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Houdini Main Changelogs

Houdini 16.0.652 hcustom on Windows now gives a clearer error message if the MSVCDir environment variable is set but doesn't refer to a valid VC directory. yesterday
Houdini 16.0.652 Fixed Houdini so that dialogs are always on top of the window that opened them whether it is the main window or a floating window. yesterday
Houdini 16.0.652 Diffing two images in MPlay (and related viewers) preserves the colorspace of the primary image. yesterday
Houdini 16.0.652 The help example for setVoxelSliceFromString has a missing * restored. yesterday
Houdini 16.0.652 Fixed issues when using both the Wacom tablet stylus and mouse for paint operations. The pressure from the stylus was used for the mouse. This caused the mouse to have zero pressure if the stylus was hovered over the tablet. yesterday
Houdini 16.0.652 Fixed a bug that prevented the creation of bundles that could accept either SHOP or VOP based materials. yesterday
Houdini 16.0.649 The Group Promote and Group Expression SOPs now support vertex groups. Group Promote also has an option to convert to an integer attribute afterward, and has a bug fixed when converting from edge to primitive group and "Include Only Elements Entirely Contained in Original Group" is enabled when there are primitives other than closed polygons. Fri. June 23, 2017
Houdini 16.0.649 Fixed a bug in the Alembic packed primitive that caused it to incorrectly use the vertex attribute filter when loading point attributes on point meshes. Fri. June 23, 2017
Houdini 16.0.649 Fixed a viewport MSS crash when applying stylesheets to agents with different layers that share shapes. Fri. June 23, 2017
Houdini 16.0.649 When the Blast SOP is inverted, the descriptive parm is now prefixed with not: rather than not() Fri. June 23, 2017
Houdini 16.0.648 Fixed some numerical stability and scale issues with drawing shaded open curves in the viewport, especially when the joint tangent was parallel to the view direction. Thu. June 22, 2017
Houdini 16.0.648 Mantra ROP's OnCreated script now sources scripts/out/ifd_postcreate.cmd so that users may append extra commands upon creation without having to save a new HDA definition. Thu. June 22, 2017
Houdini 16.0.648 The Blast SOP now has a descriptive parm for its group. This is just "selection" if it is a long string of numbers. Thu. June 22, 2017
Houdini 16.0.648 Fixed an issue with the Solid Object and the Hybrid Object that was causing the Embedded Geometry to be brought into DOPs even when embedding was disabled. Thu. June 22, 2017
Houdini 16.0.648 The OpenGL ROP now evaluates the 'Shaded Open Curves' parameter on objects when building the scene so that shaded open curves appear on objects with that toggle enabled. Thu. June 22, 2017
Houdini 16.0.648 Fixed potential NaNs when writing out uncomposited deep camera maps. Thu. June 22, 2017
Houdini 16.0.647 The slider on VOPs for radian/degree conversion were updated to have more reasonable ranges. Wed. June 21, 2017
Houdini 16.0.645 Fixed a crashing bug when saving TIFF images that had no file extension. Mon. June 19, 2017
Houdini 16.0.645 Using an @ expression in a compiled block (such as in an attribute create) will now error rather than silently fail. NOTE: This applies to Hscript Expressions, not to VEXpressions. Mon. June 19, 2017
Houdini 16.0.645 Fixed a bug in the Agent Edit SOP where joints could become incorrectly scaled while working in local transform mode if the original local transform contained scales. Mon. June 19, 2017
Houdini 16.0.645 Fixed a bug in the Alembic ROP that results in a crash when attempting to export multiple arbitrary geometry attributes to the same property. Mon. June 19, 2017
Houdini 16.0.645 Fixed a viewport crash when displaying a packed NURBS surface. Mon. June 19, 2017
Houdini 16.0.645 Maya: Fixed an issue with fuxing UV vertices. Mon. June 19, 2017
Houdini 16.0.645 Log a node warning instead of outputting to the console when failing to load .vdb files. Mon. June 19, 2017
Houdini 16.0.642 Fixed a bug in the Bullet solver where constraint anchors were incorrectly aligned in some situations when using the 'condir' point attribute on the anchor points. Fri. June 16, 2017
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