Go to the source code of this file.
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| TF_DECLARE_PUBLIC_TOKENS (HdxTokens, HDX_API, HDX_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdxPrimitiveTokens, HDX_API, HDX_PRIMITIVE_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdxRenderTagTokens, HDX_API, HDX_RENDERTAG_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdxColorCorrectionTokens, HDX_API, HDX_COLOR_CORRECTION_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdxColorChannelTokens, HDX_API, HDX_COLOR_CHANNEL_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdxAovTokens, HDX_API, HDX_AOV_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdxSimpleLightTaskTokens, HDX_API, HDX_SIMPLELIGHTTASK_TOKENS) |
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Value:
\
(colorIntermediate) \
\
(depthIntermediate)
Definition at line 132 of file tokens.h.
#define HDX_COLOR_CHANNEL_TOKENS |
Value:
(luminance)
GLfloat GLfloat GLfloat alpha
png_structrp int png_fixed_point red
Definition at line 120 of file tokens.h.
#define HDX_COLOR_CORRECTION_TOKENS |
Value:(disabled) \
(sRGB) \
(openColorIO)
Definition at line 111 of file tokens.h.
#define HDX_PRIMITIVE_TOKENS |
Value:(lightTypePositional) \
(lightTypeDirectional) \
(lightTypeSpot) \
\
(aovInputTask) \
(boundingBoxTask) \
(colorCorrectionTask) \
(colorizeSelectionTask) \
(drawTargetTask) \
(drawTargetResolveTask) \
(oitRenderTask) \
(oitResolveTask) \
(oitVolumeRenderTask) \
(pickTask) \
(pickFromRenderBufferTask) \
(presentTask) \
(renderTask) \
(renderSetupTask) \
(simpleLightTask) \
(shadowTask)
Definition at line 72 of file tokens.h.
#define HDX_RENDERTAG_TOKENS |
Value:(renderingGuide) \
(cameraGuide) \
(inCameraGuide) \
(streamline) \
(interactiveOnlyGeom) \
(widget)
GLuint GLsizei const GLchar * label
GLsizei const GLchar *const * path
Definition at line 99 of file tokens.h.
#define HDX_SIMPLELIGHTTASK_TOKENS |
Value:(lighting) \
(lightingContext) \
(useLighting) \
(useColorMaterialDiffuse) \
(lightSource) \
(ambient) \
(diffuse) \
(specular) \
(spotDirection) \
(spotCutoff) \
(spotFalloff) \
(attenuation) \
(worldToLightTransform) \
(shadowIndexStart) \
(shadowIndexEnd) \
(hasShadow) \
(isIndirectLight) \
(shadow) \
(worldToShadowMatrix) \
(shadowToWorldMatrix) \
(blur) \
(bias) \
(material) \
(emission) \
(sceneColor) \
(shininess)
SIM_API const UT_StringHolder position
Definition at line 146 of file tokens.h.