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light.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
22 // language governing permissions and limitations under the Apache License.
23 //
24 #ifndef PXR_IMAGING_HD_LIGHT_H
25 #define PXR_IMAGING_HD_LIGHT_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hd/api.h"
29 #include "pxr/imaging/hd/version.h"
30 #include "pxr/imaging/hd/sprim.h"
31 
33 
34 #include <vector>
35 
37 
38 #define HD_LIGHT_TOKENS \
39  (angle) \
40  (color) \
41  (colorTemperature) \
42  (enableColorTemperature) \
43  (domeOffset) \
44  (exposure) \
45  (height) \
46  (intensity) \
47  (radius) \
48  (length) \
49  ((textureFile, "texture:file")) \
50  ((textureFormat, "texture:format")) \
51  (width) \
52  (ambient) \
53  (diffuse) \
54  (specular) \
55  (normalize) \
56  (hasShadow) \
57  ((shapingFocus, "shaping:focus")) \
58  ((shapingFocusTint, "shaping:focusTint")) \
59  ((shapingConeAngle, "shaping:cone:angle")) \
60  ((shapingConeSoftness, "shaping:cone:softness")) \
61  ((shapingIesFile, "shaping:ies:file")) \
62  ((shapingIesAngleScale, "shaping:ies:angleScale")) \
63  ((shapingIesNormalize, "shaping:ies:normalize")) \
64  ((shadowEnable, "shadow:enable")) \
65  ((shadowColor, "shadow:color")) \
66  ((shadowDistance, "shadow:distance")) \
67  ((shadowFalloff, "shadow:falloff")) \
68  ((shadowFalloffGamma, "shadow:falloffGamma")) \
69  \
70  (params) \
71  (shadowCollection) \
72  (shadowParams)
73 
75 
76 class HdSceneDelegate;
77 using HdLightPtrConstVector = std::vector<class HdLight const *>;
78 
79 /// \class HdLight
80 ///
81 /// A light model, used in conjunction with HdRenderPass.
82 ///
83 class HdLight : public HdSprim
84 {
85 public:
86  HD_API
87  HdLight(SdfPath const & id);
88  HD_API
89  ~HdLight() override;
90 
91  // Change tracking for HdLight
93  Clean = 0,
94  DirtyTransform = 1 << 0,
95  DirtyParams = 1 << 1,
97  DirtyCollection = 1 << 3,
98  DirtyResource = 1 << 4,
99 
100  // XXX: This flag is important for instanced lights, and must have
101  // the same value as it does for Rprims
102  DirtyInstancer = 1 << 16,
104  |DirtyParams
109  };
110 
111  HD_API
112  static std::string StringifyDirtyBits(HdDirtyBits dirtyBits);
113 
114  /// Returns the identifier of the instancer (if any) for this Sprim. If this
115  /// Sprim is not instanced, an empty SdfPath will be returned.
116  const SdfPath& GetInstancerId() const { return _instancerId; }
117 
118  HD_API
119  void _UpdateInstancer(
120  HdSceneDelegate* sceneDelegate,
121  HdDirtyBits* dirtyBits);
122 
123 private:
124  SdfPath _instancerId;
125 };
126 
128 
129 #endif // PXR_IMAGING_HD_LIGHT_H
static HD_API std::string StringifyDirtyBits(HdDirtyBits dirtyBits)
uint32_t HdDirtyBits
Definition: types.h:158
GLsizei const GLchar *const * string
Definition: glcorearb.h:814
#define HD_API
Definition: api.h:40
HD_API void _UpdateInstancer(HdSceneDelegate *sceneDelegate, HdDirtyBits *dirtyBits)
DirtyBits
Definition: light.h:92
const SdfPath & GetInstancerId() const
Definition: light.h:116
Definition: path.h:290
Definition: sprim.h:51
#define HD_LIGHT_TOKENS
Definition: light.h:38
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1432
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
HD_API ~HdLight() override
TF_DECLARE_PUBLIC_TOKENS(HdLightTokens, HD_API, HD_LIGHT_TOKENS)
std::vector< class HdLight const * > HdLightPtrConstVector
Definition: light.h:77
HD_API HdLight(SdfPath const &id)
Definition: light.h:83