Better visibility of selected nodes
1918 10 2- toonafish
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Does anyone know if there's a way to adjust the way a selected node is visualized in Houdini, so its easier to spot whats currently selected ?
I checked the prefs, but nada.
The tiny yellow border is hardly visible on a 4K monitor, so it would be nice if it were somehow possible to adjust the color of the whole node or something like that.
Thanks.
I checked the prefs, but nada.
The tiny yellow border is hardly visible on a 4K monitor, so it would be nice if it were somehow possible to adjust the color of the whole node or something like that.
Thanks.
- EZiniT
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If I understand you the blue display/render flag is active on for example a sphere node and you select/activate another node like for example a box node and want to change how this active node is viewed?
To do this press "d" in the viewport..."markers tab"
"set display options for" : current model geometry
Then change the drop down menu under "draw" to whatever you prefer.
To do this press "d" in the viewport..."markers tab"
"set display options for" : current model geometry
Then change the drop down menu under "draw" to whatever you prefer.
- toonafish
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- EZiniT
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Ah gotcha...just briefly looked for a chance that the global UI scale or network view display options maybe had something but as you said seems like nada.
I have seen people do some pretty funky things in the network view with python, perhaps that's an option.....I would be interested if you find anything as I just picked up a new 4k monitor and had not even really noticed.....until NOW!
I have seen people do some pretty funky things in the network view with python, perhaps that's an option.....I would be interested if you find anything as I just picked up a new 4k monitor and had not even really noticed.....until NOW!
- toonafish
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- AslakKS
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Here is how you could do it, copy these files from the houdini install directory to your user directory
Then open up the NodeGraphCommon.inc file in a text editor and change this value "GraphBorderWidth: 2" to something larger
You can then either restart houdini or refresh the color scheme:
Proof that it works
NodeGraphCommon.inc NodeGraphDark.inc NodeGraphLight.inc NodeGraphPro.inc UIDark.hcs UILight.hcs basic_colors.inc
Windows:
Copy from:
C:/Program Files/SideFX Software/houdini20.0.*version*/houdini/config/
Copy to (create config directory if it does not exist):
*username*/Documents/houdini20.0/config/
Linux:
/opt/hfs20.0/houdini/config/
~/houdini20.0/config/
Then open up the NodeGraphCommon.inc file in a text editor and change this value "GraphBorderWidth: 2" to something larger
You can then either restart houdini or refresh the color scheme:
Proof that it works
- toonafish
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- EZiniT
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- AslakKS
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- animatrix_
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I always wanted to add some overlays for the display, render, and output nodes on screen that has the same size on screen regardless of zoom levels and text, i.e. 1 for output:1 and a large hollow circle with distinct colors to immediately see the key nodes.
I have to investigate how to do this, not sure if the network editor supports this kind of decorators based on visible nodes or if it would require Qt tricks.
I have to investigate how to do this, not sure if the network editor supports this kind of decorators based on visible nodes or if it would require Qt tricks.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- maitlandvt
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