Houdini Main Changelogs

20.5.421

Added support for landscape creation in Unreal 5.5.

Mon. November 18, 2024
20.5.421

Fixed an isse where the edit layer name could be ignored when creating a landscape.

Mon. November 18, 2024
20.5.421

Landscape import performance optimizations.

Mon. November 18, 2024
20.5.419

Fix degenerate cases when computing bezier() segment slopes on animation channels.

Fri. November 15, 2024
20.5.419

Fixed a bug that was causing HAPI_GetPresetNames to crash when using Thrift sessions.

Fri. November 15, 2024
20.5.419

Added new callbacks to APEX's string library: ToInteger, and ToFloat.

Fri. November 15, 2024
20.5.418

Added 'A' (albedo) event type in light path expression so that it's possible to write out albedo AOV based on specific path or BSDF component.

Thu. November 14, 2024
20.5.418

Fixed a bug where box-select wouldn't select instanced primitives on macOS

Thu. November 14, 2024
20.5.418

Fixed Edit Material Network LOP which would occasionally use Generic VOP instead of the Mtlx Standard Surface VOP.

Thu. November 14, 2024
20.5.418

Fixed a bug where some animation could be lost when merging APEX Animation Layers in certain cases.

Thu. November 14, 2024
20.5.418

Hide deactivated lights from the light linker since it has no way to activate them.

Thu. November 14, 2024
20.0.890

Fix CH_Manager.h in the HDK to work around a bug in gcc13 so this compiler can be used to build HDK plugins that include this header.

Thu. November 14, 2024
20.5.417

Fix update issue when locking/unlocking a parameter in the light mixer.

Wed. November 13, 2024
20.5.417

Fix hotkey editor showing the Esc key assignment window when pressing enter in the search field.

Wed. November 13, 2024
20.5.417

Fixed a potential crash in the APEX Character Deformation display option, along with a bug that could cause stuck geometry in certain situations.

Wed. November 13, 2024
20.0.888

Update Houdini's USD library to include the following fix:

  • Avoid crash when writing USD to volumes mounted to NTFS folders
Tue. November 12, 2024
20.5.416

Fixed a crash when using detail-level material assignment on particles

Tue. November 12, 2024
20.0.888

Made level instances read only when not being edited. Fixes several bugs when using HDAs in level instance levels.

Tue. November 12, 2024
20.5.415

HDAs are now placed in a dormant state if loaded as a level instance inside a level. Editing the level instance will allow the HDA Component to be cooked. This fixes several issues when using level instances.

Tue. November 12, 2024
20.5.416

Added a Combine Normals COP that blends normal maps together.

Tue. November 12, 2024
20.5.415

Fix an issue in the attribute paint state where if the geometry intersection failed, it could sometimes connect the stroke to the origin unexpectedly.

Mon. November 11, 2024
20.5.415

On Windows, relax HDK compiler version check for the latest Visual Studio 2022 compiler update.

Mon. November 11, 2024
20.5.415

Fixed a crash in Poly Bevel 3.0 SOP when given atypical input topology, consisting only of points and lines.

Mon. November 11, 2024
20.5.412

Fixed a regression that caused an infinite loop setting landscape spline segment meshes by attributes.

Fri. November 8, 2024
20.0.884

Fixed an issue with Bullet's soft constraints which could cause unexpected rotation behaviour in certain situations when the rest length was non-zero.

Fri. November 8, 2024