Houdini Main Changelogs
20.0.835 | In the Scene Graph Details pane tree, if a relationship specifies a target prim that doesn't exist, we now create a "child" in the tree for this missing prim, but greyed out. Previously this missing target could only be seen in the Value tab. |
yesterday | |
21.0.114 | Make the For Each LOP's Primitives selection menu/button responsive to whether it is specifying prims from the first or second input. |
Wed. September 18, 2024 | |
21.0.114 | Fix a bug that prevented Solaris from muting layers with URL identifiers. |
Wed. September 18, 2024 | |
21.0.114 | Renamed the old "Hide Other Objects" view context to "Hide Other Objects (Local Space)" and added a new "Hide Other Objects" view context that hides the other objects while still keeping the viewer in world space. |
Wed. September 18, 2024 | |
20.0.834 | Fixed some issues that could cause the undo/redo history to end up in a bad state when using Houdini Engine SessionSync. |
Wed. September 18, 2024 | |
20.0.834 | Fixed issue with variant selection fallbacks defined in plugInfo.json files not being applied to new LOP networks or new hip files. |
Wed. September 18, 2024 | |
20.0.834 | The handling of the t/r/e keys in the LOP scene viewer is now customizable with a python script (sceneviewerhooks.py). |
Wed. September 18, 2024 | |
21.0.114 | Fixed bug where the operation menu on the viewer toolbar did not show the Select state's menu when it is the current (non-volatile) state. |
Wed. September 18, 2024 | |
21.0.113 | Fixed issue with variant selection fallbacks defined in plugInfo.json files not being applied to new LOP networks or new hip files. |
Tue. September 17, 2024 | |
20.0.833 | Fixed an issue where subprocesses spawned by PDG sometimes did not terminate cleanly on Linux. |
Tue. September 17, 2024 | |
21.0.113 | added removeportprefix parameter to the promoteNodeInputs, this will remove the default suffix. |
Tue. September 17, 2024 | |
21.0.113 | Fixed an issue where subprocesses spawned by PDG sometimes did not terminate cleanly on Linux. |
Tue. September 17, 2024 | |
21.0.113 | Fixed an issue that could cause Houdini's undo/redo history to get into a bad state when using Houdini Engine SessionSync. |
Tue. September 17, 2024 | |
21.0.113 | Implement heightfield cutouts in Vulkan. |
Tue. September 17, 2024 | |
21.0.113 | Fixed a bug with ID to Mask and ID to RGB COPs always producing outputs with 16-bit floating point precision. |
Tue. September 17, 2024 | |
21.0.113 | COP images at the default resolution of 1024x1024 can now be saved in Houdini Apprentice. |
Tue. September 17, 2024 | |
21.0.112 | Fixed skeletal mesh transforms using inconsistent translation between Houdini and Unreal, making round tripping problematic. |
Tue. September 17, 2024 | |
21.0.113 | Log the application id when checking out a license to assist in tracking down what an application is checking out. This can be helpful as PDG and husk procedurals have a more complex licensing structure which can catch users off guard. Looking at the sesinetd log can assist in tracking down unexpected usage. |
Tue. September 17, 2024 | |
21.0.113 | Fixed errors in the Character Picker when:
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Tue. September 17, 2024 | |
21.0.112 | Fixed an issue where a landscape imported into Houdini from Unreal could be distorted if no material was assigned. |
Tue. September 17, 2024 | |
21.0.112 | Added HQueue support for Switch ROP which submitted all inputs as jobs rather than the selected input. |
Mon. September 16, 2024 | |
21.0.112 | Fixed a bug in the KineFX Rotation Limits Handle where the circles would be reversed. |
Mon. September 16, 2024 | |
20.0.832 | Allow procedurals to run off an Engine or Engine-Education license |
Mon. September 16, 2024 | |
20.0.832 | Fixed a bug with procedurals where it was taking an extra Engine license in cases where no extra license should have been checked out. |
Mon. September 16, 2024 | |
21.0.112 | Allow procedurals to run off an Engine or Engine-Education license. |
Mon. September 16, 2024 |