Houdini Main Changelogs

19.5.1109

Enabled various compiler optimizations.

yesterday
20.0.836

Enabled various compiler optimizations.

yesterday
20.5.364

Enabled various compiler optimizations.

yesterday
20.5.364

Fixed a rare bug that made Fractal Noise and Fractal Noise 3D COPs produce NaN's.

yesterday
20.5.364

When unpacking USD to SOP geometry, the 'usdconfigreversepolygons' attribute is now added to primitives where the winding order was reversed. When round-tripping back to LOPs, this restores the original orientation without needing to manually adjust SOP Import parameters.

yesterday
20.5.364

Fixed a bug in the USD Animation Import SOP which could cause the animation to be imported at the wrong USD timecode (off by one).

yesterday
20.5.364

Added new Chladni Cymatic Patterns COP to perform simple tileable interference patterns.

yesterday
20.5.364

Fixed a potential crash in the viewport when displaying agent primitives.

yesterday
20.0.835

In the Scene Graph Details pane tree, if a relationship specifies a target prim that doesn't exist, we now create a "child" in the tree for this missing prim, but greyed out. Previously this missing target could only be seen in the Value tab.

Thu. September 19, 2024
20.5.363

In the Scene Graph Details pane tree, if a relationship specifies a target prim that doesn't exist, we now create a "child" in the tree for this missing prim, but greyed out. Previously this missing target could only be seen in the Value tab.

Thu. September 19, 2024
20.5.363

ROP pre/post render/frame scripts that read context options values will now always return the current global context option values.

Thu. September 19, 2024
20.5.363

Fixed bug where the D key would not close the network display options dialog when the dialog had the focus under the new hotkey system.

Thu. September 19, 2024
20.5.363

HUD Handle - persistent handles stick after node is deleted

  • Fix a bug when deleting nodes containing HUDs which could leave Houdiniin a bad state.
  • Now HUD windows and their cache settings are deleted on a node deletion.
Thu. September 19, 2024
20.5.363

Fixed bug where the loop select hotkey was not correctly resolved for the TopoBuild state under the new hotkey system.

Thu. September 19, 2024
20.5.363

Added geometry channels support to the Delete Channels command from the playback keyframe button menu and the channel lister right-click menu.

Thu. September 19, 2024
20.5.363

Recipes cannot be edited

  • Fixes bug where the Recipe Editor would not open when 'name' key is notfound under the 'properties' key in the recipe data.
Thu. September 19, 2024
20.5.362

Stage Manager - Fixed bug where prim kinds for incoming stage is incorrectly set after a group or move operation.

Wed. September 18, 2024
20.5.362

Fixed a bug on the MPM Solver where kernels would not be properly optimized on Mac OSX with AMD GPUs which led to very bad performance. This fix gives a 12x speed increase on the machine we tested on.

Wed. September 18, 2024
20.5.362

Fix a bug that prevented Solaris from muting layers with URL identifiers.

Wed. September 18, 2024
20.0.834

Fixed some issues that could cause the undo/redo history to end up in a bad state when using Houdini Engine SessionSync.

Wed. September 18, 2024
20.5.362

Fixed some issues that could cause the undo/redo history to end up in a bad state when using Houdini Engine SessionSync.

Wed. September 18, 2024
20.5.362

Fixed issue with variant selection fallbacks defined in plugInfo.json files not being applied to new LOP networks or new hip files.

Wed. September 18, 2024
20.0.834

Fixed issue with variant selection fallbacks defined in plugInfo.json files not being applied to new LOP networks or new hip files.

Wed. September 18, 2024
20.0.834

The handling of the t/r/e keys in the LOP scene viewer is now customizable with a python script (sceneviewerhooks.py).

Wed. September 18, 2024
20.5.362

The handling of the t/r/e keys in the LOP scene viewer is now customizable with a python script (sceneviewerhooks.py).

Wed. September 18, 2024