I am planning on buying one of the hopefully real and soon announced m1x/m2 Mac minis for light to medium home office kind of work.
Not for heavy duty render stuff but for developing Houdini assets for Unreal, some Simulation work like Vellum or RBD, PDG etc.
So my question is how is the current state running 18.5 on Apple Silicon.
Are there things that don't work at all?
Is it generally usable?
Current Status on Apple Silicon
11896 21 2- chf
- Member
- 170 posts
- Joined: 11月 2015
- Offline
- Midphase
- Member
- 833 posts
- Joined: 1月 2018
- Offline
I can't say that I have done a lot of heavily advanced things on my Mac Book Air M1, but Houdini does seem to work fine under Rosetta. I think someone mentioned some issues with Heightfields a while back, but they do seem to work fine for me so I'm not sure what that was all about.
I do hope that SideFX will release an ARM build of Houdini like Blender has, but in the meantime it is running fine under Rosetta.
I do hope that SideFX will release an ARM build of Houdini like Blender has, but in the meantime it is running fine under Rosetta.
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
- chf
- Member
- 170 posts
- Joined: 11月 2015
- Offline
- Midphase
- Member
- 833 posts
- Joined: 1月 2018
- Offline
I am long overdue from making a Houdini Intel vs. ARM comparison for my channel and I should probably tackle it since there is obviously interest in it. Stay tuned, I'll try to make one before the end of this week.
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
- chf
- Member
- 170 posts
- Joined: 11月 2015
- Offline
- peterbengtson
- Member
- 20 posts
- Joined: 4月 2021
- Offline
- paulcolton
- Member
- 50 posts
- Joined: 8月 2021
- Offline
- IceBar0n
- Member
- 12 posts
- Joined: 6月 2017
- Offline
- chf
- Member
- 170 posts
- Joined: 11月 2015
- Offline
IceBar0n
With the todays release of monster M1max Apple silicon i can't wait for ARM version of Houdini
Imagine what SOC's they bring to the iMac's and Mac pro's !
Mac's made a second huge step into PC territory and i wish SideFX will not ignore that and Houdini will be
ready for that revolution )
wondering why they haven't said anything official concerning apple silicon..
some kind of roadmap would be great
hopefully they are working on it and it will be released within a year
- filipw
- Member
- 138 posts
- Joined: 3月 2018
- Offline
Seems HF has been fixed now on AS! That is great. Was problematic before. ( If I remember correctly it had to do with AS GPU support for some specific feature, maybe geometry shaders).
I wonder if there is anything new in H19 for Macs? I saw that the viewport supports EDR values now so that is cool but haven't seen/heard anything else
I wonder if there is anything new in H19 for Macs? I saw that the viewport supports EDR values now so that is cool but haven't seen/heard anything else
- Condor
- Member
- 2 posts
- Joined: 12月 2017
- Offline
curiously enough same day H19 launch reveal:
https://www.youtube.com/watch?v=hTfmtiz9qSI [www.youtube.com]
Scott Keating, Senior Product designer in R&D
around 4:18 he present some of the new exiting features in Solaris
on a Mac...I hope is a sign they are planning on porting it over m1 pro and max.
https://www.youtube.com/watch?v=hTfmtiz9qSI [www.youtube.com]
Scott Keating, Senior Product designer in R&D
around 4:18 he present some of the new exiting features in Solaris
on a Mac...I hope is a sign they are planning on porting it over m1 pro and max.
- IceBar0n
- Member
- 12 posts
- Joined: 6月 2017
- Offline
- cinemator
- Member
- 5 posts
- Joined: 5月 2018
- Offline
- chf
- Member
- 170 posts
- Joined: 11月 2015
- Offline
- joostkonemann
- Member
- 110 posts
- Joined: 6月 2017
- Offline
- chf
- Member
- 170 posts
- Joined: 11月 2015
- Offline
- kwielandt
- Member
- 19 posts
- Joined: 12月 2016
- Online
- strangedays
- Member
- 11 posts
- Joined: 3月 2021
- Offline
How is it possible that Blender foundation can transition so quickly and Sidefx can't.
https://youtu.be/ybXPYjh0FKU?t=181 [youtu.be]
Was Craig mistaken? He said most apps can be updated in days, even if he is painting an overly rosy picture and it takes weeks or worse a month or two, we should have a native apple silicon version of Houdini a full year later.
Maybe Houdini is over complex, but Blender is beginning to do things that Houdini can do, it's free, and is already runs native.
I need to dedicate more time to Blender, it's crazy to me the things those guys can accomplish.
https://youtu.be/ybXPYjh0FKU?t=181 [youtu.be]
Was Craig mistaken? He said most apps can be updated in days, even if he is painting an overly rosy picture and it takes weeks or worse a month or two, we should have a native apple silicon version of Houdini a full year later.
Maybe Houdini is over complex, but Blender is beginning to do things that Houdini can do, it's free, and is already runs native.
I need to dedicate more time to Blender, it's crazy to me the things those guys can accomplish.
- jsmack
- Member
- 8041 posts
- Joined: 9月 2011
- Offline
strangedays
How is it possible that Blender foundation can transition so quickly and Sidefx can't.
Apple is an investor in the Blender foundation. They could have put dozens of engineers on the task.
strangedays
Was Craig mistaken? He said most apps can be updated in days, even if he is painting an overly rosy picture and it takes weeks or worse a month or two, we should have a native apple silicon version of Houdini a full year later.
If an app depends on libraries that aren't native, then it may as well take an infinite amount of time to transition to native code.
Edited by jsmack - 2022年1月19日 13:00:20
- mOdify studio
- Member
- 7 posts
- Joined: 2月 2018
- Offline
-
- Quick Links