Houdini Main Changelogs

Houdini 16.5.297 Maya: Fix issues where sync does not remove elements correctly. yesterday
Houdini 16.5.297 Fixed minor issues where it was possible for SOP states to echo hotkey information to the viewer when merely checking to see if an event is a selector hotkey event. yesterday
Houdini 16.5.297 The Windows desktop shortcut now launches houdini.exe, which will use an

        indie license if available.
yesterday
Houdini 16.5.297 Fix viewport rendering of edge selections on edges between concave polygons. yesterday
Houdini 16.5.297 Fixed viewport crash when trying to do object selection and an object containing sprites is in the scene. yesterday
Houdini 16.5.297 Fixed viewport update issue when a non-instanced alembic shape has its transform changed by Houdini, such as with an Edit or Transform SOP. yesterday
Houdini 16.5.297 The Cache SOP will be less sensitive to automatically resetting. In particular, if its immediate input is an instanceable-SOP (such as Null or bypassed SOP) it won't falsely clear its cache every other frame. yesterday
Houdini 16.5.296 Fixed a bug in the composite ROP that caused vertical lines in the output of image formats that were converted to sRGB. Thu. November 16, 2017
Houdini 16.5.296 An Attribute VOP SOP or Volume VOP SOP will bind a blank geometry when a spare input is exactly blank; rather than erroring early. Because these always pre-bind the inputs whether or not they are used, having an extra spare input lying around would cause them to error out in a confusing manner. Thu. November 16, 2017
Houdini 16.5.296 Fix a miscounting of argument index that broke gas open cl operations with float4 or float3 bindings. This showed up in opencl turbulence and was introduced in 16.5.281. Thu. November 16, 2017
Houdini 16.5.296 Fixed a bug in HAPI where it would not check for a warning that a a multi-parameter instance could not be added due to a naming collision. HAPI will now check for the warning and throw an error with a message when a naming collision occurs. Thu. November 16, 2017
Houdini 16.5.296 Fixed a bug in the Assemble SOP where it would overwrite the piece attribute from the input geometry (if it existed) when the option to output the piece attribute was disabled. Thu. November 16, 2017
Houdini 16.5.295 Maya: Avoid repeatedly calling auto sync. Only the last one will actually trigger a sync. Wed. November 15, 2017
Houdini 16.5.295 The UV Transform SOP now has a 2.0 version that is about 100x faster than the previous for many cases with very large geometry. The optimizations also significantly speed up the 1.0 version in some cases. A few optimizations have also been done to the UV Texture SOP, particularly so that polygons will be kept in their memory-efficient representation, which can speed up some nodes downstream. Wed. November 15, 2017
Houdini 16.5.295 The UV Transform SOP now has a 2.0 version that is about 100x faster than the previous for many cases with very large geometry. The optimizations also significantly speed up the 1.0 version in some cases. A few optimizations have also been done to the UV Texture SOP, particularly so that polygons will be kept in their memory-efficient representation, which can speed up some nodes downstream. Wed. November 15, 2017
Houdini 16.5.295 Maya: Fixed issue where the houdiniEngineAsynchronousMode preference would get unset. Wed. November 15, 2017
Houdini 16.5.295 Fixed incorrect intrinsic evaluation macros GA_INTRINSIC_ARRAY_S and GA_INTRINSIC_VARYING_S. Wed. November 15, 2017
Houdini 16.5.295 Added an explicit default pick modifier that the select state reverts to upon termination instead of it always reverting to replace. Changing the pick modifier from the selection tool RMB menu will now also change the default, once again making these changes permanent until explicitly changed again. Added defaultPickModifier() and setDefaultPickModifier() methods to hou.SceneViewer. Wed. November 15, 2017
Houdini 16.5.295 Properly enforce that : is not a legal charcter in node names. An unfortunate hole had been opened that allowed this. In particular, this meant that namespaced FBX imports would generate nodes with : in the names which plays havoc with path computation. Wed. November 15, 2017
Houdini 16.5.295 Fix an occasional crash with compiled multithreaded for-each loops. Wed. November 15, 2017
Houdini 16.5.294 Added a new Python function, hou.IPRViewer.displayedPlane() to get the name of the currently-displayed image plane. Tue. November 14, 2017
Houdini 16.5.294 When nothing is selected, Zoom on Selected in the network editor acts as if everything is selected, rather than doing nothing. Added F and Shift+F as hotkeys to Zoom on Selected action. Tue. November 14, 2017
Houdini 16.5.294 The network editor display options dialog now closes when you hit the display options hotkey while the dialog has input focus. Tue. November 14, 2017
Houdini 16.5.294 Fixed bug where specific component entries chosen from the new Reference menu under the parameter RMB menu failed to use the correct component. Tue. November 14, 2017
Houdini 16.5.294 When entering the Edit or UVEdit state with an existing node, we now update the current component mode to match that specified by the node. Tue. November 14, 2017