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sampler.h
Go to the documentation of this file.
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//
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// Copyright 2020 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef PXR_IMAGING_HGIGL_SAMPLER_H
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#define PXR_IMAGING_HGIGL_SAMPLER_H
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#include "
pxr/imaging/hgi/sampler.h
"
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#include "
pxr/imaging/hgiGL/api.h
"
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PXR_NAMESPACE_OPEN_SCOPE
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using
HgiTextureHandle
=
HgiHandle<class HgiTexture>
;
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///
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/// \class HgiGLSampler
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///
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/// OpenGL implementation of HgiSampler
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///
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class
HgiGLSampler
final :
public
HgiSampler
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{
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public
:
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HGIGL_API
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~HgiGLSampler
()
override
;
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HGIGL_API
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uint64_t
GetRawResource
()
const override
;
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/// Returns the gl resource id of the sampler.
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HGIGL_API
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uint32_t
GetSamplerId
()
const
;
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/// Returns the bindless gpu handle (caller must verify extension support)
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HGIGL_API
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uint64_t
GetBindlessHandle
(
HgiTextureHandle
const
&textureHandle);
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protected
:
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friend
class
HgiGL
;
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HGIGL_API
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HgiGLSampler
(
HgiSamplerDesc
const
& desc);
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private
:
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HgiGLSampler
() =
delete
;
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HgiGLSampler
& operator=(
const
HgiGLSampler
&) =
delete
;
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HgiGLSampler
(
const
HgiGLSampler
&) =
delete
;
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private
:
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uint32_t _samplerId;
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uint32_t _bindlessTextureId;
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uint64_t _bindlessHandle;
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};
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PXR_NAMESPACE_CLOSE_SCOPE
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#endif
HgiTextureHandle
int HgiHandle< class HgiTexture > HgiTextureHandle
Definition:
ptexTextureObject.h:53
HgiSamplerDesc
Definition:
sampler.h:64
api.h
HgiGLSampler::GetSamplerId
HGIGL_API uint32_t GetSamplerId() const
Returns the gl resource id of the sampler.
HgiSampler
Definition:
sampler.h:108
HgiGL
Definition:
hgi.h:71
HGIGL_API
#define HGIGL_API
Definition:
api.h:40
HgiGLSampler::GetRawResource
HGIGL_API uint64_t GetRawResource() const override
PXR_NAMESPACE_OPEN_SCOPE
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition:
path.h:1432
HgiGLSampler
Definition:
sampler.h:42
sampler.h
PXR_NAMESPACE_CLOSE_SCOPE
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition:
pxr.h:91
HgiGLSampler::GetBindlessHandle
HGIGL_API uint64_t GetBindlessHandle(HgiTextureHandle const &textureHandle)
Returns the bindless gpu handle (caller must verify extension support)
HgiHandle< class HgiTexture >
HgiGLSampler::~HgiGLSampler
HGIGL_API ~HgiGLSampler() override
pxr
imaging
hgiGL
sampler.h
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