Houdini Main Changelogs
18.6.10 | The Assign Material LOP button to select a Material primitive now always brings up a primitive chooser dialog instead of starting a viewport selection. |
Fri. September 11, 2020 | |
18.6.10 | The Assign Material LOP button to select a Material primitive now always brings up a primitive chooser dialog instead of starting a viewport selection. |
Fri. September 11, 2020 | |
18.6.10 | The Assign Material LOP button to select a Material primitive now always brings up a primitive chooser dialog instead of starting a viewport selection. |
Fri. September 11, 2020 | |
18.6.10 | The Assign Material LOP button to select a Material primitive now always brings up a primitive chooser dialog instead of starting a viewport selection. |
Fri. September 11, 2020 | |
18.5.333 | Simple geometry creation tools like "Torus" and "Grid" invoked in the viewport or from the shelf in a LOP context now appent the new LOP node to the current displayed LOP, rather than creating the new node disconnected from any other nodes. |
Fri. September 11, 2020 | |
18.6.10 | Simple geometry creation tools like "Torus" and "Grid" invoked in the viewport or from the shelf in a LOP context now appent the new LOP node to the current displayed LOP, rather than creating the new node disconnected from any other nodes. |
Fri. September 11, 2020 | |
18.6.10 | Simple geometry creation tools like "Torus" and "Grid" invoked in the viewport or from the shelf in a LOP context now appent the new LOP node to the current displayed LOP, rather than creating the new node disconnected from any other nodes. |
Fri. September 11, 2020 | |
18.6.10 | Simple geometry creation tools like "Torus" and "Grid" invoked in the viewport or from the shelf in a LOP context now appent the new LOP node to the current displayed LOP, rather than creating the new node disconnected from any other nodes. |
Fri. September 11, 2020 | |
18.6.10 | Simple geometry creation tools like "Torus" and "Grid" invoked in the viewport or from the shelf in a LOP context now appent the new LOP node to the current displayed LOP, rather than creating the new node disconnected from any other nodes. |
Fri. September 11, 2020 | |
18.5.332 | Added filtering options for variant sets and variants to the Explore Variants LOP. |
Fri. September 11, 2020 | |
18.5.332 | Added Reparent Joints SOP. It can reparent points procedurally.$ Added rigtreeview buttons to pick group to Delete Joints and Reparent Joints. |
Thu. September 10, 2020 | |
18.6.9 | Added Reparent Joints SOP. It can reparent points procedurally. Added rigtreeview buttons to pick group to Delete Joints and Reparent Joints. |
Thu. September 10, 2020 | |
18.6.9 | Added Reparent Joints SOP. It can reparent points procedurally. Added rigtreeview buttons to pick group to Delete Joints and Reparent Joints. |
Thu. September 10, 2020 | |
18.6.9 | Added Reparent Joints SOP. It can reparent points procedurally. Added rigtreeview buttons to pick group to Delete Joints and Reparent Joints. |
Thu. September 10, 2020 | |
18.6.9 | Added Reparent Joints SOP. It can reparent points procedurally. Added rigtreeview buttons to pick group to Delete Joints and Reparent Joints. |
Thu. September 10, 2020 | |
18.5.332 | Fixed an issue that caused an instance of Houdini Engine to remain open after importing a .hda file as a payload in USD.
parameter to the "HDA Dynamic Payload" LOP. This gives users the option to keep a Houdini Engine session open to reduce load times when making adjustments to parameters imported from an HDA in USD. |
Thu. September 10, 2020 | |
18.6.9 | Fixed an issue that caused an instance of Houdini Engine to remain open after importing a .hda file as a payload in USD.
parameter to the "HDA Dynamic Payload" LOP. This gives users the option to keep a Houdini Engine session open to reduce load times when making adjustments to parameters imported from an HDA in USD. |
Thu. September 10, 2020 | |
18.6.9 | Fixed an issue that caused an instance of Houdini Engine to remain open after importing a .hda file as a payload in USD.
parameter to the "HDA Dynamic Payload" LOP. This gives users the option to keep a Houdini Engine session open to reduce load times when making adjustments to parameters imported from an HDA in USD. |
Thu. September 10, 2020 | |
18.6.9 | Fixed an issue that caused an instance of Houdini Engine to remain open after importing a .hda file as a payload in USD.
parameter to the "HDA Dynamic Payload" LOP. This gives users the option to keep a Houdini Engine session open to reduce load times when making adjustments to parameters imported from an HDA in USD. |
Thu. September 10, 2020 | |
18.6.9 | Fixed an issue that caused an instance of Houdini Engine to remain open after importing a .hda file as a payload in USD.
parameter to the "HDA Dynamic Payload" LOP. This gives users the option to keep a Houdini Engine session open to reduce load times when making adjustments to parameters imported from an HDA in USD. |
Thu. September 10, 2020 | |
18.5.332 | Fixed an OpenGL ROP bug with camera crop regions due to changes to viewer 2D pan/zoom. |
Thu. September 10, 2020 | |
18.6.9 | Fixed an OpenGL ROP bug with camera crop regions due to changes to viewer 2D pan/zoom. |
Thu. September 10, 2020 | |
18.6.9 | Fixed an OpenGL ROP bug with camera crop regions due to changes to viewer 2D pan/zoom. |
Thu. September 10, 2020 | |
18.6.9 | Fixed an OpenGL ROP bug with camera crop regions due to changes to viewer 2D pan/zoom. |
Thu. September 10, 2020 | |
18.6.9 | Fixed an OpenGL ROP bug with camera crop regions due to changes to viewer 2D pan/zoom. |
Thu. September 10, 2020 |