HDK
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#include <cgltf.h>
cgltf_camera* cgltf_node::camera |
cgltf_node** cgltf_node::children |
cgltf_size cgltf_node::children_count |
cgltf_extension* cgltf_node::extensions |
cgltf_size cgltf_node::extensions_count |
cgltf_extras cgltf_node::extras |
cgltf_bool cgltf_node::has_matrix |
cgltf_bool cgltf_node::has_mesh_gpu_instancing |
cgltf_bool cgltf_node::has_rotation |
cgltf_bool cgltf_node::has_scale |
cgltf_bool cgltf_node::has_translation |
cgltf_light* cgltf_node::light |
cgltf_float cgltf_node::matrix[16] |
cgltf_mesh* cgltf_node::mesh |
cgltf_mesh_gpu_instancing cgltf_node::mesh_gpu_instancing |
cgltf_node* cgltf_node::parent |
cgltf_float cgltf_node::rotation[4] |
cgltf_float cgltf_node::scale[3] |
cgltf_skin* cgltf_node::skin |
cgltf_float cgltf_node::translation[3] |
cgltf_float* cgltf_node::weights |
cgltf_size cgltf_node::weights_count |