Houdini Main Changelogs

Houdini 16.5.357 Fixed several bugs that caused drag-n-drop operations to fail when dragging and dropping between native Houdini UI, Python Panel-based UI and external applications. yesterday
Houdini 16.5.357 Fix rare crash when extracting points from a vDB Points primitive. yesterday
Houdini 16.5.356 Added a "Pause Houdini Engine Cooking" File menu entry. This allows to pause all cooking action when using the editor, while still sending Parameters and Inputs changes to houdini. Mon. January 15, 2018
Houdini 16.5.356 Fix crash when loading some PSD files. Mon. January 15, 2018
Houdini 16.5.356 Fixed incorrect library paths in the CMake HDK module for OSX. Mon. January 15, 2018
Houdini 16.5.354 Restored some cases of packed primitive instancing for normal packed prims. They sometimes were not instancing and drawing as unique geometry. Sat. January 13, 2018
Houdini 16.5.353 On French keyboards don't treat numerals 0-9 like their shifted version on US keybaords. i.e. don't turn a "1" into a "!", etc. Fri. January 12, 2018
Houdini 16.5.353 Fixed a bug with picking points in the UV Viewport with vertex UVs on MacOS. Fri. January 12, 2018
Houdini 16.5.353 The Material SOP should now be faster and use less memory in cases where large contiguous blocks of primitives are assigned the same material. Thu. January 11, 2018
Houdini 16.5.353 Importing of large polygon meshes from FBX should now be faster and use less memory. Thu. January 11, 2018
Houdini 16.5.352 Adding a menu action item to NetworkViewMenu.xml with a hotkey symbol for a shelf tool (h.pane.wsheet.tool:toolname) will now cause the tool to be launched when that menu item is selected. Thu. January 11, 2018
Houdini 16.5.352 Fixed a bug where enabling matte shading fills shader global AOVs with garbage values if the assigned material on the matte object has constant opacity of 1. This bug was introduced in 16.5.275. The fix in 16.5.345 addressed shader exports but not built-in globals such as P and N. Thu. January 11, 2018
Houdini 16.5.352 Fixed a bug where saving packed/volume primitives could occassionaly generate files that would fail when Delayed Load was toggled on in the File SOP. Thu. January 11, 2018
Houdini 16.5.352 Fixed viewport point instancing crash when the geometry being instanced onto had no points. Thu. January 11, 2018
Houdini 16.5.352 Fixed viewport uvset handling when only a single layer was present so that uvs other than uv can be used. Thu. January 11, 2018
Houdini 16.5.351 Fixed omnidirectional light shadow casting in the viewport. Wed. January 10, 2018
Houdini 16.5.351 Look in $HFS/houdini for keymap overrides in addition to $HFS. Wed. January 10, 2018
Houdini 16.5.351 Added a primitive intrinsic for agents to inspect the file paths for any clips loaded from disk. Wed. January 10, 2018
Houdini 16.5.351 Fixed Houdini from crashing on startup when launched on macOS 10.10 and 10.11 machines. Wed. January 10, 2018
Houdini 16.5.351 Fixed a bug in the network editor's handling of volatile keys that could cause the network edtitor to hold on to continue receiving all keyboard events even after the volatile keys were released. Wed. January 10, 2018
Houdini 16.5.350 Optimized the finite element solver such that a greater speedup is achieved when a large percentage of points is hard constrained. This includes hard constraints that are specified using the pintoanimation attribute. Tue. January 9, 2018
Houdini 16.5.350 Fixed a bug where parts of an object may arbitrarily disappear when using Subdivision Group on an object that consists entirely of packed primitives. Tue. January 9, 2018
Houdini 16.5.350 Fixed the behavior of the Select Operator dialog when it is opened through the embedded parameter editor in the Network Editor. This was preventing material assignments from working on multiple object nodes. Tue. January 9, 2018
Houdini 16.5.349 When running as a GUI, pre-read the Tools.shelf section to speed up startup time. Tue. January 9, 2018
Houdini 16.5.350 Removed the $HIP/$JOB output path restriction in the HQueue Render and Simulation ROPs when submitting jobs to render either the current .hip file or a target .hip file. Tue. January 9, 2018