33 #ifndef __OBJ_WorldAlign__
34 #define __OBJ_WorldAlign__
44 namespace HDK_Sample {
static OP_TemplatePair * buildTemplatePair(OP_TemplatePair *prevstuff)
OP_ERROR cookMyObj(OP_Context &context) override
static OP_Node * myConstructor(OP_Network *net, const char *name, OP_Operator *entry)
GLuint const GLchar * name
OBJ_WorldAlign(OP_Network *net, const char *name, OP_Operator *op)
~OBJ_WorldAlign() override