Read a texture file and composite it with another PxrLayeredTexture. This is the most efficient way to layer textures. @parameters
mute: Make this node invisible in the compositing chain.
maskValue: An optional mask for this texture. This will scale the mask texture.
maskTexture: If your mask is a texture, this is the optimal way to mask it. Your mask texture will be scaled by the maskValue parameter.
maskChannel: First channel offset to be looked up for the mask texture.
missingMask: If the texture can not be read - i.e. a missing tile in a texture atlas - This value will be used.
firstChannel: First channel offset to be looked up for Filename.
invertT: Unlike RenderMan, Maya’s UV have the T value inverted. For the models created in Maya, Invert T needs to be ON so that the texture orientation will be correct in the render.
doNotOptimize: Make this node much slower than it should be.