrow_brush2.file := brush2.svg; # new unused arrow_brush2.x := 11; arrow_brush2.y := 11; arrow_move.file := move.svg; # new unused ibeam.file := white_ibeam.svg; # For text fields. ibeam.x := 16; ibeam.y := 16; # Selection select_white_replace.file := crosshair.svg; # Default selection mode select_white_replace.x := 11; select_white_replace.y := 11; select_white_add.file := crosshair_add.svg; # Add to selection select_white_add.x := 11; select_white_add.y := 11; select_white_remove.file := crosshair_remove.svg; # Remove to selection select_white_remove.x := 11; select_white_remove.y := 11; select_white_toggle.file := crosshair_toggle.svg; # Toggle selection select_white_toggle.x := 11; select_white_toggle.y := 11; select_black_replace.file := crosshair.svg; # Default selection mode select_black_replace.x := 11; select_black_replace.y := 11; select_black_add.file := crosshair_add.svg; # Add to selection select_black_add.x := 11; select_black_add.y := 11; select_black_remove.file := crosshair_remove.svg; # Remove to selection select_black_remove.x := 11; select_black_remove.y := 11; select_black_toggle.file := crosshair_toggle.svg; # Toggle selection select_black_toggle.x := 11; select_black_toggle.y := 11; select_laser_replace.file := crosshair.svg; # Laser select default select_laser_replace.x := 11; select_laser_replace.y := 11; select_laser_add.file := crosshair_add.svg; # Laser select add select_laser_add.x := 11; select_laser_add.y := 11; select_laser_remove.file := crosshair_remove.svg; # Laser select remove select_laser_remove.x := 11; select_laser_remove.y := 11; select_laser_toggle.file := crosshair_toggle.svg; # Laser select toggle select_laser_toggle.x := 11; select_laser_toggle.y := 11; # Handle locate cursors handle_locate.file := crosshair.svg; handle_locate.x := 11; handle_locate.y := 11; handle_locate_x.file := crosshair.svg; handle_locate_x.x := 11; handle_locate_x.y := 11; handle_locate_y.file := crosshair.svg; handle_locate_y.x := 11; handle_locate_y.y := 11; handle_locate_z.file := crosshair.svg; handle_locate_z.x := 11; handle_locate_z.y := 11; handle_locate_xy.file := crosshair.svg; handle_locate_xy.x := 11; handle_locate_xy.y := 11; handle_locate_yz.file := crosshair.svg; handle_locate_yz.x := 11; handle_locate_yz.y := 11; handle_locate_xz.file := crosshair.svg; handle_locate_xz.x := 11; handle_locate_xz.y := 11; handle_locate_xyz.file := crosshair.svg; handle_locate_xyz.x := 11; handle_locate_xyz.y := 11; handle_locate_u.file := crosshair.svg; handle_locate_u.x := 11; handle_locate_u.y := 11; handle_locate_v.file := crosshair.svg; handle_locate_v.x := 11; handle_locate_v.y := 11; handle_locate_w.file := crosshair.svg; handle_locate_w.x := 11; handle_locate_w.y := 11; handle_locate_uv.file := crosshair.svg; handle_locate_uv.x := 11; handle_locate_uv.y := 11; # Splitter cursors (should be black to be consistent with Windows) arrowRight.file := resize_right.svg; # Move splitter right arrowRight.x := 11; arrowRight.y := 11; arrowUp.file := resize_up.svg; # Move splitter up arrowUp.x := 11; arrowUp.y := 11; arrowLeft.file := resize_left.svg; # Move splitter left arrowLeft.x := 11; arrowLeft.y := 11; arrowDown.file := resize_down.svg; # Move splitter down arrowDown.x := 11; arrowDown.y := 11; arrowUpDown.file := resize_v.svg; # Move splitter up/down arrowUpDown.x := 11; arrowUpDown.y := 11; arrowLeftRight.file := resize_h.svg; # Move splitter left/right arrowLeftRight.x := 11; arrowLeftRight.y := 11; arrowNE.file := resize_ne.svg; arrowNE.x := 11; arrowNE.y := 11; arrowNW.file := resize_nw.svg; arrowNW.x := 11; arrowNW.y := 11; arrowSE.file := resize_se.svg; arrowSE.x := 11; arrowSE.y := 11; arrowSW.file := resize_sw.svg; arrowSW.x := 11; arrowSW.y := 11; arrowNWSE.file := resize_nwse.svg; arrowNWSE.x := 11; arrowNWSE.y := 11; arrowSWNE.file := resize_swne.svg; arrowSWNE.x := 11; arrowSWNE.y := 11; swapLeftRight.file := swap_h.svg; # Swap panes horizontally swapLeftRight.x := 7; swapLeftRight.y := 2; swapUpDown.file := swap_v.svg; # Swap panes vertically swapUpDown.x := 7; swapUpDown.y := 2; # Other generic cursors cross.file := crosshair.svg; # Draw tool cross.x := 11; cross.y := 11; X.file := do_not.svg; # Action is invalid # (COPs uses for delete) busy.file := wait.svg; # Hourglass on Windows interruptable.file := wait2.svg; # Arrow with hourglass interruptable.x := 2; interruptable.y := 0; dragdropOn.file := drag_drop.svg; # DnD allowed dragdropOn.x := 1; dragdropOn.y := 0; dragdropOff.file := drag_nodrop.svg; # DnD not allowed dragdropOff.x := 1; dragdropOff.y := 0; question.file := question.cursor; # unused cut.file := cut.svg; # unused cut.x := 5; cut.y := 10; # COP viewer related handpoint.file := point.svg; # Start tab move handpoint.x := 7; handpoint.y := 2; select.file := select.cursor; # Cursor mouseover on handle # Misc other unused cursors metal.file := metal.svg; # new unused metal.x := 7; metal.y := 2; chili.file := chili.svg; # new unused chili.x := 6; chili.y := 3; wire.file := wire.svg; # new unused wire.x := 7; wire.y := 2; zoomin.file := zoom_in.svg; # new unused zoomout.file := zoom_out.svg; # new unused smallBusy.file := smallBusy.cursor; # unused cornerBL.file := cornerBL.cursor; # unused cornerBR.file := cornerBR.cursor; # unused cornerTL.file := cornerTL.cursor; # unused cornerTR.file := cornerTR.cursor; # unused
Edited by xilofoton - 2018年3月11日 20:10:23
- anon_user_40689665
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- NNois
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- Doudini
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- Pallotta
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Hi there,
I'm not a user of houdini but am doing research on UI design and would be curious to know peoples thoughts on the GUI of houdini? Is it user friendly? If not why? I hear many new users stating steep learning curve, is this the UI or subject matter? Why is the viewport small in comparision to the amount of tools on screen?
My email is ppallotta@gamil.com and would love to hear peoples comments.
thanks
I'm not a user of houdini but am doing research on UI design and would be curious to know peoples thoughts on the GUI of houdini? Is it user friendly? If not why? I hear many new users stating steep learning curve, is this the UI or subject matter? Why is the viewport small in comparision to the amount of tools on screen?
My email is ppallotta@gamil.com and would love to hear peoples comments.
thanks
- xilofoton
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I did some investigations recently regarding to the interface. LOPs an TOPs are coming, so I guess many lighter/look-dev artists will migrate to Houdini. We need a bit more tailored UI options for our needs (kinda mission critical).
One annoying thing for me was that the main page of the help has a nice colour scheme, matches to the defauld dark UI scheme of Houdini, but all the other parts use pure white background. Opening the docs was sometimes a pain for my eyes. So preventing further light baking on my retina, did a jurney in the guts of the help engine. Finally found the perpetrator code lines in a CSS file, which defines the style of all the help pages globally:
There is a “body” section (line 12), here you can put any HEX color for the background and the for the general text font too, like this:
The “color” needs to be defined because black fonts on a dark background isn't so useful, however others might prefer black text just with dimmer background. So let's play with the two last lines, and find the best for you. There are lots of other params to play with, like ones in the /* Code */ section, but I'm not a CSS master, so just set the code background to black and the text to grey.
Luckily if you save this file and reload the help in Houdini, you can instantly check the updates, it doesn't need a restart. In a separate browser the changes appeared just after a system restart…
I'll send an RFE to get this choice in a more elegant way ie a Help Color Scheme rolldown menu in the Color Settings window, with the options like “Egg shell, with Roman” and “Raised lettering, pale nimbus”
One annoying thing for me was that the main page of the help has a nice colour scheme, matches to the defauld dark UI scheme of Houdini, but all the other parts use pure white background. Opening the docs was sometimes a pain for my eyes. So preventing further light baking on my retina, did a jurney in the guts of the help engine. Finally found the perpetrator code lines in a CSS file, which defines the style of all the help pages globally:
$HFS/houdini/python2.7libs/houdinihelp/static/scss/hpage.css
There is a “body” section (line 12), here you can put any HEX color for the background and the for the general text font too, like this:
body { line-height: 1.5em; margin: 0; padding: 0; color: #808080; background-color: #333027; }
The “color” needs to be defined because black fonts on a dark background isn't so useful, however others might prefer black text just with dimmer background. So let's play with the two last lines, and find the best for you. There are lots of other params to play with, like ones in the /* Code */ section, but I'm not a CSS master, so just set the code background to black and the text to grey.
Luckily if you save this file and reload the help in Houdini, you can instantly check the updates, it doesn't need a restart. In a separate browser the changes appeared just after a system restart…
I'll send an RFE to get this choice in a more elegant way ie a Help Color Scheme rolldown menu in the Color Settings window, with the options like “Egg shell, with Roman” and “Raised lettering, pale nimbus”
- saeidscorp
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Improving upon xilofoton's help browser theming, I made this little snippet (according to color theme of
Here's a screenshot:
I should also note that in my case, the
Therefore, if you also find that
Moreover, even with
Close Houdini, remove that whole directory (which only contains web caches), make your changes to the css file, then restart Houdini.
Hope this helps users of the more recent Houdini versions (and anyone else wanting a slightly more complete dark theme).
AXSC Dark v1.0
) that you can put AT THE END of your installation's CSS file to get both the colors and the scrollbars themed appropriately./* My Additions */ body { line-height: 1.5em; margin: 0; padding: 0; color: #bbb; background-color: #1C1C1C; } .brand img { filter: brightness(0.85); } li.here { background-color: #172626 !important; position: relative; margin-right: 12px; } li.here::after { border: 0 solid #646667 !important; } #toc > #toc-body { opacity: 0.66; } h2.section { border-bottom: 1px solid rgba(256,256,256, 0.3); } .fa { display: inline-block; font: normal normal normal 14px/1 FontAwesome; font-size: inherit; text-rendering: auto; -webkit-font-smoothing: antialiased; -moz-osx-font-smoothing: grayscale; color: #AAA; } .search { margin: 0.1rem; padding: 0.2rem 0.5rem 0.2rem 1.75rem; font-size: 1rem; background-color: rgba(30,30,30, 0.8); border-radius: 1rem; border: 1px solid #999; outline: none; width: 20em; color: #AAA; } .search:focus { background-color: rgba(30,30,30, 0.8); } .metatable { background-color: #181818; border-radius: 8px; border-style: none; width: 100%; margin: 1em 0 1em 0; } input.title-filter { background-color: #111; border: none; color: #AAA; width: 100%; padding: 5px; border-radius: 5px; } select.tags { background: #111; border: none; color: #AAA; padding: 5px; margin: 2px; } ::-webkit-scrollbar { width: 12px; height: 9px; } ::-webkit-scrollbar-track-piece { background-color: transparent; } body::-webkit-scrollbar-track-piece { background-color: #1c1c1e; } ::-webkit-scrollbar-track-piece:no-button {} ::-webkit-scrollbar-thumb { background-color: #46464a; border-radius: 4px; } ::-webkit-scrollbar-thumb:hover { background-color: #8a8a91; } ::-webkit-scrollbar-thumb:active { background-color: #46464a; }
Here's a screenshot:
I should also note that in my case, the
hpage.css
file wasn't doing anything because it somehow was not sourced in the HTML file upon rendering. So, I had to change this file instead:C:\Program Files\Side Effects Software\Houdini 19.0.383\houdini\python3.7libs\bookish\static\scss\page.css
Therefore, if you also find that
hpage.css
isn't affecting anything, you should try the above file (still, you need to put the snippet at the end of that file).Moreover, even with
page.css
I couldn't see any change in the output. Somehow the template rendering engine caches the results. I managed to find the culprit:C:\Users\saeid\AppData\Local\houdini
Close Houdini, remove that whole directory (which only contains web caches), make your changes to the css file, then restart Houdini.
Hope this helps users of the more recent Houdini versions (and anyone else wanting a slightly more complete dark theme).
Edited by saeidscorp - 2021年12月4日 02:46:35
- Sempervirens
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saeidscorp
Improving upon xilofoton's help browser theming, I made this little snippet (according to color theme ofAXSC Dark v1.0
) that you can put AT THE END of your installation's CSS file to get both the colors and the scrollbars themed appropriately.
Tried this and it mostly works, there is only one small thing and that is that the links on the left side all have a black text color which makes it difficult to read.
If anyone knows a fix for this, I would appreciate it very much.
- animatrix_
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Here is my setup since 2019 on a 32" 4K monitor:
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- Wren
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saeidscorp
v1.0) that you can put AT THE END of your installation's CSS file to get both the colors and the scrollbars themed appropriately.
I got this to work however like Sempervirens mentioned the some of the tex including the sidebar black and hard to read.
Is there a way to fix this to make it readable?
soho vfx
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