HDK
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Blur node MDL implementation. More...
#include <BlurNodeMdl.h>
Public Member Functions | |
void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
Emit the function call or inline source code for given node instance in the given context. More... | |
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void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
Emit function definition for the given node instance. More... | |
void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
Emit the function call or inline source code for given node instance in the given context. More... | |
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void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override |
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virtual | ~ShaderNodeImpl () |
virtual const string & | getTarget () const |
virtual void | initialize (const InterfaceElement &element, GenContext &context) |
const string & | getName () const |
Return the name of this implementation. More... | |
size_t | getHash () const |
virtual void | addInputs (ShaderNode &node, GenContext &context) const |
Add additional inputs on a node. More... | |
virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
Set values for additional inputs on a node. More... | |
virtual void | addClassification (ShaderNode &node) const |
Add additional classifications on a node. More... | |
virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
Emit declaration and initialization of output variables to use in a function call. More... | |
virtual ShaderGraph * | getGraph () const |
virtual bool | isEditable (const ShaderInput &) const |
virtual bool | isEditable (const ShaderGraphInputSocket &) const |
Static Public Member Functions | |
static ShaderNodeImplPtr | create () |
Protected Member Functions | |
void | emitSamplingFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
Emit function definitions for sampling functions used by this node. More... | |
void | outputSampleArray (const ShaderGenerator &shadergen, ShaderStage &stage, const TypeDesc *inputType, const string &sampleName, const StringVec &sampleStrings) const override |
Output sample array. More... | |
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BlurNode () | |
Constructor. More... | |
bool | acceptsInputType (const TypeDesc *type) const override |
Return if given type is an acceptible input. More... | |
void | computeSampleOffsetStrings (const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const override |
Compute offset strings for sampling. More... | |
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ConvolutionNode () | |
Constructor. More... | |
virtual const ShaderInput * | getSamplingInput (const ShaderNode &node) const |
void | emitInputSamplesUV (const ShaderNode &node, unsigned int sampleCount, unsigned int filterWidth, float filterSize, float filterOffset, const string &sampleSizeFunctionUV, GenContext &context, ShaderStage &stage, StringVec &sampleStrings) const |
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ShaderNodeImpl () | |
Protected constructor. More... | |
Additional Inherited Members | |
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string | _name |
size_t | _hash |
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static const string | _sampleSizeFunctionUV |
static const float | _filterSize |
static const float | _filterOffset |
static const string | BOX_FILTER |
Box filter option on blur. More... | |
static const string | BOX_WEIGHTS_VARIABLE |
Box filter weights variable name. More... | |
static const string | GAUSSIAN_FILTER |
Gaussian filter option on blur. More... | |
static const string | GAUSSIAN_WEIGHTS_VARIABLE |
Gaussian filter weights variable name. More... | |
static const string | FILTER_LIST |
List of filters. More... | |
static const string | IN_STRING |
String constants. More... | |
static const string | FILTER_TYPE_STRING |
static const string | FILTER_SIZE_STRING |
Blur node MDL implementation.
Definition at line 16 of file BlurNodeMdl.h.
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static |
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overridevirtual |
Emit the function call or inline source code for given node instance in the given context.
Reimplemented from ShaderNodeImpl.
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overrideprotectedvirtual |
Emit function definitions for sampling functions used by this node.
Implements BlurNode.
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overrideprotectedvirtual |