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renderPassState.h File Reference
#include "pxr/pxr.h"
#include "pxr/imaging/hdSt/api.h"
#include "pxr/imaging/hd/renderPassState.h"
#include "pxr/imaging/hgi/graphicsCmdsDesc.h"
#include <memory>
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Classes

class  HdStRenderPassState
 

Typedefs

using HdResourceRegistrySharedPtr = std::shared_ptr< class HdResourceRegistry >
 
using HdStRenderPassStateSharedPtr = std::shared_ptr< class HdStRenderPassState >
 
using HdBufferArrayRangeSharedPtr = std::shared_ptr< class HdBufferArrayRange >
 
using HdStShaderCodeSharedPtr = std::shared_ptr< class HdStShaderCode >
 
using HdStLightingShaderSharedPtr = std::shared_ptr< class HdStLightingShader >
 
using HdStRenderPassShaderSharedPtr = std::shared_ptr< class HdStRenderPassShader >
 
using HdSt_FallbackLightingShaderSharedPtr = std::shared_ptr< class HdSt_FallbackLightingShader >
 
using HdSt_GeometricShaderSharedPtr = std::shared_ptr< class HdSt_GeometricShader >
 
using HdStShaderCodeSharedPtrVector = std::vector< HdStShaderCodeSharedPtr >
 

Typedef Documentation

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using HdStShaderCodeSharedPtr = std::shared_ptr<class HdStShaderCode>

Definition at line 47 of file renderPassState.h.

Definition at line 55 of file renderPassState.h.