Houdini Main Changelogs

18.6.10

The Assign Material LOP button to select a Material primitive now always brings up a primitive chooser dialog instead of starting a viewport selection.

Fri. September 11, 2020
18.6.10

The Assign Material LOP button to select a Material primitive now always brings up a primitive chooser dialog instead of starting a viewport selection.

Fri. September 11, 2020
18.6.10

The Assign Material LOP button to select a Material primitive now always brings up a primitive chooser dialog instead of starting a viewport selection.

Fri. September 11, 2020
18.6.10

The Assign Material LOP button to select a Material primitive now always brings up a primitive chooser dialog instead of starting a viewport selection.

Fri. September 11, 2020
18.5.333

Simple geometry creation tools like "Torus" and "Grid" invoked in the viewport or from the shelf in a LOP context now appent the new LOP node to the current displayed LOP, rather than creating the new node disconnected from any other nodes.

Fri. September 11, 2020
18.6.10

Simple geometry creation tools like "Torus" and "Grid" invoked in the viewport or from the shelf in a LOP context now appent the new LOP node to the current displayed LOP, rather than creating the new node disconnected from any other nodes.

Fri. September 11, 2020
18.6.10

Simple geometry creation tools like "Torus" and "Grid" invoked in the viewport or from the shelf in a LOP context now appent the new LOP node to the current displayed LOP, rather than creating the new node disconnected from any other nodes.

Fri. September 11, 2020
18.6.10

Simple geometry creation tools like "Torus" and "Grid" invoked in the viewport or from the shelf in a LOP context now appent the new LOP node to the current displayed LOP, rather than creating the new node disconnected from any other nodes.

Fri. September 11, 2020
18.6.10

Simple geometry creation tools like "Torus" and "Grid" invoked in the viewport or from the shelf in a LOP context now appent the new LOP node to the current displayed LOP, rather than creating the new node disconnected from any other nodes.

Fri. September 11, 2020
18.5.332

Added filtering options for variant sets and variants to the Explore Variants LOP.

Fri. September 11, 2020
18.5.332

Added Reparent Joints SOP. It can reparent points procedurally.$ Added rigtreeview buttons to pick group to Delete Joints and Reparent Joints.

Thu. September 10, 2020
18.6.9

Added Reparent Joints SOP. It can reparent points procedurally. Added rigtreeview buttons to pick group to Delete Joints and Reparent Joints.

Thu. September 10, 2020
18.6.9

Added Reparent Joints SOP. It can reparent points procedurally. Added rigtreeview buttons to pick group to Delete Joints and Reparent Joints.

Thu. September 10, 2020
18.6.9

Added Reparent Joints SOP. It can reparent points procedurally. Added rigtreeview buttons to pick group to Delete Joints and Reparent Joints.

Thu. September 10, 2020
18.6.9

Added Reparent Joints SOP. It can reparent points procedurally. Added rigtreeview buttons to pick group to Delete Joints and Reparent Joints.

Thu. September 10, 2020
18.5.332

Fixed an issue that caused an instance of Houdini Engine to remain open after importing a .hda file as a payload in USD.

  • Added a metadata field "HDAKeepEngineOpen" and a corresponding

parameter to the "HDA Dynamic Payload" LOP. This gives users the option to keep a Houdini Engine session open to reduce load times when making adjustments to parameters imported from an HDA in USD.

Thu. September 10, 2020
18.6.9

Fixed an issue that caused an instance of Houdini Engine to remain open after importing a .hda file as a payload in USD.

  • Added a metadata field "HDAKeepEngineOpen" and a corresponding

parameter to the "HDA Dynamic Payload" LOP. This gives users the option to keep a Houdini Engine session open to reduce load times when making adjustments to parameters imported from an HDA in USD.

Thu. September 10, 2020
18.6.9

Fixed an issue that caused an instance of Houdini Engine to remain open after importing a .hda file as a payload in USD.

  • Added a metadata field "HDAKeepEngineOpen" and a corresponding

parameter to the "HDA Dynamic Payload" LOP. This gives users the option to keep a Houdini Engine session open to reduce load times when making adjustments to parameters imported from an HDA in USD.

Thu. September 10, 2020
18.6.9

Fixed an issue that caused an instance of Houdini Engine to remain open after importing a .hda file as a payload in USD.

  • Added a metadata field "HDAKeepEngineOpen" and a corresponding

parameter to the "HDA Dynamic Payload" LOP. This gives users the option to keep a Houdini Engine session open to reduce load times when making adjustments to parameters imported from an HDA in USD.

Thu. September 10, 2020
18.6.9

Fixed an issue that caused an instance of Houdini Engine to remain open after importing a .hda file as a payload in USD.

  • Added a metadata field "HDAKeepEngineOpen" and a corresponding

parameter to the "HDA Dynamic Payload" LOP. This gives users the option to keep a Houdini Engine session open to reduce load times when making adjustments to parameters imported from an HDA in USD.

Thu. September 10, 2020
18.5.332

Fixed an OpenGL ROP bug with camera crop regions due to changes to viewer 2D pan/zoom.

Thu. September 10, 2020
18.6.9

Fixed an OpenGL ROP bug with camera crop regions due to changes to viewer 2D pan/zoom.

Thu. September 10, 2020
18.6.9

Fixed an OpenGL ROP bug with camera crop regions due to changes to viewer 2D pan/zoom.

Thu. September 10, 2020
18.6.9

Fixed an OpenGL ROP bug with camera crop regions due to changes to viewer 2D pan/zoom.

Thu. September 10, 2020
18.6.9

Fixed an OpenGL ROP bug with camera crop regions due to changes to viewer 2D pan/zoom.

Thu. September 10, 2020