HDK
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#include <graphicsCmds.h>
Public Member Functions | |
HGI_API | ~HgiGraphicsCmds () override |
virtual HGI_API void | PushDebugGroup (const char *label)=0 |
Push a debug marker. More... | |
virtual HGI_API void | PopDebugGroup ()=0 |
Pop the last debug marker. More... | |
virtual HGI_API void | SetViewport (GfVec4i const &vp)=0 |
Set viewport [left, BOTTOM, width, height] - OpenGL coords. More... | |
virtual HGI_API void | SetScissor (GfVec4i const &sc)=0 |
virtual HGI_API void | BindPipeline (HgiGraphicsPipelineHandle pipeline)=0 |
virtual HGI_API void | BindResources (HgiResourceBindingsHandle resources)=0 |
virtual HGI_API void | SetConstantValues (HgiGraphicsPipelineHandle pipeline, HgiShaderStage stages, uint32_t bindIndex, uint32_t byteSize, const void *data)=0 |
virtual HGI_API void | BindVertexBuffers (HgiVertexBufferBindingVector const &bindings)=0 |
Binds the vertex buffer(s) that describe the vertex attributes. More... | |
virtual HGI_API void | Draw (uint32_t vertexCount, uint32_t baseVertex, uint32_t instanceCount, uint32_t baseInstance)=0 |
virtual HGI_API void | DrawIndirect (HgiBufferHandle const &drawParameterBuffer, uint32_t drawBufferByteOffset, uint32_t drawCount, uint32_t stride)=0 |
virtual HGI_API void | DrawIndexed (HgiBufferHandle const &indexBuffer, uint32_t indexCount, uint32_t indexBufferByteOffset, uint32_t baseVertex, uint32_t instanceCount, uint32_t baseInstance)=0 |
virtual HGI_API void | DrawIndexedIndirect (HgiBufferHandle const &indexBuffer, HgiBufferHandle const &drawParameterBuffer, uint32_t drawBufferByteOffset, uint32_t drawCount, uint32_t stride, std::vector< uint32_t > const &drawParameterBufferUInt32, uint32_t patchBaseVertexByteOffset)=0 |
virtual HGI_API void | InsertMemoryBarrier (HgiMemoryBarrier barrier)=0 |
Public Member Functions inherited from HgiCmds | |
virtual HGI_API | ~HgiCmds () |
HGI_API bool | IsSubmitted () const |
Returns true if the HgiCmds object has been submitted to GPU. More... | |
Protected Member Functions | |
HGI_API | HgiGraphicsCmds () |
Protected Member Functions inherited from HgiCmds | |
HGI_API | HgiCmds () |
virtual HGI_API bool | _Submit (Hgi *hgi, HgiSubmitWaitType wait) |
HGI_API void | _SetSubmitted () |
A graphics API independent abstraction of graphics commands. HgiGraphicsCmds is a lightweight object that cannot be re-used after it has been submitted. A new cmds object should be acquired for each frame.
Definition at line 47 of file graphicsCmds.h.
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override |
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protected |
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pure virtual |
Bind a pipeline state object. Usually you call this right after calling CreateGraphicsCmds to set the graphics pipeline state. The resource bindings used when creating the pipeline must be compatible with the resources bound via BindResources().
Implemented in HgiGLGraphicsCmds.
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pure virtual |
Bind resources such as textures and uniform buffers. Usually you call this right after BindPipeline() and the resources bound must be compatible with the bound pipeline.
Implemented in HgiGLGraphicsCmds.
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pure virtual |
Binds the vertex buffer(s) that describe the vertex attributes.
Implemented in HgiGLGraphicsCmds.
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pure virtual |
Records a draw command that renders one or more instances of primitives using the number of vertices provided. The 'primitive type' (eg. Lines, Triangles, etc) can be acquired from the bound HgiPipeline. vertexCount
: The number of vertices to draw. baseVertex
: The index of the first vertex to draw. instanceCount
: Number of instances to draw. baseInstance
: The first instance to draw.
Implemented in HgiGLGraphicsCmds.
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pure virtual |
Records a draw command that renders one or more instances of primitives using an indexBuffer starting from the base vertex. The 'primitive type' (eg. Lines, Triangles, etc) can be acquired from the bound HgiPipeline. indexCount
: The number of indices in the index buffer (num vertices). indexBufferByteOffset
: Byte offset within index buffer to start reading the indices from. baseVertex
: The value added to the vertex index before indexing into the vertex buffer (baseVertex). instanceCount
: Number of instances to draw. baseInstance
: The first instance to draw.
Implemented in HgiGLGraphicsCmds.
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pure virtual |
Records a indexed multi-draw command that reads the draw parameters from a provided drawParameterBuffer, and indices from indexBuffer. The 'primitive type' (eg. Lines, Triangles, etc) can be acquired from the bound HgiPipeline. drawParameterBuffer
: an array of structures (Metal has a different encoding of indirect commands for tessellated patches): drawBufferByteOffset
: Byte offset where the draw parameters begin. drawCount
: The number of draws to execute. stride
: byte stride between successive sets of draw parameters. drawParameterBufferUInt32
: CPU addressable drawParameterBuffer
which contains the baseVertex
offset needed for each patch draw for Metal. patchBaseVertexByteOffset
: Byte offset to the uint32_t value in drawParameterBufferUint32
which is the baseVertex
value which must be applied to each HgiVertexBufferPerPatchControlPoint vertex buffer for each patch draw for Metal.
Implemented in HgiGLGraphicsCmds.
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pure virtual |
Records a multi-draw command that reads the draw parameters from a provided drawParameterBuffer. The 'primitive type' (eg. Lines, Triangles, etc) can be acquired from the bound HgiPipeline. drawParameterBuffer
: an array of structures: drawBufferByteOffset
: Byte offset where the draw parameters begin. drawCount
: The number of draws to execute. stride
: byte stride between successive sets of draw parameters.
Implemented in HgiGLGraphicsCmds.
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pure virtual |
Inserts a barrier so that data written to memory by commands before the barrier is available to commands after the barrier.
Implemented in HgiGLGraphicsCmds.
Pop the last debug marker.
Implemented in HgiGLGraphicsCmds.
Push a debug marker.
Implemented in HgiGLGraphicsCmds.
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pure virtual |
Set Push / Function constants. pipeline
is the pipeline that you are binding before the draw call. It contains the program used for the uniform buffer stages
describes for what shader stage you are setting the push constant values for. Each stage can have its own (or none) binding and they must match what is described in the shader functions. bindIndex
is the binding point index in the pipeline's shader to bind the data to. byteSize
is the size of the data you are updating. data
is the data you are copying into the push constants block.
Implemented in HgiGLGraphicsCmds.
Only pixels that lie within the scissor box are modified by drawing commands.
Implemented in HgiGLGraphicsCmds.
Set viewport [left, BOTTOM, width, height] - OpenGL coords.
Implemented in HgiGLGraphicsCmds.