Houdini Main Changelogs
20.5.421 | Added support for landscape creation in Unreal 5.5. |
Mon. November 18, 2024 | |
20.5.421 | Fixed an isse where the edit layer name could be ignored when creating a landscape. |
Mon. November 18, 2024 | |
20.5.421 | Landscape import performance optimizations. |
Mon. November 18, 2024 | |
21.0.173 | Fixed an error when readin the ouput name from a primitive or detail attribute. |
Sun. November 17, 2024 | |
21.0.173 | Fixed landscape creation in Unreal 5.5 |
Sun. November 17, 2024 | |
20.5.419 | Fix degenerate cases when computing bezier() segment slopes on animation channels. |
Fri. November 15, 2024 | |
21.0.171 | Fix degenerate cases when computing bezier() segment slopes on animation channels. |
Fri. November 15, 2024 | |
21.0.171 | Update the Curve state so that clicking on an intermediate point of an existing curve in draw mode with no active curve will now begin drawing the new curve from a branch point. |
Fri. November 15, 2024 | |
21.0.171 | Fixed an issue in the Bullet solver which could cause minor changes to simulation results when resimulating from an older cached frame after a parameter change. |
Fri. November 15, 2024 | |
20.5.419 | Fixed a bug that was causing HAPI_GetPresetNames to crash when using Thrift sessions. |
Fri. November 15, 2024 | |
21.0.171 | Fixed a bug that was causing HAPI_GetPresetNames to crash when using Thrift sessions. |
Fri. November 15, 2024 | |
21.0.171 | Fixed Blendshape component skel input and output connection, it will now be connected to the point transform and the output, to propperly set the detail attribs on the skeleton. |
Fri. November 15, 2024 | |
21.0.171 | Fixed a bug in the Bullet solver which caused animated static objects to not be interpolated correctly when resimulating the last frame (e.g. after a parameter change). |
Fri. November 15, 2024 | |
21.0.171 | Fixed the returned order of nodes and ports when running a search of an APEX graph. The prior order was a depth first search which would iterate through the nodes of the subnets in revert point order. The new default order is a depth first search which iterates through the nodes of the subnet in forward point order. Additional options have been added to search in a breadth first search order. This reordering alters the results of the following APEX callbacks:
It also alters the results of the following APEX python functions:
|
Fri. November 15, 2024 | |
20.5.419 | Added new callbacks to APEX's string library: ToInteger, and ToFloat. |
Fri. November 15, 2024 | |
21.0.171 | Fixed the returned order of nodes and ports when running a search of an APEX graph. The prior order was a depth first search which would iterate through the nodes of the subnets in revert point order. The new default order is a depth first search which iterates through the nodes of the subnet in forward point order. Additional options have been added to search in a breadth first search order. This change alters the results of the following APEX callbacks:
It also alters the results of the following APEX python functions:
|
Fri. November 15, 2024 | |
21.0.171 | Fixed missing Baseskeleton port on the Blendshape component. |
Fri. November 15, 2024 | |
21.0.171 | The channel primitives created by APEX Channel Primitives from Motion Clip and the ch::PrimsFromChannelCollection callback are now sorted by name. |
Fri. November 15, 2024 | |
21.0.171 | Fixed inefficient labeling data structure in unsubdivide SOP. |
Fri. November 15, 2024 | |
21.0.171 | Updated nodes that where affected by the new sort order change in the updated findNodes callback. |
Fri. November 15, 2024 | |
20.5.418 | Added 'A' (albedo) event type in light path expression so that it's possible to write out albedo AOV based on specific path or BSDF component. |
Thu. November 14, 2024 | |
20.5.418 | Fixed a bug where box-select wouldn't select instanced primitives on macOS |
Thu. November 14, 2024 | |
21.0.170 | Fixed a bug where some animation could be lost when merging APEX Animation Layers in certain cases. |
Thu. November 14, 2024 | |
20.5.418 | Fixed Edit Material Network LOP which would occasionally use Generic VOP instead of the Mtlx Standard Surface VOP. |
Thu. November 14, 2024 | |
21.0.170 | The new --gpu option for husk will allow husk to use delegates which require OpenGL, Vulkan or Metal. This lets husk render using HdStormRendererPlugin for example. |
Thu. November 14, 2024 |