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SIM_ColliderInfo.h
Go to the documentation of this file.
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/*
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* PROPRIETARY INFORMATION. This software is proprietary to
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* Side Effects Software Inc., and is not to be reproduced,
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* transmitted, or disclosed in any way without written permission.
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*
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*/
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#ifndef __SIM_ColliderInfo_h__
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#define __SIM_ColliderInfo_h__
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#include "
SIM_API.h
"
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#include <
UT/UT_Array.h
>
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#include "
SIM_Collider.h
"
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/// This class holds all the information needed by a solver to do collision
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/// detection for an object.
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class
SIM_API
SIM_ColliderInfo
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{
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public
:
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SIM_ColliderInfo
();
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SIM_ColliderInfo
(
const
SIM_ColliderInfo
&
src
);
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SIM_ColliderInfo
(
SIM_Object
*affector,
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const
SIM_Collider
*collider,
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SIM_Collider::SIM_ImpactApplyType
type
,
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int
priority);
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~
SIM_ColliderInfo
();
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SIM_Object
*getAffector()
const
;
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const
SIM_Collider
*getCollider(
SIM_Object
*obj,
const
char
*defaultlabel=0)
const
;
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SIM_Collider::SIM_ImpactApplyType
getImpactApplyType()
const
;
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int
getPriority()
const
;
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const
SIM_ColliderInfo
&
operator=
(
const
SIM_ColliderInfo
&src);
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private
:
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SIM_Object
*myAffector;
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const
SIM_Collider
*myCollider;
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SIM_Collider::SIM_ImpactApplyType
myImpactApplyType;
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int
myPriority;
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};
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typedef
UT_Array<SIM_ColliderInfo>
SIM_ColliderInfoArray
;
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#endif
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UT_Array.h
UT_Array< SIM_ColliderInfo >
SIM_ColliderInfo
Definition:
SIM_ColliderInfo.h:17
SIM_API.h
SIM_Collider
Definition:
SIM_Collider.h:34
SIM_Collider::SIM_ImpactApplyType
SIM_ImpactApplyType
Defines the possible affector types when doing collision detection.
Definition:
SIM_Collider.h:56
SIM_Collider.h
nanovdb::operator=
LeafData & operator=(const LeafData &)=delete
SIM_Object
Definition:
SIM_Object.h:33
SIM_API
#define SIM_API
Definition:
SIM_API.h:12
type
type
Definition:
core.h:1059
SIM_ColliderInfoArray
UT_Array< SIM_ColliderInfo > SIM_ColliderInfoArray
Definition:
SIM_ColliderInfo.h:42
src
GLenum src
Definition:
glcorearb.h:1793
SIM
SIM_ColliderInfo.h
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