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GeomPropValueNodeMsl Class Reference

GeomPropValue node implementation for MSL. More...

#include <GeomPropValueNodeMsl.h>

+ Inheritance diagram for GeomPropValueNodeMsl:

Public Member Functions

void createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override
 
void emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit the function call or inline source code for given node instance in the given context. More...
 
bool isEditable (const ShaderInput &) const override
 
- Public Member Functions inherited from MslImplementation
const stringgetTarget () const override
 
- Public Member Functions inherited from HwImplementation
bool isEditable (const ShaderInput &input) const override
 
- Public Member Functions inherited from ShaderNodeImpl
virtual ~ShaderNodeImpl ()
 
virtual void initialize (const InterfaceElement &element, GenContext &context)
 
const stringgetName () const
 Return the name of this implementation. More...
 
size_t getHash () const
 
virtual void addInputs (ShaderNode &node, GenContext &context) const
 Add additional inputs on a node. More...
 
virtual void setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const
 Set values for additional inputs on a node. More...
 
virtual void addClassification (ShaderNode &node) const
 Add additional classifications on a node. More...
 
virtual void emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit function definition for the given node instance. More...
 
virtual void emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit declaration and initialization of output variables to use in a function call. More...
 
virtual ShaderGraphgetGraph () const
 
virtual bool isEditable (const ShaderGraphInputSocket &) const
 

Static Public Member Functions

static ShaderNodeImplPtr create ()
 

Additional Inherited Members

- Protected Types inherited from HwImplementation
enum  Space { MODEL_SPACE = 0, OBJECT_SPACE = 1, WORLD_SPACE = 2 }
 
- Protected Member Functions inherited from MslImplementation
 MslImplementation ()
 
- Protected Member Functions inherited from HwImplementation
 HwImplementation ()
 
- Protected Member Functions inherited from ShaderNodeImpl
 ShaderNodeImpl ()
 Protected constructor. More...
 
- Protected Attributes inherited from ShaderNodeImpl
string _name
 
size_t _hash
 
- Static Protected Attributes inherited from HwImplementation
static const string SPACE
 Internal string constants. More...
 
static const string INDEX
 
static const string GEOMPROP
 

Detailed Description

GeomPropValue node implementation for MSL.

Definition at line 14 of file GeomPropValueNodeMsl.h.

Member Function Documentation

static ShaderNodeImplPtr GeomPropValueNodeMsl::create ( )
static
void GeomPropValueNodeMsl::createVariables ( const ShaderNode node,
GenContext context,
Shader shader 
) const
overridevirtual

Create shader variables needed for the implementation of this node (e.g. uniforms, inputs and outputs). Used if the node requires input data from the application.

Reimplemented from ShaderNodeImpl.

void GeomPropValueNodeMsl::emitFunctionCall ( const ShaderNode node,
GenContext context,
ShaderStage stage 
) const
overridevirtual

Emit the function call or inline source code for given node instance in the given context.

Reimplemented from ShaderNodeImpl.

bool GeomPropValueNodeMsl::isEditable ( const ShaderInput ) const
inlineoverridevirtual

Returns true if an input is editable by users. Editable inputs are allowed to be published as shader uniforms and hence must be presentable in a user interface. By default all inputs are considered to be editable.

Reimplemented from ShaderNodeImpl.

Definition at line 23 of file GeomPropValueNodeMsl.h.


The documentation for this class was generated from the following file: