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GU_Agent.h File Reference
#include "GU_API.h"
#include "GU_AgentClip.h"
#include "GU_AgentDefinition.h"
#include "GU_PackedImpl.h"
#include <GA/GA_PrimitiveTypeId.h>
#include <UT/UT_Array.h>
#include <UT/UT_BitArray.h>
#include <UT/UT_Map.h>
#include <UT/UT_UniquePtr.h>
#include <UT/UT_SharedPtr.h>
#include <UT/UT_SmallArray.h>
#include <UT/UT_StringHolder.h>
#include <UT/UT_TBBSpinLock.h>
#include <UT/UT_VectorTypes.h>
#include <SYS/SYS_Types.h>
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Go to the source code of this file.

Classes

class  GU_Agent
 
struct  GU_Agent::ClipLayer
 
struct  GU_Agent::State
 State of the primitive. More...
 

Macros

#define GU_AGENT_LAYER_DEFAULT   "default"
 
#define GU_AGENT_LAYER_COLLISION   "collision"
 

Macro Definition Documentation

#define GU_AGENT_LAYER_COLLISION   "collision"
Examples:
SOP/SOP_BouncyAgent.C.

Definition at line 34 of file GU_Agent.h.

#define GU_AGENT_LAYER_DEFAULT   "default"
Examples:
SOP/SOP_BouncyAgent.C.

Definition at line 33 of file GU_Agent.h.