Houdini Main Changelogs

20.0.835

In the Scene Graph Details pane tree, if a relationship specifies a target prim that doesn't exist, we now create a "child" in the tree for this missing prim, but greyed out. Previously this missing target could only be seen in the Value tab.

yesterday
20.5.363

In the Scene Graph Details pane tree, if a relationship specifies a target prim that doesn't exist, we now create a "child" in the tree for this missing prim, but greyed out. Previously this missing target could only be seen in the Value tab.

yesterday
20.5.363

ROP pre/post render/frame scripts that read context options values will now always return the current global context option values.

yesterday
20.5.363

Fixed bug where the D key would not close the network display options dialog when the dialog had the focus under the new hotkey system.

yesterday
20.5.363

HUD Handle - persistent handles stick after node is deleted

  • Fix a bug when deleting nodes containing HUDs which could leave Houdiniin a bad state.
  • Now HUD windows and their cache settings are deleted on a node deletion.
yesterday
20.5.363

Fixed bug where the loop select hotkey was not correctly resolved for the TopoBuild state under the new hotkey system.

yesterday
20.5.363

Added geometry channels support to the Delete Channels command from the playback keyframe button menu and the channel lister right-click menu.

yesterday
20.5.363

Recipes cannot be edited

  • Fixes bug where the Recipe Editor would not open when 'name' key is notfound under the 'properties' key in the recipe data.
yesterday
20.5.362

Stage Manager - Fixed bug where prim kinds for incoming stage is incorrectly set after a group or move operation.

Wed. September 18, 2024
20.5.362

Fixed a bug on the MPM Solver where kernels would not be properly optimized on Mac OSX with AMD GPUs which led to very bad performance. This fix gives a 12x speed increase on the machine we tested on.

Wed. September 18, 2024
20.5.362

Fix a bug that prevented Solaris from muting layers with URL identifiers.

Wed. September 18, 2024
20.0.834

Fixed some issues that could cause the undo/redo history to end up in a bad state when using Houdini Engine SessionSync.

Wed. September 18, 2024
20.5.362

Fixed some issues that could cause the undo/redo history to end up in a bad state when using Houdini Engine SessionSync.

Wed. September 18, 2024
20.5.362

Fixed issue with variant selection fallbacks defined in plugInfo.json files not being applied to new LOP networks or new hip files.

Wed. September 18, 2024
20.0.834

Fixed issue with variant selection fallbacks defined in plugInfo.json files not being applied to new LOP networks or new hip files.

Wed. September 18, 2024
20.0.834

The handling of the t/r/e keys in the LOP scene viewer is now customizable with a python script (sceneviewerhooks.py).

Wed. September 18, 2024
20.5.362

The handling of the t/r/e keys in the LOP scene viewer is now customizable with a python script (sceneviewerhooks.py).

Wed. September 18, 2024
20.0.833

Fixed an issue where subprocesses spawned by PDG sometimes did not terminate cleanly on Linux.

Tue. September 17, 2024
20.5.361

added removeportprefix parameter to the promoteNodeInputs, this will remove the default suffix.

Tue. September 17, 2024
20.5.361

Adding deterministic particle-to-grid as the default transfer algorithm for MPM. This change accelerates the whole solver by 230% on average when benchmarked against the examples from the mpm masterclass using a Nvidia 4090.

Tue. September 17, 2024
20.5.361

Fixed an issue where subprocesses spawned by PDG sometimes did not terminate cleanly on Linux.

Tue. September 17, 2024
20.5.361

Fixed a bug in the Explore Variants LOP's layout when exploring variants on prims in a nested hierarchy.

Tue. September 17, 2024
20.5.361

Implement heightfield cutouts in Vulkan.

Tue. September 17, 2024
20.5.361

Changed Color to be on primitives on Scene Add Prop Changed collision shapes name to be RagdollCollision

Tue. September 17, 2024
20.5.361

Fixed a bug with ID to Mask and ID to RGB COPs always producing outputs with 16-bit floating point precision.

Tue. September 17, 2024