Houdini Main Changelogs
19.5.982 | Fixed a bug where animated subd tags were not being updated in IPR, or offline when rendering multiple frames within single process. |
Wed. May 15, 2024 | |
20.0.709 | Fixed a bug where animated subd tags were not being updated in IPR, or offline when rendering multiple frames within single process. |
Wed. May 15, 2024 | |
19.5.982 | The TOP Fetch Input node, typicaly used in graphs fetched using the TOP Fetch, now has options to control its behavior when used outside of a typical fetch context. For example, if the node is cooked interactively instead. |
Wed. May 15, 2024 | |
20.0.709 | Fix an issue in the Curve state where the construction plane was not being respected while snapping when depth snapping was turned off. |
Wed. May 15, 2024 | |
20.0.708 | Fixed a macOS-only bug where some menus in the main macOS menu bar, such as the Radial menu, indefinitely grew with junk separator items. |
Tue. May 14, 2024 | |
20.0.708 | Fixed a macOS-only bug where the main macOS menu bar did not support label expressions found in custom menu items. |
Tue. May 14, 2024 | |
20.0.708 | Fixed handling of a hoktey assigned to the "Show Lop Layer Colors" toggle in the Network Editor View menu. |
Tue. May 14, 2024 | |
20.0.708 | Fixed a crash bug with Guide Groom's Paint Template tool. |
Tue. May 14, 2024 | |
20.0.707 | Fixed a viewport update issue with time-dependent OPs when restoring their visibility by switching from "Hide other Objects" to one of the other object visibility modes. |
Mon. May 13, 2024 | |
20.0.707 | Fixed a viewport update issue with the object display parameters. |
Mon. May 13, 2024 | |
20.0.704 | The work item MMB inspector window now properly shows empty array attribs, instead of hiding the completely. |
Fri. May 10, 2024 | |
20.0.704 | The TOP Fetch Input node, typically used in graphs fetched using the TOP Fetch, now has options to control its behavior when used outside of a typical fetch context. For example, if the node is cooked interactively instead. |
Fri. May 10, 2024 | |
20.0.704 | In the Hair Generate SOP, check for valid guide indices before trying to use them. Guide indices should be in range and should not point to parting line primitives. |
Fri. May 10, 2024 | |
20.0.704 | Fixed a bug where Guide Interpolation mesh was adding guide weight entries for parting lines. |
Fri. May 10, 2024 | |
20.0.703 | Karma Render Properties LOP no longer includes the checkpoint rendervar with DCMs. |
Fri. May 10, 2024 | |
19.5.976 | Karma Render Properties LOP 3-400% performance improvements on large scenes. |
Fri. May 10, 2024 | |
20.0.703 | Fixed a bug in one of the GA_IntrinsicManager::getReadOnly() overloads. |
Thu. May 9, 2024 | |
20.0.703 | Fixed a bug with guide interpolation in the Guide Groom Plant tool which mostly occurred on large scale objects (100 units or more). Curves were created at offset positions or picked up more distant guides with higher weights. Interpolation may have changed slightly even at smaller scales. |
Thu. May 9, 2024 | |
20.0.703 | The SOP Crowd Import LOP now exposes the Boolean Attributes configuration parameter from SOP Import. |
Thu. May 9, 2024 | |
20.0.702 | Added "Primitive Attributes" and "Point Attributes" parms to the Feather Procedural. These work the same as on the Feather Uncondense SOP, copying shaft attributes onto generated barbs. Point attribute values are copied from the shaft point the barb originates from. One application is copying of barborient to help with generating feather normals. |
Wed. May 8, 2024 | |
20.0.702 | Fix an issue in the APEX Animate state where the world transform was not being set on some drawables in the state, resulting in controls and character skins being incorrectly placed, and fixed another issue where rotate spheres and rings on the xform handle in the state would not properly account for the world transform. |
Wed. May 8, 2024 | |
19.5.974 | Extract Instances LOP now handles array primvars with ElementSize metadata and has an option to flatten array primvars to scalar primvars. |
Wed. May 8, 2024 | |
20.0.701 | Fixed a bug in the Extract Instances LOP when trying to flatten a primvar which already exists on the extracted prim as an array type. |
Wed. May 8, 2024 | |
20.0.702 | Fixed a bug in the Work Item Expand TOP not properly setting the contents of expanded attribute values when expanding arrays and writing them back to the same attribute. |
Wed. May 8, 2024 | |
20.0.701 | Fixed incorrect scale being sent to Houdini from Unreal for landscapes. Changed the way transforms are monitored so that loading/reloading world partition landscapes should not dirty the HDA Actor. |
Wed. May 8, 2024 |