Houdini Main Changelogs

20.5.421

Added support for landscape creation in Unreal 5.5.

Mon. November 18, 2024
20.5.421

Fixed an isse where the edit layer name could be ignored when creating a landscape.

Mon. November 18, 2024
20.5.421

Landscape import performance optimizations.

Mon. November 18, 2024
21.0.173

Fixed an error when readin the ouput name from a primitive or detail attribute.

Sun. November 17, 2024
21.0.173

Fixed landscape creation in Unreal 5.5

Sun. November 17, 2024
20.5.419

Fix degenerate cases when computing bezier() segment slopes on animation channels.

Fri. November 15, 2024
21.0.171

Fix degenerate cases when computing bezier() segment slopes on animation channels.

Fri. November 15, 2024
21.0.171

Update the Curve state so that clicking on an intermediate point of an existing curve in draw mode with no active curve will now begin drawing the new curve from a branch point.

Fri. November 15, 2024
21.0.171

Fixed an issue in the Bullet solver which could cause minor changes to simulation results when resimulating from an older cached frame after a parameter change.

Fri. November 15, 2024
20.5.419

Fixed a bug that was causing HAPI_GetPresetNames to crash when using Thrift sessions.

Fri. November 15, 2024
21.0.171

Fixed a bug that was causing HAPI_GetPresetNames to crash when using Thrift sessions.

Fri. November 15, 2024
21.0.171

Fixed Blendshape component skel input and output connection, it will now be connected to the point transform and the output, to propperly set the detail attribs on the skeleton.

Fri. November 15, 2024
21.0.171

Fixed a bug in the Bullet solver which caused animated static objects to not be interpolated correctly when resimulating the last frame (e.g. after a parameter change).

Fri. November 15, 2024
21.0.171

Fixed the returned order of nodes and ports when running a search of an APEX graph. The prior order was a depth first search which would iterate through the nodes of the subnets in revert point order. The new default order is a depth first search which iterates through the nodes of the subnet in forward point order. Additional options have been added to search in a breadth first search order. This reordering alters the results of the following APEX callbacks:

  • graph::FindNodes
  • graph::FindFirstNode
  • graph::FindPorts
  • graph::FindFirstPort

It also alters the results of the following APEX python functions:

  • apex.Graph.matchNodes(...)
  • apex.Graph.matchFirstNode(...)
  • apex.Graph.matchPorts(...)
Fri. November 15, 2024
20.5.419

Added new callbacks to APEX's string library: ToInteger, and ToFloat.

Fri. November 15, 2024
21.0.171

Fixed the returned order of nodes and ports when running a search of an APEX graph. The prior order was a depth first search which would iterate through the nodes of the subnets in revert point order. The new default order is a depth first search which iterates through the nodes of the subnet in forward point order. Additional options have been added to search in a breadth first search order. This change alters the results of the following APEX callbacks:

  • graph::FindNodes
  • graph::FindFirstNode
  • graph::FindPorts
  • graph::FindFirstPort

It also alters the results of the following APEX python functions:

  • apex.Graph.matchNodes(...)
  • apex.Graph.matchFirstNode(...)
  • apex.Graph.matchPorts(...)
Fri. November 15, 2024
21.0.171

Fixed missing Baseskeleton port on the Blendshape component.

Fri. November 15, 2024
21.0.171

The channel primitives created by APEX Channel Primitives from Motion Clip and the ch::PrimsFromChannelCollection callback are now sorted by name.

Fri. November 15, 2024
21.0.171

Fixed inefficient labeling data structure in unsubdivide SOP.

Fri. November 15, 2024
21.0.171

Updated nodes that where affected by the new sort order change in the updated findNodes callback.

Fri. November 15, 2024
20.5.418

Added 'A' (albedo) event type in light path expression so that it's possible to write out albedo AOV based on specific path or BSDF component.

Thu. November 14, 2024
20.5.418

Fixed a bug where box-select wouldn't select instanced primitives on macOS

Thu. November 14, 2024
21.0.170

Fixed a bug where some animation could be lost when merging APEX Animation Layers in certain cases.

Thu. November 14, 2024
20.5.418

Fixed Edit Material Network LOP which would occasionally use Generic VOP instead of the Mtlx Standard Surface VOP.

Thu. November 14, 2024
21.0.170

The new --gpu option for husk will allow husk to use delegates which require OpenGL, Vulkan or Metal. This lets husk render using HdStormRendererPlugin for example.

Thu. November 14, 2024