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#include <matrix3d.h>
Public Types | |
typedef double | ScalarType |
Public Member Functions | |
GfMatrix3d ()=default | |
Default constructor. Leaves the matrix component values undefined. More... | |
GfMatrix3d (double m00, double m01, double m02, double m10, double m11, double m12, double m20, double m21, double m22) | |
GfMatrix3d (const double m[3][3]) | |
GfMatrix3d (double s) | |
GfMatrix3d (int s) | |
GfMatrix3d (const GfVec3d &v) | |
GF_API | GfMatrix3d (const std::vector< std::vector< double > > &v) |
GF_API | GfMatrix3d (const std::vector< std::vector< float > > &v) |
GF_API | GfMatrix3d (const GfRotation &rot) |
Constructor. Initialize matrix from rotation. More... | |
GF_API | GfMatrix3d (const GfQuatd &rot) |
Constructor. Initialize matrix from a quaternion. More... | |
GF_API | GfMatrix3d (const class GfMatrix3f &m) |
This explicit constructor converts a "float" matrix to a "double" matrix. More... | |
void | SetRow (int i, const GfVec3d &v) |
Sets a row of the matrix from a Vec3. More... | |
void | SetColumn (int i, const GfVec3d &v) |
Sets a column of the matrix from a Vec3. More... | |
GfVec3d | GetRow (int i) const |
Gets a row of the matrix as a Vec3. More... | |
GfVec3d | GetColumn (int i) const |
Gets a column of the matrix as a Vec3. More... | |
GfMatrix3d & | Set (double m00, double m01, double m02, double m10, double m11, double m12, double m20, double m21, double m22) |
GfMatrix3d & | Set (const double m[3][3]) |
GfMatrix3d & | SetIdentity () |
Sets the matrix to the identity matrix. More... | |
GfMatrix3d & | SetZero () |
Sets the matrix to zero. More... | |
GF_API GfMatrix3d & | SetDiagonal (double s) |
Sets the matrix to s times the identity matrix. More... | |
GF_API GfMatrix3d & | SetDiagonal (const GfVec3d &) |
Sets the matrix to have diagonal (v[0], v[1], v[2] ). More... | |
GF_API double * | Get (double m[3][3]) const |
double * | data () |
const double * | data () const |
double * | GetArray () |
Returns vector components as an array of double values. More... | |
const double * | GetArray () const |
Returns vector components as a const array of double values. More... | |
double * | operator[] (int i) |
const double * | operator[] (int i) const |
GF_API bool | operator== (const GfMatrix3d &m) const |
GF_API bool | operator== (const GfMatrix3f &m) const |
bool | operator!= (const GfMatrix3d &m) const |
bool | operator!= (const GfMatrix3f &m) const |
GF_API GfMatrix3d | GetTranspose () const |
Returns the transpose of the matrix. More... | |
GF_API GfMatrix3d | GetInverse (double *det=NULL, double eps=0) const |
GF_API double | GetDeterminant () const |
Returns the determinant of the matrix. More... | |
GF_API bool | Orthonormalize (bool issueWarning=true) |
GF_API GfMatrix3d | GetOrthonormalized (bool issueWarning=true) const |
Returns an orthonormalized copy of the matrix. More... | |
GF_API double | GetHandedness () const |
bool | IsRightHanded () const |
bool | IsLeftHanded () const |
GF_API GfMatrix3d & | operator*= (const GfMatrix3d &m) |
Post-multiplies matrix m into this matrix. More... | |
GF_API GfMatrix3d & | operator*= (double) |
Multiplies the matrix by a double. More... | |
GF_API GfMatrix3d & | operator+= (const GfMatrix3d &m) |
Adds matrix m to this matrix. More... | |
GF_API GfMatrix3d & | operator-= (const GfMatrix3d &m) |
Subtracts matrix m from this matrix. More... | |
GF_API GfMatrix3d & | SetScale (double scaleFactor) |
Sets matrix to specify a uniform scaling by scaleFactor. More... | |
3D Transformation Utilities | |
GF_API GfMatrix3d & | SetRotate (const GfQuatd &rot) |
Sets the matrix to specify a rotation equivalent to rot. More... | |
GF_API GfMatrix3d & | SetRotate (const GfRotation &rot) |
Sets the matrix to specify a rotation equivalent to rot. More... | |
GF_API GfMatrix3d & | SetScale (const GfVec3d &scaleFactors) |
GF_API GfRotation | ExtractRotation () const |
GF_API GfVec3d | DecomposeRotation (const GfVec3d &axis0, const GfVec3d &axis1, const GfVec3d &axis2) const |
GF_API GfQuaternion | ExtractRotationQuaternion () const |
Static Public Attributes | |
static const size_t | numRows = 3 |
static const size_t | numColumns = 3 |
Friends | |
class | GfMatrix3f |
size_t | hash_value (GfMatrix3d const &m) |
Hash. More... | |
GfMatrix3d | operator* (const GfMatrix3d &m1, double d) |
Returns the product of a matrix and a double. More... | |
GfMatrix3d | operator* (double d, const GfMatrix3d &m) |
GF_API friend GfMatrix3d | operator- (const GfMatrix3d &m) |
Returns the unary negation of matrix m. More... | |
GfMatrix3d | operator+ (const GfMatrix3d &m1, const GfMatrix3d &m2) |
Adds matrix m2 to m1. More... | |
GfMatrix3d | operator- (const GfMatrix3d &m1, const GfMatrix3d &m2) |
Subtracts matrix m2 from m1. More... | |
GfMatrix3d | operator* (const GfMatrix3d &m1, const GfMatrix3d &m2) |
Multiplies matrix m1 by m2. More... | |
GfMatrix3d | operator/ (const GfMatrix3d &m1, const GfMatrix3d &m2) |
Divides matrix m1 by m2 (that is, m1 * inv(m2) ). More... | |
GfVec3d | operator* (const GfMatrix3d &m, const GfVec3d &vec) |
Returns the product of a matrix m and a column vector vec. More... | |
GfVec3d | operator* (const GfVec3d &vec, const GfMatrix3d &m) |
Returns the product of row vector vec and a matrix m. More... | |
GF_API friend GfVec3f | operator* (const GfMatrix3d &m, const GfVec3f &vec) |
GF_API friend GfVec3f | operator* (const GfVec3f &vec, const GfMatrix3d &m) |
Stores a 3x3 matrix of double
elements. A basic type.
Matrices are defined to be in row-major order, so matrix[i][j]
indexes the element in the i th row and the j th column.
Three methods, SetRotate(), SetScale(), and ExtractRotation(), interpret a GfMatrix3d as a 3D transformation. By convention, vectors are treated primarily as row vectors, implying the following:
Definition at line 81 of file matrix3d.h.
typedef double GfMatrix3d::ScalarType |
Definition at line 84 of file matrix3d.h.
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default |
Default constructor. Leaves the matrix component values undefined.
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Constructor. Initializes the matrix from 9 independent double
values, specified in row-major order. For example, parameter m10 specifies the value in row 1 and column 0.
Definition at line 95 of file matrix3d.h.
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Constructor. Initializes the matrix from a 3x3 array of double
values, specified in row-major order.
Definition at line 105 of file matrix3d.h.
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inlineexplicit |
Constructor. Explicitly initializes the matrix to s times the identity matrix.
Definition at line 111 of file matrix3d.h.
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This explicit constructor initializes the matrix to s
times the identity matrix.
Definition at line 117 of file matrix3d.h.
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Constructor. Explicitly initializes the matrix to diagonal form, with the i th element on the diagonal set to v[i]
.
Definition at line 123 of file matrix3d.h.
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explicit |
Constructor. Initialize the matrix from a vector of vectors of double. The vector is expected to be 3x3. If it is too big, only the first 3 rows and/or columns will be used. If it is too small, uninitialized elements will be filled in with the corresponding elements from an identity matrix.
Constructor. Initialize the matrix from a vector of vectors of float. The vector is expected to be 3x3. If it is too big, only the first 3 rows and/or columns will be used. If it is too small, uninitialized elements will be filled in with the corresponding elements from an identity matrix.
GF_API GfMatrix3d::GfMatrix3d | ( | const GfRotation & | rot | ) |
Constructor. Initialize matrix from rotation.
Constructor. Initialize matrix from a quaternion.
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explicit |
This explicit constructor converts a "float" matrix to a "double" matrix.
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Returns raw access to components of matrix as an array of double
values. Components are in row-major order.
Definition at line 233 of file matrix3d.h.
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Returns const raw access to components of matrix as an array of double
values. Components are in row-major order.
Definition at line 239 of file matrix3d.h.
GF_API GfVec3d GfMatrix3d::DecomposeRotation | ( | const GfVec3d & | axis0, |
const GfVec3d & | axis1, | ||
const GfVec3d & | axis2 | ||
) | const |
Decompose the rotation corresponding to this matrix about 3 orthogonal axes. If the axes are not orthogonal, warnings will be spewed.
This is a convenience method that is equivalent to calling ExtractRotation().Decompose().
GF_API GfRotation GfMatrix3d::ExtractRotation | ( | ) | const |
Returns the rotation corresponding to this matrix. This works well only if the matrix represents a rotation.
For good results, consider calling Orthonormalize() before calling this method.
GF_API GfQuaternion GfMatrix3d::ExtractRotationQuaternion | ( | ) | const |
Returns the quaternion corresponding to this matrix. This works well only if the matrix represents a rotation.
For good results, consider calling Orthonormalize() before calling this method.
GF_API double* GfMatrix3d::Get | ( | double | m[3][3] | ) | const |
Fills a 3x3 array of double
values with the values in the matrix, specified in row-major order.
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Returns vector components as an array of double
values.
Definition at line 244 of file matrix3d.h.
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Returns vector components as a const array of double
values.
Definition at line 249 of file matrix3d.h.
Gets a column of the matrix as a Vec3.
Definition at line 177 of file matrix3d.h.
GF_API double GfMatrix3d::GetDeterminant | ( | ) | const |
Returns the determinant of the matrix.
GF_API double GfMatrix3d::GetHandedness | ( | ) | const |
Returns the sign of the determinant of the matrix, i.e. 1 for a right-handed matrix, -1 for a left-handed matrix, and 0 for a singular matrix.
GF_API GfMatrix3d GfMatrix3d::GetInverse | ( | double * | det = NULL , |
double | eps = 0 |
||
) | const |
Returns the inverse of the matrix, or FLT_MAX * SetIdentity() if the matrix is singular. (FLT_MAX is the largest value a float
can have, as defined by the system.) The matrix is considered singular if the determinant is less than or equal to the optional parameter eps. If det is non-null, *det
is set to the determinant.
GF_API GfMatrix3d GfMatrix3d::GetOrthonormalized | ( | bool | issueWarning = true | ) | const |
Returns an orthonormalized copy of the matrix.
Gets a row of the matrix as a Vec3.
Definition at line 172 of file matrix3d.h.
GF_API GfMatrix3d GfMatrix3d::GetTranspose | ( | ) | const |
Returns the transpose of the matrix.
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Returns true if the vectors in matrix form a left-handed coordinate system.
Definition at line 345 of file matrix3d.h.
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Returns true if the vectors in the matrix form a right-handed coordinate system.
Definition at line 339 of file matrix3d.h.
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Tests for element-wise matrix inequality. All elements must match exactly for matrices to be considered equal.
Definition at line 290 of file matrix3d.h.
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Tests for element-wise matrix inequality. All elements must match exactly for matrices to be considered equal.
Definition at line 296 of file matrix3d.h.
GF_API GfMatrix3d& GfMatrix3d::operator*= | ( | const GfMatrix3d & | m | ) |
Post-multiplies matrix m into this matrix.
GF_API GfMatrix3d& GfMatrix3d::operator*= | ( | double | ) |
Multiplies the matrix by a double.
GF_API GfMatrix3d& GfMatrix3d::operator+= | ( | const GfMatrix3d & | m | ) |
Adds matrix m to this matrix.
GF_API GfMatrix3d& GfMatrix3d::operator-= | ( | const GfMatrix3d & | m | ) |
Subtracts matrix m from this matrix.
GF_API bool GfMatrix3d::operator== | ( | const GfMatrix3d & | m | ) | const |
Tests for element-wise matrix equality. All elements must match exactly for matrices to be considered equal.
GF_API bool GfMatrix3d::operator== | ( | const GfMatrix3f & | m | ) | const |
Tests for element-wise matrix equality. All elements must match exactly for matrices to be considered equal.
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Accesses an indexed row i of the matrix as an array of 3 double
values so that standard indexing (such as m[0][1]
) works correctly.
Definition at line 256 of file matrix3d.h.
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Accesses an indexed row i of the matrix as an array of 3 double
values so that standard indexing (such as m[0][1]
) works correctly.
Definition at line 261 of file matrix3d.h.
GF_API bool GfMatrix3d::Orthonormalize | ( | bool | issueWarning = true | ) |
Makes the matrix orthonormal in place. This is an iterative method that is much more stable than the previous cross/cross method. If the iterative method does not converge, a warning is issued.
Returns true if the iteration converged, false otherwise. Leaves any translation part of the matrix unchanged. If issueWarning is true, this method will issue a warning if the iteration does not converge, otherwise it will be silent.
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Sets the matrix from 9 independent double
values, specified in row-major order. For example, parameter m10 specifies the value in row 1 and column 0.
Definition at line 184 of file matrix3d.h.
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Sets the matrix from a 3x3 array of double
values, specified in row-major order.
Definition at line 195 of file matrix3d.h.
Sets a column of the matrix from a Vec3.
Definition at line 165 of file matrix3d.h.
GF_API GfMatrix3d& GfMatrix3d::SetDiagonal | ( | double | s | ) |
Sets the matrix to s times the identity matrix.
GF_API GfMatrix3d& GfMatrix3d::SetDiagonal | ( | const GfVec3d & | ) |
Sets the matrix to have diagonal (v[0], v[1], v[2]
).
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Sets the matrix to the identity matrix.
Definition at line 209 of file matrix3d.h.
GF_API GfMatrix3d& GfMatrix3d::SetRotate | ( | const GfQuatd & | rot | ) |
Sets the matrix to specify a rotation equivalent to rot.
GF_API GfMatrix3d& GfMatrix3d::SetRotate | ( | const GfRotation & | rot | ) |
Sets the matrix to specify a rotation equivalent to rot.
Sets a row of the matrix from a Vec3.
Definition at line 158 of file matrix3d.h.
GF_API GfMatrix3d& GfMatrix3d::SetScale | ( | double | scaleFactor | ) |
Sets matrix to specify a uniform scaling by scaleFactor.
GF_API GfMatrix3d& GfMatrix3d::SetScale | ( | const GfVec3d & | scaleFactors | ) |
Sets the matrix to specify a nonuniform scaling in x, y, and z by the factors in vector scaleFactors.
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Sets the matrix to zero.
Definition at line 214 of file matrix3d.h.
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Definition at line 497 of file matrix3d.h.
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Hash.
Definition at line 264 of file matrix3d.h.
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Returns the product of a matrix and a double.
Definition at line 358 of file matrix3d.h.
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Definition at line 366 of file matrix3d.h.
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Multiplies matrix m1 by m2.
Definition at line 400 of file matrix3d.h.
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Returns the product of a matrix m and a column vector vec.
Definition at line 414 of file matrix3d.h.
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Returns the product of row vector vec and a matrix m.
Definition at line 421 of file matrix3d.h.
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Returns the product of a matrix m and a column vector vec. Note that the return type is a GfVec3f
.
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Returns the product of row vector vec and a matrix m. Note that the return type is a GfVec3f
.
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Adds matrix m2 to m1.
Definition at line 384 of file matrix3d.h.
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Returns the unary negation of matrix m.
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Subtracts matrix m2 from m1.
Definition at line 392 of file matrix3d.h.
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Divides matrix m1 by m2 (that is, m1 * inv(m2)
).
Definition at line 408 of file matrix3d.h.
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Definition at line 87 of file matrix3d.h.
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Definition at line 86 of file matrix3d.h.