On this page |
Overview ¶
The shelf tool converts its geometry into appropriate volumes, then imports
them into the DOP network using a Volume Source node.
Note
As of Houdini 14, the recommended way of setting up collision objects for
fluid simulations is by using
Static Object or
Deforming Object shelf tools under the
Collisions tab.
Using Collide with Objects ¶
To... | Do this |
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Create a fluid container |
See |
Fill a fluid container |
See |
Create a collision volume |
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See also |