Hi,
I’m currently simulating some long curly hair, and I’m finding tricky to have the hair bend enough but keeping the curls. As the only parameter I found to keep the curl was the bend constraint.
What would be a good approach for this?
I was looking for example at the Pixar paper for Brave, and I wonder if someone has implemented it as a vellum constraint, maybe a similar constraint to the “extra bend links” in nHair. Probably I’ll try that if there is no easier solution.
Thanks!
Simulating long curly hair in vellum
482 2 1- DobleDe
- Member
- 1 posts
- Joined: 5月 2018
- Offline
- KaiStavginski
- スタッフ
- 656 posts
- Joined: 8月 2013
- Offline
- PHENOMDESIGN
- Member
- 172 posts
- Joined: 5月 2021
- Offline
Have you seen these Houdini resources:
https://www.sidefx.com/contentlibrary/hair-swatches/ [www.sidefx.com]
and these tutorials might also inspire:
Volumetric Methods for Simulation and Rendering of Hair [graphics.pixar.com]
https://www.sidefx.com/contentlibrary/hair-swatches/ [www.sidefx.com]
and these tutorials might also inspire:
Volumetric Methods for Simulation and Rendering of Hair [graphics.pixar.com]
Edited by PHENOMDESIGN - 2024年9月25日 05:07:59
PHENOM(enological) DESIGN;
Experimental phenomenology (study of experience) is a category of philosophy evidencing intentional variations of subjective human experiencing where both the independent and dependent variable are phenomenological. Lundh 2020
Experimental phenomenology (study of experience) is a category of philosophy evidencing intentional variations of subjective human experiencing where both the independent and dependent variable are phenomenological. Lundh 2020
-
- Quick Links