Houdini Main Changelogs

18.6.8

Fixed a potential crash bringing up the RMB context menu on a USD primitive in the viewport.

Wed. September 9, 2020
18.6.8

Fixed a potential crash bringing up the RMB context menu on a USD primitive in the viewport.

Wed. September 9, 2020
18.5.331

Locking the camera to the viewport view now tints the viewport camera menu so this state is more visible to the user.

Wed. September 9, 2020
18.5.331

Fixed a progressive viewport update issue with many objects where some objects would fail to appear.

Wed. September 9, 2020
18.6.8

Fixed a progressive viewport update issue with many objects where some objects would fail to appear.

Wed. September 9, 2020
18.6.8

Fixed a progressive viewport update issue with many objects where some objects would fail to appear.

Wed. September 9, 2020
18.6.8

Fixed a progressive viewport update issue with many objects where some objects would fail to appear.

Wed. September 9, 2020
18.6.8

Fixed a progressive viewport update issue with many objects where some objects would fail to appear.

Wed. September 9, 2020
18.5.331

Karma can now bind array-valued attributes/primvars to VEX parameter bindings.

Wed. September 9, 2020
18.5.330

The attribute store (HEU_OutputAttributeStore script component) will now be attached to mesh outputs from a PDG Asset Link HDA if the output has the hengine_attr_store detail attribute.

Tue. September 8, 2020
18.6.7

Light LOP state now has more readable distance/brightness drag text. Light state now has a more readable 'help' that can be toggled instead of a large unformatted prompt.

Tue. September 8, 2020
18.6.7

Light LOP state now has more readable distance/brightness drag text. Light state now has a more readable 'help' that can be toggled instead of a large unformatted prompt.

Tue. September 8, 2020
18.6.7

Light LOP state now has more readable distance/brightness drag text. Light state now has a more readable 'help' that can be toggled instead of a large unformatted prompt.

Tue. September 8, 2020
18.6.7

Light LOP state now has more readable distance/brightness drag text. Light state now has a more readable 'help' that can be toggled instead of a large unformatted prompt.

Tue. September 8, 2020
18.5.330

The Attribute Adjust Float and Attribute Adjut Vector should be faster on their first cook.

The Attribute Adjust nodes and the Volume Rasterize nodes should be compileable.

Tue. September 8, 2020
18.5.330

Fixed a couple of selection bugs with point instancers with multiple prototypes.

Tue. September 8, 2020
18.6.7

Fixed a couple of selection bugs with point instancers with multiple prototypes.

Tue. September 8, 2020
18.6.7

Fixed a couple of selection bugs with point instancers with multiple prototypes.

Tue. September 8, 2020
18.6.7

Fixed a couple of selection bugs with point instancers with multiple prototypes.

Tue. September 8, 2020
18.6.7

Fixed a couple of selection bugs with point instancers with multiple prototypes.

Tue. September 8, 2020
18.5.330

Double-clicking a collectino or selection rule in the collection panel of the Scene Graph Tree pane now selects the USD primitives in that collection or matching the selection rule.

Tue. September 8, 2020
18.6.7

Double-clicking a collectino or selection rule in the collection panel of the Scene Graph Tree pane now selects the USD primitives in that collection or matching the selection rule.

Tue. September 8, 2020
18.6.7

Double-clicking a collectino or selection rule in the collection panel of the Scene Graph Tree pane now selects the USD primitives in that collection or matching the selection rule.

Tue. September 8, 2020
18.6.7

Double-clicking a collectino or selection rule in the collection panel of the Scene Graph Tree pane now selects the USD primitives in that collection or matching the selection rule.

Tue. September 8, 2020
18.6.7

Double-clicking a collectino or selection rule in the collection panel of the Scene Graph Tree pane now selects the USD primitives in that collection or matching the selection rule.

Tue. September 8, 2020