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void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| Emit the function call or inline source code for given node instance in the given context. More...
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void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| Emit function definition for the given node instance. More...
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void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| Emit the function call or inline source code for given node instance in the given context. More...
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void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override |
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virtual | ~ShaderNodeImpl () |
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virtual const string & | getTarget () const |
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virtual void | initialize (const InterfaceElement &element, GenContext &context) |
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const string & | getName () const |
| Return the name of this implementation. More...
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size_t | getHash () const |
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virtual void | addInputs (ShaderNode &node, GenContext &context) const |
| Add additional inputs on a node. More...
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virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
| Set values for additional inputs on a node. More...
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virtual void | addClassification (ShaderNode &node) const |
| Add additional classifications on a node. More...
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virtual void | emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| Emit declaration and initialization of output variables to use in a function call. More...
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virtual ShaderGraph * | getGraph () const |
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virtual bool | isEditable (const ShaderInput &) const |
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virtual bool | isEditable (const ShaderGraphInputSocket &) const |
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void | emitSamplingFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| Emit function definitions for sampling functions used by this node. More...
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void | outputSampleArray (const ShaderGenerator &shadergen, ShaderStage &stage, const TypeDesc *inputType, const string &sampleName, const StringVec &sampleStrings) const override |
| Output sample array. More...
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| BlurNode () |
| Constructor. More...
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bool | acceptsInputType (const TypeDesc *type) const override |
| Return if given type is an acceptible input. More...
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void | computeSampleOffsetStrings (const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const override |
| Compute offset strings for sampling. More...
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| ConvolutionNode () |
| Constructor. More...
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virtual const ShaderInput * | getSamplingInput (const ShaderNode &node) const |
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void | emitInputSamplesUV (const ShaderNode &node, unsigned int sampleCount, unsigned int filterWidth, float filterSize, float filterOffset, const string &sampleSizeFunctionUV, GenContext &context, ShaderStage &stage, StringVec &sampleStrings) const |
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| ShaderNodeImpl () |
| Protected constructor. More...
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Blur node MDL implementation.
Definition at line 16 of file BlurNodeMdl.h.