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OBJ_WorldAlign.h
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1 /*
2  * Copyright (c) 2024
3  * Side Effects Software Inc. All rights reserved.
4  *
5  * Redistribution and use of Houdini Development Kit samples in source and
6  * binary forms, with or without modification, are permitted provided that the
7  * following conditions are met:
8  * 1. Redistributions of source code must retain the above copyright notice,
9  * this list of conditions and the following disclaimer.
10  * 2. The name of Side Effects Software may not be used to endorse or
11  * promote products derived from this software without specific prior
12  * written permission.
13  *
14  * THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
15  * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
16  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
17  * NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
18  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
19  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
20  * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
21  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
22  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
23  * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  *
25  *----------------------------------------------------------------------------
26  *
27  * This class implements an object that aligns the inherited orientation to the
28  * world axes while preserving the location in space. It also illustrates how to
29  * hide all the parameters inherited from the base class.
30  *
31  */
32 
33 #ifndef __OBJ_WorldAlign__
34 #define __OBJ_WorldAlign__
35 
36 #include <OBJ/OBJ_Geometry.h>
37 
38 class OP_Context;
39 class OP_Network;
40 class OP_Node;
41 class OP_Operator;
42 class OP_TemplatePair;
43 
44 namespace HDK_Sample {
46 {
47 public:
48  // Standard constructor and destructor.
50  const char *name,
51  OP_Operator *op);
52  ~OBJ_WorldAlign() override;
53 
54  // Instantiates a new node of the type corresponding to this operator.
55  static OP_Node *myConstructor(OP_Network *net,
56  const char *name,
57  OP_Operator *entry);
58 
59  // Constructs a list of the parameters for this operator.
61 
62 
63 protected:
64  // Performs the calculation of the local and the world transformation.
65  OP_ERROR cookMyObj(OP_Context &context) override;
66 
67 private:
68 };
69 
70 } // End HDK_Sample namespace
71 
72 #endif
static OP_TemplatePair * buildTemplatePair(OP_TemplatePair *prevstuff)
UT_ErrorSeverity
Definition: UT_Error.h:25
OP_ERROR cookMyObj(OP_Context &context) override
static OP_Node * myConstructor(OP_Network *net, const char *name, OP_Operator *entry)
GLuint const GLchar * name
Definition: glcorearb.h:786
OBJ_WorldAlign(OP_Network *net, const char *name, OP_Operator *op)