Dissolved Edges

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Hello, I am trying a create some basalt style rocks and I have come to a problem dissolving some edges. I have included a picture of what I would like to do. Are there any thoughts on how to achieve removing just these edges leaving that basalt look?

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Basalt Edges.jpg (115.0 KB)

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Hi,

Did you try Dissolve SOP?
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Instead of subdividing the triangle mesh, just compute the dual mesh, you can do that with the Divide SOP and you'll be left with the 6-sided prims.
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animatrix_
Hi,

Did you try Dissolve SOP?
I did buy I want to dissolve the specific edges I outlined to get nice clean N-Gons for basalt stone shapes. I did try and transfer a group selection but that doesn't give a perfect selection. Its close but not quite what I am need.

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GroupTransfer.gif (916.3 KB)

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freshbaked
Instead of subdividing the triangle mesh, just compute the dual mesh, you can do that with the Divide SOP and you'll be left with the 6-sided prims.

This is a really cool method I haven't used before.
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This is my first attempt that what I was trying to do with just a voronoi fracture

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basalt initial test.jpg (85.4 KB)

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I looked at some other solutions that I found on artstation and integrated it with my needs and have a good start with this node combination.

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aaaaaaaaaa.png (573.4 KB)

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