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Overview ¶
This is useful for attaching cloth to characters. It creates soft body constraints between a set of points on the constrained cloth object and barycentric coordinates, chosen by proximity, on a goal dynamics object. You select points on the constrained object and then, optionally, select a goal object and goal polygons. This tool will link each selected point on the target with the closest barycentric coordinates on the goal object.
The tool relies on the fact that the topology of the goal object stays the same during the simulation. The number of points or primitives on the goal object cannot change over time, otherwise the constraints will not work properly.
Manipulating constraints in the viewport ¶
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Create new cloth constraints |
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Note
This tool will create a soft constraint by default. You can change it to a hard constraint in the Type dropdown menu on the Operation Controls toolbar.
For specific parameter help see the Cloth Attach Constraint node help.
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