#include <sampler.h>
OpenGL implementation of HgiSampler
Definition at line 42 of file sampler.h.
Returns the bindless gpu handle (caller must verify extension support)
HGIGL_API uint64_t HgiGLSampler::GetRawResource |
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This function returns the handle to the Hgi backend's gpu resource, cast to a uint64_t. Clients should avoid using this function and instead use Hgi base classes so that client code works with any Hgi platform. For transitioning code to Hgi, it can however we useful to directly access a platform's internal resource handles. There is no safety provided in using this. If you by accident pass a HgiMetal resource into an OpenGL call, bad things may happen. In OpenGL this returns the GLuint resource name. In Metal this returns the id<MTLSamplerState> as uint64_t. In Vulkan this returns the VkSampler as uint64_t.
Implements HgiSampler.
HGIGL_API uint32_t HgiGLSampler::GetSamplerId |
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Returns the gl resource id of the sampler.
The documentation for this class was generated from the following file: