Houdini Main Changelogs
21.0.178 | Added missing standard APEX types and support for their usage inside dict types: ApexChannel, ApexChannelCollection, ApexAnimStack, ApexGraphHandle, FbikSkeleton. |
Fri. November 22, 2024 | |
20.0.898 | The Maya plugin can now display error messages from nodes in the script editor. |
Fri. November 22, 2024 | |
20.5.426 | The Maya plugin can now display error messages from nodes in the script editor. |
Fri. November 22, 2024 | |
21.0.178 | The Maya plugin can now display error messages from nodes in the script editor. |
Fri. November 22, 2024 | |
20.5.426 | Updated versioned apex help cards to match the convention: foo-.txt (original version), foo-2.0.txt, foo.txt (latest version). |
Fri. November 22, 2024 | |
21.0.178 | LOP Cameras will be auto-upgraded on scene load from version 2.0 to 2.1, the only change being the `usdapischema` tag on the Karma Lens Material parm (we now need the MaterialBindingAPI to be applied) |
Fri. November 22, 2024 | |
21.0.177 | The TOP Fetch Input now can now be configured to inherit the attributes from whatever work item is currently active, in addition to loading from a .json file. This makes it possible to use a TOP Fetch Input as the first node in a TOP graph embedded inside of an asset that's being cooked using a ROP Fetch or HDA Processor. The TOP Fetch Input will be able to copy the attributes from the active job work item of the outer task environment into the inner network. |
Thu. November 21, 2024 | |
21.0.177 | Added missing standard APEX nodes for array types. |
Thu. November 21, 2024 | |
21.0.177 | In the APEX ragdoll tool, the Ctrl+E hotkey now makes all of the shapes active if the selection contained a mix of inactive and active shapes. Previously, the shapes were individually toggled between active and inactive. |
Thu. November 21, 2024 | |
20.5.425 | Fixed missing baseskeleton input parm on the blendshape component |
Thu. November 21, 2024 | |
21.0.177 | Updated hda_level to work with world partition levels. |
Thu. November 21, 2024 | |
20.5.425 | Fixed an issue where distant shadow maps could be corrupt after moving objects. |
Thu. November 21, 2024 | |
21.0.177 | Fixed an issue where distant shadow maps could be corrupt after moving objects. |
Thu. November 21, 2024 | |
20.5.425 | Reverse Foot Component: Added a control that rotates the toe using the ball as a pivot. The mirror tag and mirror offset are no longer required. Mirror up has been renamed to toeup. |
Thu. November 21, 2024 | |
21.0.177 | Added `usdprims` expression function to evaluate a prim pattern on a USD file on disk or LOP node. |
Thu. November 21, 2024 | |
21.0.177 | Added fix for naming conflicts when using multiple prims in the blendshape component. |
Thu. November 21, 2024 | |
20.5.424 | Fixed naming conflict in the blendshape component when using multiple primitives that share channel names. |
Wed. November 20, 2024 | |
20.0.896 | Husk now handles the "dummy raster product" filename better with the -o command line option. In some cases, the delegate and husk would write the same output file when -o was specified. This should no longer happen. |
Wed. November 20, 2024 | |
21.0.176 | Data Layers and HLOD attributes are now applied to Landscape Streaming Proxies as well as the parent Landscape. |
Wed. November 20, 2024 | |
20.5.424 | Husk now handles the "dummy raster product" filename better with the -o command line option. In some cases, the delegate and husk would write the same output file when -o was specified. This should no longer happen. |
Wed. November 20, 2024 | |
21.0.176 | Updated the Curve state so that when a point is inserted to a curve in draw mode, it immediately begins drawing a new curve from the inserted point and creates a branch point. Additionally, the selection is now properly updated after the point join, segment delete, and point cut operations rather than being reset. |
Wed. November 20, 2024 | |
21.0.176 | Fixed some stability issues in the Ragdoll Posing tool when dragging a control inside a collision object. |
Wed. November 20, 2024 | |
21.0.176 | Added support for a config function in hdas to customize the animate state. Specifically to define an apex scene animate node within an hda to be used as visual source. Added support for snap and space switch control triggers. This llows to perform seamless spaces switches and control position matches on drag end or on mouse scroll. |
Wed. November 20, 2024 | |
20.5.424 | Add an env var `HOUDINI_HDA_SUPPRESS_OPTIONAL_FILES` which when set will prevent the creation of the modtimes and createtimes files when expanding an HDA to CVS friendly format. |
Wed. November 20, 2024 | |
20.5.424 | Increased the time threshold before changing the cursor to the busy cursor when redrawing so that it appears less frequently. This mainly addresses cursor flickering when rendering in the Solaris viewer. |
Wed. November 20, 2024 |