Offset points individually, depending on the normal.

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Hello, I have a question that I solved, but in a rather strange way.
I did this by copying new ones over the old points with offset by position.

Maybe there is an easy way to do this via vex. Or something else.

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Hi,

If you already have normals, you can run this using a Point Wrangle (negative for moving inwards):

@P -= @N * ch("distance");

If the normal is not normalized, then normalize it also:

@P -= normalize ( @N ) * ch("distance");
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Thanks and help!
@P -= normalize ( @N ) * ch("distance");
working.
For one axis.

Added a second axis, and everything works as expected.

vector up = {0,1,0};
@P -= normalize ( @N ) * ch("distanceX");
@N = cross(@N,up);
@P -= normalize ( @N ) * ch("distanceY");
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