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fallbackLightingShader.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
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16 // http://www.apache.org/licenses/LICENSE-2.0
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19 // distributed under the Apache License with the above modification is
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24 #ifndef PXR_IMAGING_HD_ST_FALLBACK_LIGHTING_SHADER_H
25 #define PXR_IMAGING_HD_ST_FALLBACK_LIGHTING_SHADER_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
30 
31 #include <memory>
32 
34 
35 class HioGlslfx;
36 
37 /// \class HdSt_FallbackLightingShader
38 ///
39 /// A shader that provides fallback lighting behavior.
40 ///
42 {
43 public:
44  HDST_API
46  HDST_API
48 
49  // HdStShaderCode overrides
50  HDST_API
51  ID ComputeHash() const override;
52  HDST_API
53  std::string GetSource(TfToken const &shaderStageKey) const override;
54  HDST_API
55  void BindResources(int program,
56  HdSt_ResourceBinder const &binder) override;
57  HDST_API
58  void UnbindResources(int program,
59  HdSt_ResourceBinder const &binder) override;
60  HDST_API
61  void AddBindings(HdStBindingRequestVector *customBindings) override;
62 
63  // HdStLightingShader overrides
64  HDST_API
65  void SetCamera(GfMatrix4d const &worldToViewMatrix,
66  GfMatrix4d const &projectionMatrix) override;
67 
68 private:
69  std::unique_ptr<HioGlslfx> _glslfx;
70 };
71 
72 
74 
75 #endif // PXR_IMAGING_HD_ST_FALLBACK_LIGHTING_SHADER_H
HDST_API void AddBindings(HdStBindingRequestVector *customBindings) override
Add custom bindings (used by codegen)
HDST_API void SetCamera(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix) override
Sets camera state.
GLsizei const GLchar *const * string
Definition: glcorearb.h:814
std::vector< class HdStBindingRequest > HdStBindingRequestVector
Definition: binding.h:40
HDST_API void UnbindResources(int program, HdSt_ResourceBinder const &binder) override
Unbinds shader-specific resources.
Definition: token.h:87
HDST_API ~HdSt_FallbackLightingShader() override
HDST_API ID ComputeHash() const override
HDST_API void BindResources(int program, HdSt_ResourceBinder const &binder) override
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1432
#define HDST_API
Definition: api.h:40
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
HDST_API HdSt_FallbackLightingShader()
HDST_API std::string GetSource(TfToken const &shaderStageKey) const override
GLbitfield GLuint program
Definition: glcorearb.h:1931