How to stale along normals&

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Hello! I have a pillar with base. Base made of pillars main shape + sweep node. How can i scale it so the base is evenle scaled(like in blender scale along normals)? Thx!

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Hi,

You can use the Peak SOP. But if you don't want vertical scaling, you can use this VEX code in a Point Wrangle SOP:

vector n = @N;
n.y = 0;
@P += n * ch("scale");
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