Hi,
does someone know a technique to trace the shilouette from a polygon object facing a specific ortho view?
The outlines are needed as a nurbs/poly curve in sop level.
I tried to flatten the object but ran into issues with fixing the overlapping primitives/ remeshing in an efficient and accurate way.
Thanks
Hendrik
Trace object outline in ortho view
3588 7 3- hchendrik
- Member
- 2 posts
- Joined: 3月 2018
- Offline
- neil_math_comp
- Member
- 1743 posts
- Joined: 3月 2012
- Offline
It looks like it works to just do: Triangulate 2D, Group unshared edges (making sure to turn off the “Base Group” toggle), Dissolve the edge group with “Delete Non-Selected” for Operation and “Remove Inline Points” off.
Writing code for fun and profit since... 2005? Wow, I'm getting old.
https://www.youtube.com/channel/UC_HFmdvpe9U2G3OMNViKMEQ [www.youtube.com]
https://www.youtube.com/channel/UC_HFmdvpe9U2G3OMNViKMEQ [www.youtube.com]
- sjc000com
- Member
- 4 posts
- Joined: 12月 2020
- Offline
- Konstantin Magnus
- Member
- 682 posts
- Joined: 9月 2013
- Online
SideFX Labs has a node for this:
https://www.sidefx.com/docs/houdini/nodes/sop/labs--extract_silhouette-1.0.html [www.sidefx.com]
https://www.sidefx.com/docs/houdini/nodes/sop/labs--extract_silhouette-1.0.html [www.sidefx.com]
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
- animatrix_
- Member
- 4677 posts
- Joined: 2月 2012
- Online
Hi,
Here is one way:
Transform into NDC (Point Wrangle):
Ray Intersection (Point Wrangle):
Here is one way:
Transform into NDC (Point Wrangle):
string cam = chs("cam"); vector p = toNDC(cam, @P); p.z = -1; p = fromNDC ( cam, p ); v@outlineNormal = normalize ( p - @P ); v@pworld = @P; @P = p;
Ray Intersection (Point Wrangle):
vector n = v@outlineNormal; vector phit = 0; vector uvhit = 0; vector p = v@pworld + v@N * 0.001; int pr = intersect ( 1, p, n*1000, phit, uvhit ); int result = pr != -1; pr = intersect ( 1, p, -n*1000, phit, uvhit ); result |= pr != -1; if ( result ) removepoint ( 0, @ptnum ); @P = v@pworld;
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- Konstantin Magnus
- Member
- 682 posts
- Joined: 9月 2013
- Online
Here is another way:
https://procegen.konstantinmagnus.de/drawing-a-silhouette-around-a-mesh [procegen.konstantinmagnus.de]
https://procegen.konstantinmagnus.de/drawing-a-silhouette-around-a-mesh [procegen.konstantinmagnus.de]
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
- sjc000com
- Member
- 4 posts
- Joined: 12月 2020
- Offline
Thanks every body ,I don't want a silhouette around the object I want to extract a full elevations from my model .
Konstantine I am so glad I found you answer me here cause I thought that you will get my point as an architect ,that's why I've sent you an email about it with the hip file,sorry I don't know that you will respond here so fast.
What I want is something like what is in rhino program which giving 2d lines(curves) from 3d model
Konstantine I am so glad I found you answer me here cause I thought that you will get my point as an architect ,that's why I've sent you an email about it with the hip file,sorry I don't know that you will respond here so fast.
What I want is something like what is in rhino program which giving 2d lines(curves) from 3d model
- Konstantin Magnus
- Member
- 682 posts
- Joined: 9月 2013
- Online
This would be a way to create curves for floor plans and elevations from 3d meshes:
https://procegen.konstantinmagnus.de/architecture-floor-plans-and-elevations [procegen.konstantinmagnus.de]
https://procegen.konstantinmagnus.de/architecture-floor-plans-and-elevations [procegen.konstantinmagnus.de]
Edited by Konstantin Magnus - 2023年1月1日 13:06:23
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
-
- Quick Links