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VOP_CodeRslResolver.h
Go to the documentation of this file.
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/*
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* PROPRIETARY INFORMATION. This software is proprietary to
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* Side Effects Software Inc., and is not to be reproduced,
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* transmitted, or disclosed in any way without written permission.
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*
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* NAME: VOP_CodeRslResolver.h ( VOP Library, C++)
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*
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* COMMENTS: Rsl code resolver
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*/
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#ifndef __VOP_CodeRslResolver__
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#define __VOP_CodeRslResolver__
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#include "
VOP_API.h
"
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#include <
VEX/VEX_RslResolver.h
>
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// ============================================================================
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class
VOP_API
VOP_CodeRslResolver
:
public
VEX_RslResolver
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{
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public
:
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protected
:
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bool
canResolve
(
const
char
*
shader
)
override
;
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bool
doResolve
(
UT_String
&shader,
int
context_type)
override
;
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};
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// ============================================================================
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class
VOP_API
VOP_CodeOslResolver
:
public
VEX_OslResolver
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{
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public
:
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protected
:
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bool
canResolve
(
const
char
*
shader
)
override
;
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bool
doResolve
(
UT_String
&shader,
int
context_type)
override
;
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};
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#endif
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VOP_CodeOslResolver
Definition:
VOP_CodeRslResolver.h:27
VOP_API.h
VEX_RibResolver::canResolve
virtual bool canResolve(const char *shader)=0
VOP_CodeRslResolver
Definition:
VOP_CodeRslResolver.h:18
VOP_API
#define VOP_API
Definition:
VOP_API.h:10
VEX_RibResolver::doResolve
virtual bool doResolve(UT_String &shader, int context_type)=0
VEX_RslResolver
Definition:
VEX_RslResolver.h:47
shader
GLuint shader
Definition:
glcorearb.h:785
VEX_RslResolver.h
UT_String
Definition:
UT_String.h:73
VEX_OslResolver
Definition:
VEX_RslResolver.h:63
VOP
VOP_CodeRslResolver.h
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