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#include "GU_API.h"
#include "GU_AgentClip.h"
#include "GU_AgentDefinition.h"
#include "GU_PackedImpl.h"
#include <GA/GA_PrimitiveTypeId.h>
#include <UT/UT_Array.h>
#include <UT/UT_BitArray.h>
#include <UT/UT_Map.h>
#include <UT/UT_UniquePtr.h>
#include <UT/UT_SharedPtr.h>
#include <UT/UT_SmallArray.h>
#include <UT/UT_StringHolder.h>
#include <UT/UT_TBBSpinLock.h>
#include <UT/UT_VectorTypes.h>
#include <SYS/SYS_Types.h>
Go to the source code of this file.
Classes | |
class | GU_Agent |
struct | GU_Agent::ClipLayer |
struct | GU_Agent::State |
State of the primitive. More... | |
Macros | |
#define | GU_AGENT_LAYER_DEFAULT "default" |
#define | GU_AGENT_LAYER_COLLISION "collision" |
#define GU_AGENT_LAYER_COLLISION "collision" |
Definition at line 34 of file GU_Agent.h.
#define GU_AGENT_LAYER_DEFAULT "default" |
Definition at line 33 of file GU_Agent.h.