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Overview ¶
The shelf tool converts its geometry into appropriate volumes, then imports them into the DOP network using a Volume Source node.
Note
As of Houdini 14, the recommended way of setting up collision objects for fluid simulations is by using Static Object or Deforming Object shelf tools under the Collisions tab.
Using Collide with Objects ¶
To... | Do this |
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Create a fluid container |
See Smoke Container or Pyro Container. |
Fill a fluid container |
See Source from Surface, Source from Points, and Source from Volume. |
Create a collision volume |
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See also |