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renderPassShader.h
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1 //
2 // Copyright 2016 Pixar
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4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
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24 #ifndef PXR_IMAGING_HD_ST_RENDER_PASS_SHADER_H
25 #define PXR_IMAGING_HD_ST_RENDER_PASS_SHADER_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
31 #include "pxr/imaging/hd/enums.h"
32 #include "pxr/imaging/hio/glslfx.h"
33 
35 #include "pxr/base/tf/token.h"
36 
37 #include <memory>
38 
40 
42  std::shared_ptr<class HdStRenderPassShader>;
43 class HdRenderIndex;
45  std::vector<struct HdRenderPassAovBinding>;
46 
47 /// \class HdStRenderPassShader
48 ///
49 /// A shader that supports common renderPass functionality.
50 ///
52 public:
53  HDST_API
55  HDST_API
56  HdStRenderPassShader(TfToken const &glslfxFile);
57  HDST_API
58  ~HdStRenderPassShader() override;
59 
60  /// HdShader overrides
61  HDST_API
62  ID ComputeHash() const override;
63  HDST_API
64  std::string GetSource(TfToken const &shaderStageKey) const override;
65  HDST_API
66  void BindResources(int program,
67  HdSt_ResourceBinder const &binder) override;
68  HDST_API
69  void UnbindResources(int program,
70  HdSt_ResourceBinder const &binder) override;
71  HDST_API
72  void AddBindings(HdStBindingRequestVector *customBindings) override;
73  HDST_API
74  HdSt_MaterialParamVector const& GetParams() const override;
75 
76  HDST_API
77  NamedTextureHandleVector const & GetNamedTextureHandles() const override;
78 
79  /// Add a custom binding request for use when this shader executes.
80  HDST_API
81  void AddBufferBinding(HdStBindingRequest const& req);
82 
83  /// Remove \p name from custom binding.
84  HDST_API
85  void RemoveBufferBinding(TfToken const &name);
86 
87  /// Clear all custom bindings associated with this shader.
88  HDST_API
89  void ClearBufferBindings();
90 
91  // Sets the textures and params such that the shader can access
92  // the requested aovs with HdGet_AOVNAMEReadback().
93  //
94  // Needs to be called in task prepare or sync since it is
95  // allocating texture handles.
96  //
97  HDST_API
99  HdRenderPassAovBindingVector const &aovInputBindings,
100  HdRenderIndex * const renderIndex);
101 
102 private:
103  TfToken _glslfxFile;
104  std::unique_ptr<HioGlslfx> _glslfx;
105  mutable size_t _hash;
106  mutable bool _hashValid;
107 
108  // Lexicographic ordering for stable output between runs.
109  std::map<TfToken, HdStBindingRequest> _customBuffers;
110 
111  NamedTextureHandleVector _namedTextureHandles;
112 
113  HdSt_MaterialParamVector _params;
114 
115  // No copying
116  HdStRenderPassShader(const HdStRenderPassShader &) = delete;
117  HdStRenderPassShader &operator =(const HdStRenderPassShader &) = delete;
118 
119  HioGlslfx const * _GetGlslfx() const override;
120 };
121 
122 
124 
125 #endif // PXR_IMAGING_HD_ST_RENDER_PASS_SHADER_H
HDST_API std::string GetSource(TfToken const &shaderStageKey) const override
HDST_API ~HdStRenderPassShader() override
HDST_API void AddBindings(HdStBindingRequestVector *customBindings) override
Add custom bindings (used by codegen)
GLsizei const GLchar *const * string
Definition: glcorearb.h:814
std::vector< class HdStBindingRequest > HdStBindingRequestVector
Definition: binding.h:40
HDST_API HdStRenderPassShader()
HDST_API void AddBufferBinding(HdStBindingRequest const &req)
Add a custom binding request for use when this shader executes.
HDST_API void UnbindResources(int program, HdSt_ResourceBinder const &binder) override
Unbinds shader-specific resources.
HDST_API void BindResources(int program, HdSt_ResourceBinder const &binder) override
Definition: token.h:87
GLuint const GLchar * name
Definition: glcorearb.h:786
HDST_API NamedTextureHandleVector const & GetNamedTextureHandles() const override
std::shared_ptr< class HdStRenderPassShader > HdStRenderPassShaderSharedPtr
HDST_API void ClearBufferBindings()
Clear all custom bindings associated with this shader.
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1432
std::vector< NamedTextureHandle > NamedTextureHandleVector
Definition: shaderCode.h:160
#define HDST_API
Definition: api.h:40
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
HDST_API ID ComputeHash() const override
HdShader overrides.
HDST_API void RemoveBufferBinding(TfToken const &name)
Remove name from custom binding.
std::vector< HdRenderPassAovBinding > HdRenderPassAovBindingVector
Definition: aov.h:154
HDST_API void UpdateAovInputTextures(HdRenderPassAovBindingVector const &aovInputBindings, HdRenderIndex *const renderIndex)
HDST_API HdSt_MaterialParamVector const & GetParams() const override
Returns the shader parameters for this shader.
GLbitfield GLuint program
Definition: glcorearb.h:1931
std::vector< class HdSt_MaterialParam > HdSt_MaterialParamVector