Houdini Main Changelogs

20.0.737

Fixed several issues with joints and skinning being imported to Unreal incorrectly. Added support for material import for skeletal meshes. Added baking support for skeletal meshes.

today
20.0.737

Corrected a bug in the Texture Mask Paint tool that corrupted the display of the mask.

yesterday
20.0.737

Fix an issue with the Curve state where pressing the T/R/E keys with the transform handle hidden would jump out of the state into a move tool. Pressing these keys now shows the handle and switches it to the desired mode when in edit mode, and consumes the key without exiting the state otherwise.

yesterday
20.0.737

Fix issues with translating black-boxed shader HDAs to USD.

yesterday
19.5.1010

The Blendshapes 2.0 SOP now supports double precision float attributes when Cache Input Deltas is disabled.

yesterday
20.0.737

The Blendshapes 2.0 SOP now supports double precision float attributes when Cache Input Deltas is disabled.

yesterday
20.0.736

Fixed an issue in the POP Steer Obstacle DOP which could cause incorrect "references to nodes outside the subnet" warnings when saving an HDA containing this node.

Tue. June 11, 2024
20.0.735

Fixed bug in the Edit SOP where we used the world origin instead of computing a local origin for the oriented bounding box local frame in the degenerate case of a covariance matrix with a single eigenvalue.

Mon. June 10, 2024
20.0.735

Fixed bug in the Edit SOP where we used the world origin instead of computing a local origin for the oriented bounding box local frame in the degenerate case of a covariance matrix with a single eigenvalue.

Mon. June 10, 2024
20.0.735

Fixed an issue with running HQueue clones on Windows machines.

Mon. June 10, 2024
20.0.735

Bumped the HDK ABI version due to changes in HOM that affect ABI compatibility.

Mon. June 10, 2024
20.0.735

Added a new constructor for hou.AgentClip which loads a clip from a skeleton primitive on a USD stage.

Mon. June 10, 2024
20.0.732

Float ramps: improve the stability of editing ramps with Bezier interpolation that have many points.

Fri. June 7, 2024
20.0.731

Fix crash when hitting Esc key while the DeltaMush SOP is cooking in some situations.

Thu. June 6, 2024
20.0.730

Fixed a bug where Coordinate System LOP would use render camera's aspect ratio instead of projection camera's. Any renders using projection camera that has different aspect ratio from the render camera will look different.

Wed. June 5, 2024
20.0.730

Fixed a bug where Coordinate System LOP would use render camera's aspect ratio instead of projection camera's.

Wed. June 5, 2024
20.0.729

Fixed making black-boxed asset for MaterialX shader VOP HDAs.

Tue. June 4, 2024
20.0.728

Fixed an issue where the Unpack USD SOP did not allow enabling the Name Attribute parameter without also enabling the Path Attribute parameter.

Mon. June 3, 2024
19.5.1001

Fixed several potential crashes with unpacking packed USD primitives, when standard attributes from the primitive's schema had an incorrect number of values (e.g. the 'velocities' attribute for point-based prims).

Mon. June 3, 2024
19.5.1001

Fixed a bug with Gas Resize Field DOP's handling of sliced fields.

Mon. June 3, 2024
20.0.728

Fix a bug in the Curve state where saving during playback would revert the moved point position back to the position stored in the HUD Handle when playback was started. The state now tells the HUD to force an update during playback when points are moved to ensure it stays up to date.

Mon. June 3, 2024
20.0.728

Fixed a bug in the Extract Transform SOP that could cause the non-uniform scale mode to hang.

Mon. June 3, 2024
20.0.728

Fixed several potential crashes with unpacking packed USD primitives, when standard attributes from the primitive's schema had an incorrect number of values (e.g. the 'velocities' attribute for point-based prims).

Mon. June 3, 2024
19.5.998
  • Fixed crash caused by previous backport of 5.4 fixes.
  • Prevent potential loop if we loose the session while cooking/instanting.
Fri. May 31, 2024
20.0.725

Fix a bug in the Curve state with the xform handle active causing the T/R/E keys to exit the state and enter a move tool instead of switching the mode on the xform handle.

Fri. May 31, 2024